User:Vizzys
My various profiles:
😊
useful resources for source engine mapping:
https://texture.ninja/ - Free Textures.
https://texturelabs.org/ - Free Textures.
https://goodtextures.com/gallery - Free Textures.
https://www.sharetextures.com/textures - Free Textures.
https://www.texturecan.com/ - Free Textures.
https://ambientcg.com/list - Free Textures.
https://www.texturemax.com/ - Free Textures.
https://www.textures.com/free - Free Textures. (confirmed usage by valve on aperture desk job)
https://polyhaven.com/textures - Some Free textures
https://www.28dayslater.co.uk/ - Good photo texture reference.
https://jacobdeanr.github.io/Source_Skyboxes/site/index.html - Free Skybox textures
https://web.archive.org/web/20150927055650/http://mayang.com/textures/ - Wayback machine archive of free texture site (confirmed usage by valve on ep2)
https://www.rawpixel.com/public-domain - Public Domain Artwork (for use as textures)
https://modding-assets.net/# - Free Models, textures and prefabs.
https://gist.github.com/18swenskiq/262fc1e1f47ea34948905294c7b13e33 - Free models. CS:GO may be dead but these assets are still golden.
https://www.dodbits.com/dods/index.php/downloads/category/26-foliage-and-nature - Free models. From DoD:S mappers. Old but some gold.
https://drive.google.com/drive/folders/16Q9Cc9-JcIs5b4VY_iiFzPG9aMWJfiZu?usp=drive_link - Free models. A partial backup of gaming-models.de (rip). Old but some gold.
https://musopen.org/music/ - Royalty free music
https://freepd.com/ - Public Domain Music
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https://rentry.org/fmqv5 - Mapbase Convars (I wrote this)
https://mrkleiner.github.io/npp_vmt/ - Notepad++ Simple syntax highlighting. makes editing valve file formats easier.
https://jaxry.github.io/panorama-to-cubemap/ - Convert a 360 degree panorama to 6 cube faced skybox.
https://www.jgimba.com/p/tutorials.html - Jason Gimba / Maki's half life 2 tutorials
https://fpsleveldesign.blogspot.com/search/label/HL2%20Tutorial - Jim Partidge's old ass hl2 mapping blog / tutorial with gems within.
https://blog.maxofs2d.net/post/83154062767/hiding-large-scale-tiling-with-detail-textures - Maxof2sd tutorial to hide texture repetition using $detail textures
https://cpetry.github.io/NormalMap-Online/ - Normalmap Generation but Online.
http://will2k.byethost15.com/articles.htm?i=3 - Will2k's source engine technical musings
https://jesseculver.com/tutorials/sp2013setup/ - Tutorial to set up SDK2013sp by Wazanator
https://www.moddb.com/games/half-life-2/tutorials/the-basics-of-ai-in-half-life-2 - Tutorial for the basics of Half-life 2 AI in mapping
https://knockout.chat/thread/35107/1#post-1261603 - Animated $envmap tutorial (apparently thats a thing.)
https://drive.google.com/file/d/15fvNzb8csnCGAJvXDQQx9WjtSc4G9kAM/view?usp=drive_link - Easy Multi level Elevator .vmf from KingPommes on facepunch.
https://drive.google.com/drive/folders/1DTk-U-nZJ8f7xXbet8UGZN9xcllbMU3o - Obscure source engine knowledge
https://www.moddb.com/tutorials/bad-sequence-of-path-tracks-double-loop-workaround - Obscure source engine knowledge useful in one extremely unlikely scenario.
https://tools.wwwtyro.net/space-3d/index.html - Space Skybox generation. For your sci-fi map needs.