Player Companion
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A player companion helps the player through the majority of the game. Examples include NPCs like npc_alyx and npc_barney. Distinguished from a Player Ally who is a generic expendable character (such as a npc_citizen) and assists the player only briefly.
In some games a Player Companion is invincible; they may be knocked down or play pain animations but cannot actually die. In other cases the Companion has significantly more health than normal, but can still die, resulting in a game over.
Setting an NPC as vital/essential can be done several ways.
Keyvalues
-
Is this a vital ally? (GameEndAlly) <boolean> (in all games since
)
- This NPC will cause the game to end if killed.
Inputs
- MakeGameEndAlly (in all games since
) - Make the game end if this character dies
- MakeRegularAlly (in all games since
) - Allow the game to continue if this character dies
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