item_health_drop
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item_health_drop is a model entity available in
Synergy. This item restores an amount of health points for players on pickup.
ConVars/Commands
| Cvar/Command | Parameters or default value | Descriptor | Effect |
|---|---|---|---|
| mp_allow_dropresourceobjects | 1 | Allow players to drop weapons, ammo and health objects on the ground. Players can still give resources to players directly. | Allow players to drop items |
| drophealth | Give or drop health for another player | Drops this entity (model depends on how much hp it recovers) |
Keyvalues
- Name (targetname) <string>
-
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Flags
- Start Constrained : [1]
- Spawns with motion disabled.
Outputs
Item:
- OnPlayerTouch
- Fires when the player touches this item. !activator is the player.
- OnCacheInteraction
- This output fires when the player proves they have "found" this item.
- Fires on:
- Player Touch (whether or not player actually acquires the item).
- Picked up by +use.
- Picked up by gravity gun.
- Punted by gravity gun.