Sound and Music

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Entities
- ambient_generic — this is the basic entitiy to play a specific sound, including music
- env_soundscape — plays background noises (see Soundscapes)
- env_microphone — detects sounds
Articles
- Category:Sound System — how sound works in Source
- Sound sensitive trigger — how to trigger an event based on the loudness
- Hammer Sound Browser — documents the Hammer user interface for browsing sounds and music
- Soundscapes — background sounds in a map
AI sounds
AI sounds are not audible to the player; they are purely an AI construction. They can be placed in-map with the ai_sound entity.
Notes
- To make NPCs speak... (TODO)