Water: Difference between revisions

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==Articles==
==Articles==
*[[Adding Water]]: placing water in a map
*[[Adding Water]]: placing water in a map
*[[Water Shader]]: about the water materials
*[[Water (shader)]]: the [[shader]] that draws water on the video card
*[[Moving Water]]: tutorial on implementing water that acts like a [[func_movelinear]]
*[[Moving Water]]: tutorial on implementing water that acts like a [[func_movelinear]]
*[[Flowing Water]]: realistically flowing water that was first introduced in cs_militia
*[[Flowing Water]]: realistically flowing water that was first introduced in cs_militia

Revision as of 09:31, 29 November 2008

This article is about the level design concept. For the shader type, see Water Shader.

Abstract Mapping series Discuss your thoughts - Help us develop the articles or ideas you want

Ammunition | List of HL2 Animals and Creatures | Mapping with Antlions | Beams and Lasers | Cables and Ropes | Moving Clouds | Color Theory in Level Design | Combat | Combine | Compression (Source 1) | Doors | Dust, Fog, & Smoke | Elevators | Level Transitions | Environmental Lighting, Sun, Weather, & Outdoors | Explosions | Fire | Half-Life 2 Foliage | Glass & Windows | Headcrab | Health | Ladders | Lighting | Optimization (level design) | Physics | Retinal scanners | Sound and Music | Special effects | Terrain | Trains | Turrets | Water | Weapons | Zombie

Articles

Related entities

Textures

Water textures can be found in the Hammer material browser by searching for water.

External links