File:Io11.png
Io11.png (16 × 16 pixels, file size: 148 bytes, MIME type: image/png)
Single Output Working
File history
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Date/Time | Thumbnail | Dimensions | User | Comment | |
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current | 17:01, 28 July 2011 | 16 × 16 (148 bytes) | Barracuda (talk | contribs) | Inverted, optimized compression. | |
11:14, 31 October 2005 | 16 × 16 (4 KB) | Hurricaaane (talk | contribs) | Single Input Working |
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File usage
More than 100 pages link to this file. The following list shows the first 100 page links to this file only. A full list is available.
- Box dropper/en
- Button (Portal 2)/ru
- Complimentary Victory Lift
- Coop Door (Portal 2)
- Create traffic lights
- Create traffic lights:ru
- Creating a Portal 2 Coop Map
- Creating a Portal Radio
- Creating a Turret door
- Creating a button and door:fr
- Creating a moving platform
- Creating a moving platform:ru
- Creating a portal/object fizzler/en
- Creating a portal elevator
- Creating a rotating portalgun/en
- Creating a rotating portalgun/ru
- Creating a security camera
- Creating a security camera:fr
- Creating a security camera:ru
- Creating a wake-up bed
- Creating a wake-up bed:ru
- Creating an incinerator
- Creating indicator lights
- Creating indicator lights:fr
- Creating multiple buttons for one door
- Creating rotating panels
- Crusher
- Custom Testchamber Signs
- Discouragement Field
- Door creation
- Door creation:ru
- Dreamball:Creating Floating Platforms
- Dreamball:Creating a Jump Powerup
- Dreamball:Creating a Marble Model Changer
- Dreamball:Orb Hunt
- Dreamball:World Maps: SP and Coop
- Dropper (Portal 2)
- Dropper (Portal 2):ru
- Elevator (Portal 2)
- Emancipation Grid
- Ending a Portal map
- Ending a Portal map:ru
- Entity Article Template/en
- Env texturetoggle
- Faith Plate
- Floor button
- Func instance io proxy
- Gel (Portal 2)
- Gel (Portal 2):ru
- Indicator Lights (Portal 2)
- Info director/en
- Instance
- L4D2 Level Design/Wandering Witch
- L4D Mapping Notes
- Logic gate
- Multi-stop elevators
- Panels
- Shredder
- Slime Water
- Slime Water:ru
- Sound sensitive trigger
- Survival Gametype (L4D)
- Swarm Placing Doors
- Switch
- Switch:fr
- TF2/Making an Arena map
- TF2/Making non-standard maps "Rotation Friendly"
- TF2/Modifying the Respawn Time:de
- TF2/Setup Gates
- TF2/Setup Gates:ru
- TF2/Team-Specific Doors
- TF2/Team-Specific Doors:ru
- Team Fortress 2/Creating Rollback/Rollforward zones for payload maps
- Team Fortress 2/Creating a CP assault map
- Team Fortress 2/Creating a Capture Point
- Team Fortress 2/Creating a Capture Point:ru
- Team Fortress 2/Creating a Payload Map
- Team Fortress 2/Creating a Payload Map:ru
- Team Fortress 2/Creating a Single Flag Keep-Away map
- Team Fortress 2/Creating a Spawnroom
- Team Fortress 2/Creating fire
- Team Fortress 2/Docs/Level Design/Flag Based Goal Systems/en
- Team Fortress 2/Docs/Level Design/Flag Based Goal Systems/ru
- Team Fortress 2/King of the Hill/en
- Team Fortress 2/King of the Hill/ru
- Test Door (Portal 2)
- Test Sign
- Tic-Toc Race
- Trains/ru
- User Inputs and Outputs
- User Inputs and Outputs:ru
- Talk:Func instance io proxy
- Talk:Switch
- Talk:Team Fortress 2/Docs/Level Design/Flag Based Goal Systems
- Talk:User Inputs and Outputs
- User:Brandished/Tables
- User:Gherghetta
- User:Gherghetta/Creating an energy ball launcher and catcher
- User:Hurricaaane/Projects
- User:Hurricaaane/Secondary Notepad