Category:AI: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
Line 12: Line 12:


== AI concepts ==
== AI concepts ==
*[[Memory]]
*[[NPC_Memory|Memory]]
*[[Ai relationship|Relationships]]
*[[Ai relationship|Relationships]]
*[[Readiness]]
*[[Readiness]]

Revision as of 14:45, 7 March 2008

AI stands for Artificial Intelligence and controls the behaviour of all but the simplest of NPC actions. Source's AI is not to be confused with Half-Life 2's restrained implementation of it: it is very powerful and very clever. This category will provide an overview of how to implement and manage AI in your Source game or map.

Decision making

AI concepts

Navigation

Map-level

Code-level

Animation

Speech

Map-level routines

Introduction to AI programming

Good NPCs to learn from

NPC base classes

Debugging

Return to the Source Engine WIKI home for a full list of articles. Template:Otherlang:en Template:Otherlang:en:es


If you cannot see a list below this notice, click here.

Subcategories

This category has the following 5 subcategories, out of 5 total.

A

N