Map prefixes and suffixes

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Common traditional naming conventions for maps for many GoldSrc GoldSrc and Source Source games use a small prefix (often two or three letters) followed by an underscore at the beginning of the map name. For example, de_dust, where "de_" is the prefix and "dust" is the map name. In addition, some custom maps are marked with unofficial prefixes, either to denote its nature or to brand it.

Suffixes are also used, albeit less frequently, to denote variation or additional information about a map. For example, Counter-Strike: Condition Zero Counter-Strike: Condition Zero maps are given the "_cz" suffix, to distinguish them from maps that also work in Counter-Strike Counter-Strike 1.6 (ex: de_dust_cz vs. de_dust), and many Day of Defeat: Source Day of Defeat: Source and Team Fortress 2 Team Fortress 2 maps that use dev textures are suffixed (or Wikipedia icon interfixed) with "orange".

Todo: Add descriptions and prefix names for those who do not have any.

Official Games

Counter-Strike Counter-Strike, Counter-Strike: Condition Zero Counter-Strike: Condition Zero, Condition Zero Deleted Scenes Condition Zero Deleted Scenes, Counter-Strike: Source Counter-Strike: Source, Counter-Strike: Global Offensive Counter-Strike: Global Offensive, Counter-Strike 2 Counter-Strike 2

Prefix Map Type Description
Official (general)
cs_ Hostage Rescue In Counter-Strike: Global Offensive CS:GO, maps with this prefix will show Hostage Scenario Mission in the loading screen.
de_ Bomb Defusal In Counter-Strike: Global Offensive CS:GO, maps with this prefix will show Bomb Scenario Mission in the loading screen. The same prefix is used for CS:GO Demolition Demolition and CS:GO/CS2 Wingman Wingman.
Official (Counter-Strike Counter-Strike, Counter-Strike: Condition Zero Counter-Strike: Condition Zero, and Counter-Strike: Source Counter-Strike: Source)
as_ Assasination Counter-Strike CS and VIP Mod only
es_ Terrorist Escape Now defunct, originally official
tr_ Training Maps Only official appearance in Counter-Strike 1.5 retail.
_cz Suffix Used as a suffix by all maps from Counter-Strike: Condition Zero CS:CZ, to distinguish them from their Counter-Strike CS counterparts.
Official (Condition Zero Deleted Scenes Condition Zero Deleted Scenes)
cz_ Single-player campaign map Used as a prefix by all maps from Deleted Scenes.
Official (Counter-Strike: Global Offensive Counter-Strike: Global Offensive)
ar_ CS:GO/CS2 Arms Race Arms Race For game mode descriptions, see CS:GO Game Modes.
coop_ CS:GO Co-op Strike Co-op Strike
dz_ CS:GO Danger Zone Danger Zone
gd_ CS:GO Guardian Guardian
Unofficial
aim_ Aim Arena Has teams that are restricted to one class of weapon and have no objectives except to eliminate the opposing team. Emphasis is placed on player's aim.
awp_ AWP Arena Restricts players to AWPs only
bhop_ Bunny Hop Maps
cp_ Control Points
csde_ Hostage Rescue + Bomb Defusal Map containing both hostages and bombsites
df_ Defenestration Variant of hostage mode where the hostages start near the CTs. Sometimes have a bombsite. Windows optional.
dm_ Deathmatch Arena Used by deathmatch mods for Counter-Strike CS and Counter-Strike: Source CS:S. These maps are usually small and simple like "fy" maps but adapted in order to have multiple spawn points.
dr_ Dead Run Race mod (unofficial gamemode)
fy_ Frag Yard / Fight Yard Map with an assortment of weapons spawning on the ground versus player inventory.
fun_ Fun Map Map with some strange objectives, contraptions or other mysterious things.
mg_ Minigames Mostly obstacle courses and maps that feature a wide selection of smaller games.
gg_ Gun Game (Original Arms Race) The only objective on this map is to kill the other team. You can level up to get better guns.
he_ Heavy Explosive Grenade Arena Restricts players to Heavy Explosive grenades.
nade_
hg_ Hunger Games Usually big maps with weapons scattered around the arena. Last man standing wins the round.
ka_ Knife Arena Restricts players to knives only.
kz_ Kreedz Climbing
pa_ Prepared Assault
jb_ Jailbreak
rp_ Roleplaying Mod only available on community servers.
surf_ Surf Maps Surf Maps (unofficial gamemode).
texture Secondary prefix Denotes a map that only uses dev textures.
ze_ Zombie Escape Zombie mod escape maps (unofficial gamemode)
zm_ Zombie Mod Zombie mod barricade maps (unofficial gamemode)
Note.pngNote: Counter-Strike: Condition Zero CS:CZ uses enhanced versions of the original Counter-Strike Counter-Strike maps, denoted with a "_cz" suffix.

Day of Defeat Day of Defeat and Day of Defeat: Source Day of Defeat: Source

Prefix Map Type Description
dod Default Prefix Territorial Control (Control Points) and Detonation modes
para Para Maptype Paratrooper mode. Players cannot respawn until the end of the round, like in Counter-Strike.
Last seen in Day of Defeat beta 3.1; existing para maps were reworked for standard

Alien Swarm Alien Swarm

Prefix Map Type Description
asi Default Prefix
jac# Jacob's Rest Second prefix assigned to the above. Used in missions, where the hashtag defines a number for the Jacob's Rest campaign.

Deathmatch Classic Deathmatch Classic

Prefix Map Type Description
dmc Default Prefix This is the default prefix for all maps in Deathmatch Classic, except DCDM5 and P_SE_3.

Half-Life Half-Life and Half-Life: Source Half-Life: Source

The campaign maps in Half-Life are labeled c#a#*, wherein c is "chapter" and a is "act". The "acts" line up with the in-game chapters.

Prefix Map Type Description
c0 Chapter 0 Train Ride
c1 Chapter 1 Black Mesa Sectors
c2 Chapter 2 Black Mesa Trainride
c3 Chapter 3 Black Mesa Outside
c4 Chapter 4 Xen
c5 Chapter 5 Ending
t0 Training Training Maps
Unofficial
dm Deathmatch Deathmatch Maps (unofficial prefix for custom maps)
Note.pngNote:The vanilla deathmatch maps do not have any prefixes.

Half-Life: Uplink Half-Life: Uplink

Prefix Map Type Description
hldemo Half-Life Uplink maps Maps made specifically for Half-Life Uplink (being the demo for Half-Life).

Half-Life: Blue Shift Half-Life: Blue Shift

Prefix Map Type Description
ba Default Prefix This is the default prefix for all of the game's maps.

Half-Life: Opposing Force Half-Life: Opposing Force

Prefix Map Type Description
of Default Prefix
op4cp Capture Point
op4ctf Capture The Flag

Half-Life: Decay Half-Life: Decay

Prefix Map Type Description
ht Default Prefix
dy Default Prefix Prefix for maps on the PC ported version.

Half-Life 2 Half-Life 2, Half-Life 2: Episode One Half-Life 2: Episode One, Half-Life 2: Episode Two Half-Life 2: Episode Two, and Half-Life 2: Lost Coast Half-Life 2: Lost Coast

Prefix Map Type Description
d1 Day One Used in Half-Life 2 Half-Life 2 singleplayer campaign for "Day One" of the story.
Point Insertion to "We don't go to Ravenholm...".
d2 Day Two Used in Half-Life 2 Half-Life 2 singleplayer campaign for "Day Two" of the story.
Highway 17 to Entanglement. Also used by Half-Life 2: Lost Coast Lost Coast.
d3 Day Three Used in Half-Life 2 Half-Life 2 singleplayer campaign for "Day Three" of the story.
Entanglement (continued) to Dark Energy.
ep1 Episode 1 Used in Half-Life 2: Episode One Half-Life 2: Episode One singleplayer campaign maps.
ep2 Episode 2 Used in Half-Life 2: Episode Two Half-Life 2: Episode Two singleplayer campaign maps.

Half-Life 2: Deathmatch Half-Life 2: Deathmatch

Prefix Map Type Description
Official
dm Deathmatch Default prefix, used by all vanilla maps except Combine overwiki icon.png halls3.
Unofficial
tdm Team Deathmatch Used for maps that are designed specifically for Team Deathmatch, and may or may not support free-for-all deathmatch
js Coop and Puzzles Used for coop and puzzle maps
coop Coop Used for Coop maps
puzzle Puzzle Used for puzzle maps

Half-Life Deathmatch: Source Half-Life Deathmatch: Source

Prefix Map Type Description
Unofficial
dm Deathmatch Deathmatch Maps (unofficial prefixes for custom maps)
dms Deathmatch Source
Note.pngNote: The vanilla maps do not have any prefixes.

Left 4 Dead Left 4 Dead

Prefix Map Type Description
l4d Co-op Storyline based gameplay
l4d_sv Survival
l4d_vs Versus

Left 4 Dead 2 Left 4 Dead 2

Prefix Map Type Description
c#m# Campaign #, Mission #

Portal Portal

Prefix Map Type Description
testchmb Test Chambers Early levels (Test chambers 1-19)
escape Facility Escape

Portal 2 Portal 2

Prefix Map Type Description
sp_a1 Single Player Maps (Act 1)
sp_a2 Single Player Maps (Act 2)
sp_a3 Single Player Maps (Act 3)
sp_a4 Single Player Maps (Act 4)
mp_coop Coop Maps
Note.pngNote: The player will spawn with a portal gun dependent on the map prefix; for example, starting with sp_a1 will start you with a single portal gun.

Ricochet Ricochet

Prefix Map Type Description
rc Default Prefix

Team Fortress Classic Team Fortress Classic

Prefix Map Type Description
Unofficial
conc Concussion Using concussion grenades to do a climb/jump sort of map.
Note.pngNote: The vanilla maps do not have any prefixes.

Team Fortress 2 Team Fortress 2

Prefix Map Type Description
Official
arena Tfwiki favicon.png Arena Added with the August 19, 2008 update. Kill the entire enemy team, or capture the point once it unlocks.
cp Tfwiki favicon.png Control Points Original Shipping Map Type. Two main variants. One (Tfwiki favicon.png "5CP") gives each team two capture points, with a third one in the center. These points can be captured by standing on them for a certain amount of time if your team controls all points closer to your spawn; the game is won when one team captures all five points. The second variant (Tfwiki favicon.png "Attack/Defend") starts out with the BLU team locked in spawn and RED team controlling all points. After a brief setup period, BLU must capture all the points before time runs out, or else RED wins.
ctf Tfwiki favicon.png Capture the Flag Original Shipping Map Type. Grab the enemy flag from the base, bring it back to your base, repeat as necessary (usually twice). Capturing a flag rewards your entire team with a brief damage boost.
pl Tfwiki favicon.png Payload Added with the April 29, 2008 update. Like the aforementioned "Attack/Defend" variant of Control Points, except rather than capturing control points, the BLU team must push a cart along a track. Essentially an escort mode.
tc Tfwiki favicon.png Territorial Control Original Shipping Map Type. A series of small, semi-random "stages" with one control point owned by each side. Capturing the enemy point ends the stage and pushes them back, allowing you to attack their next point. A team wins when they capture all points on a map. There's only one official TC map, tc_hydro.
plr Tfwiki favicon.png Payload Race Added with the May 21, 2009 update. Like Payload, except both teams have a cart to push, and instead of one team owning the points at the start, each team has a different set of points they must capture.
koth Tfwiki favicon.png King of the Hill Added with the August 13, 2009 update. Each team has a timer that starts counting down when they capture the single control point. The other team can stop this timer by taking the point from them, which starts their own timer in turn. A team wins when their timer reaches 0.
tr Tfwiki favicon.png Training Added with the Mac update. For training maps.
sd Tfwiki favicon.png Special Delivery Added with the Pyromania update. Like Capture the Flag, except there's only one "flag" and one destination, both of which are neutral.
mvm Tfwiki favicon.png Mann vs. Machine Added with the MVM update. A player-versus-environment mode where a team must cooperate to hold off sucessive hordes of robots.
rd Tfwiki favicon.png Robot Destruction Not yet officially released. Like Capture the Flag, except instead of bringing back a flag, you must destroy robots in their base and pick up the "cores" they drop. A team wins when they pick up enough cores, but the other team can win by sneaking into their base and stealing from their core vault.
pd Tfwiki favicon.png Player Destruction Added in the Invasion community update. The two teams duel each other, gaining pickups upon killing enemies. At regular intervals, a deposit point will temporarily become available where either team can turn their pickups in. A team wins after depositing a certain number of pickups.
pass Tfwiki favicon.png PASS Time Added with the Meet Your Match update. A deadly game of soccer-hockey-basketball.
vsh Tfwiki favicon.png VS Saxton Hale Added with the Summer 2023 update. Vscript-based version of the Tfwiki favicon.png custom sourcemod gamemode of the same name.
zi Tfwiki favicon.png Zombie Infection Added with the Halloween 2023 update. RED team (Humans or Survivors) fight to survive against the undead hordes of BLU team Zombies.
Unofficial
ccp Cyclic Capture Points
db Dodgeball
dm Deathmatch
duel
dom Domination
es Escort
jump Rocket Jumping Jump maps (rocket or sticky jumping). Fun skill maps that have little or no competitive fighting, but rather are for players to practice using Soldier or Demoman classes, using their explosive weaponry to propel themselves to difficult heights, or through difficult obstacles. (Examples include: rj_rocketeer, JUMP_HOBO)
rj
kotf King of the Flag The intel must be held for an allotted amount of time for a successful capture. Only one flag.

This mode is sometimes referred to as 'Hold the Flag' (htf).

ktf
melee - Melee only map
sniper - Sniper only/preferred map
toy - Players are small compared to the level scale. Example: Tfwiki favicon.png cp_degrootkeep_rats
rats
rc Random Capturepoints Capture Point match where the points are randomly assigned
vip Hunted map Hunted map, to be used with the Hunted mod
core Core Destruction Must destroy the primary core to win the round.
surf Surfing map Players strafe into angled surfaces, exploiting the game's physics to reach high speeds. Servers require an increased "sv_airaccelerate" value, ususally 100 or 150. Maps may be played as cp, ctf, dm, arena, or skill. (skill-surf simply being a challenging map that involves no deathmatch).
ph Prophunt Red team is turned into various props, and given an amount of time to hide around the map. Blue team must find them all before the round ends. Usually when there is one prop left alive, they are given their weapons back and Blue team is coated with Jarate. To be used with the Prophunt (Hide and Seek) mod.
vsh VS Saxton Hale VS Saxton Hale, used with the Tfwiki favicon.png Versus Saxton Hale mod and the Tfwiki favicon.png Freak Fortress mod.

Also used by the official vscript-based Tfwiki favicon.png gamemode of the same name.

pf Parkour Fortress Used with the Slag Gaming Parkour Fortress mod.
dr Tfwiki favicon.png Deathrun Red team must survive a course of map-based traps activated by a singular player on Blue team. Used with either VSH or a similar mod.
mge My Gaming Edge One-on-one deathmatch with the Tfwiki favicon.png "My Gaming Edge" mod
td Tower Defense
achievement Achievement Idle
fw Fort Wars
ba Jail Break
jail
slender Slender Fortress
sb Smash Fortress
zf Zombie Fortress
szf Super Zombie Fortress
zom Zombie Mod
tf2ware Team Fortress 2 Ware
tfkart Team Fortress 2 Kart
tf2kart
kr
trade Trade maps
orange Suffix or Secondary prefix Denotes a map that only uses dev textures.

Named after Tfwiki favicon.png cp_orange, a TF2 port of the Day of Defeat: Source Day of Defeat: Source map dod_orange.

Third-Party Games and Mods

Black Mesa Black Mesa

Prefix Map Type Description
bm Default prefix Used for all singleplayer missions
dm Deathmatch A multiplayer PvP match.

BrainBread BrainBread

Prefix Map Type Description
bb Default Prefix

Paranoia Paranoia and Paranoia 2: Savior Paranoia 2: Savior

Prefix Map Type Description
p Default Prefix

Adrenaline Gamer Adrenaline Gamer

Prefix Map Type Description
agctf Capture The Flag

Dino D-Day Dino D-Day

Prefix Map Type Description
ddd Default Prefix

D.I.P.R.I.P. D.I.P.R.I.P.

Prefix Map Type Description
diprip Default Prefix

Dystopia Dystopia

Prefix Map Type Description
dys Default Prefix
pb Phistball

Empires

Prefix Map Type Description
emp Empires Fully featured empires map. Has FPS and RTS gameplay with commander role.
con Conquest FPS only gameplay. Does not have a commander. Sometimes has vehicles.
fun Fun Fun map generally not meant to be taken seriously.

Eternal Silence Eternal Silence

Prefix Map Type Description
es Default Prefix

Fortress Forever Fortress Forever

Prefix Map Type Description
ff Default Prefix

Garry's Mod Garry's Mod

Prefix Map Type Description
Official
gm Default Prefix
gmdm Garry's Mod Deathmatch
mr Melon Racer
ifn Infection Unreleased test gamemode
ttt Trouble in Terrorist Town
ph Prophunt
Unofficial
rp Roleplay
sb Space Build
gms Stranded
zs Zombie Survival
fw Fort Wars
trash Trash Compactor
cinema Cinema

Gunman Chronicles Gunman Chronicles

Prefix Map Type Description
demo Gunman Chronicles demo
cinematic Cutscene
city ?
mayan ?
rust ?
west ?
rebar ?

Half-Life 2: Capture The Flag

Prefix Map Type Description
ctf Capture the Flag
dom Domination

Hidden: Source

Prefix Map Type Description
hdn Hidden
ovr Overrun

Insurgency Insurgency

Prefix Map Type Description
ins Default Prefix

Iron Grip: The Oppression

Prefix Map Type Description
ig Default Prefix

Jabroni Brawl: Episode 3 Jabroni Brawl: Episode 3

Prefix Map Type Description
jb Default Prefix
jb3 Unoffical Alternative Prefix For distinguishing from mounted Jailbreak maps from other games

Jailbreak

Prefix Map Type Description
jb Default Prefix
Note.pngNote: Jailbreak appears to be defunct. None of the download links work.

Natural Selection

Prefix Map Type Description
ns Default Prefix
co Combat

Obsidian Conflict

Prefix Map Type Description
oc Default Prefix
oc_vs PvP

SiN Episodes SiN Episodes

Prefix Map Type Description
se1 Default Prefix Used by all of the singleplayer campaign maps in the game.
arena Arena Maps Arena maps are where the player has to survive for as long as possible against infinite spawning enemies.

Sourceforts

Prefix Map Type Description
sf Default Prefix
Confirm: This mod may need to be deleted. The page is a stub, and the links don't work.

The Specialists

Prefix Map Type Description
ts Default Prefix

Sven Co-op Sven Co-op

Prefix Map Type Description
sc Default Prefix Older Sven Co-op maps tend not to have prefixes, but, to stop confusion with third-party single player levels and original Half-Life multiplayer add-ons, this prefix has come into use.

Synergy Synergy

Prefix Map Type Description
syn Default Prefix

Vampire: The Masquerade - Bloodlines Vampire: The Masquerade - Bloodlines

Prefix Map Type Description
ch Chinatown Singleplayer Chinatown based maps
hw Hollywood Singleplayer Hollywood based maps
la Los Angeles Singleplayer Los Angeles based maps
sm Santa Monica Singleplayer Santa Monica based maps
sp Story Singleplayer storyline-related maps

Zombie Master

Prefix Map Type Description
zm Default Prefix

Zombie Panic and Zombie Panic! Source Zombie Panic! Source

Prefix Map Type Description
zps Survival
zpo Objective Mode
zph Hardcore
zpa Arena

Unclassified prefixes

Prefix Map Type Description
jp ?
kz Climbing/jumping
nrp ?
proto Prototype map
rwp ?
sa Snipers Alley
sdk SourceSDK example map
test Test map
perftest Performance Test map
zoo Object Gallery

Thematic

Prefix Map Type Description
killbox Killbox (DM) Map consisting of at least one box-shaped arena.