Category:AI

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AI stands for Artificial Intelligence and controls the behaviour of all but the simplest of NPC actions. Source's AI is not to be confused with Half-Life 2's restrained implementation of it: it is very powerful and very clever. This category will provide an overview of how to implement and manage AI in your Source game or map.

Decision Making

AI Concepts

Navigation

Animation

Speech

How Tos

Good NPCs To Learn From

NPC Base Classes

Debugging

Return to the Source Engine WIKI home for a full list of articles. Template:Otherlang:en Template:Otherlang:en:es

Subcategories

This category has the following 5 subcategories, out of 5 total.

A

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