Category:AI: Difference between revisions
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TomEdwards (talk | contribs) (no need for classnames) |
TomEdwards (talk | contribs) (Map-level routines added to table) |
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*[[Sentences]] | *[[Sentences]] | ||
{{category newcolumn|rowspan=1|width=50%|background-color= | {{category newcolumn|rowspan=1|width=50%|background-color=white|border-color=#E4DCCD}} | ||
== | ==Map-level routines== | ||
*[[Actbusy]] | |||
*[[Assaults]] | |||
*[[Standoffs]] | |||
*[[Squads]] | |||
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==Introduction to AI Programming== | |||
*'''[[AIHowTo_MakeANewNPC|Make a new NPC]]''' | *'''[[AIHowTo_MakeANewNPC|Make a new NPC]]''' | ||
*[[AIHowTo_AddANewAttack|Add a new attack to an NPC]] | *[[AIHowTo_AddANewAttack|Add a new attack to an NPC]] |
Revision as of 07:50, 27 April 2007
AI stands for Artificial Intelligence and controls the behaviour of all but the simplest of NPC actions. Source's AI is not to be confused with Half-Life 2's restrained implementation of it: it is very powerful and very clever. This category will provide an overview of how to implement and manage AI in your Source game or map.
Decision MakingAI ConceptsMap-levelCode-levelAnimationSpeech |
Map-level routines |
Introduction to AI Programming | |
Good NPCs To Learn From
| |
NPC Base Classes
| |
Debugging |
Return to the Source Engine WIKI home for a full list of articles. Template:Otherlang:en Template:Otherlang:en:es
If you cannot see a list below this notice, click here.
Subcategories
This category has the following 5 subcategories, out of 5 total.
A
- AI commands (4 P)
- AI Programming (37 P)
Pages in category "AI"
The following 74 pages are in this category, out of 74 total.
A
- Actbusy
- Actbusy Queues
- Ai ally manager
- Ai attached item manager
- Ai battle line
- Ai changehintgroup
- Ai changetarget
- Ai citizen response system
- Ai goal actbusy
- Ai goal actbusy queue
- Ai goal assault
- Ai goal follow
- Ai goal injured follow
- Ai goal lead
- Ai goal lead weapon
- Ai goal operator
- Ai goal patrol
- Ai goal police
- Ai goal standoff
- AI Learning: CombineSoldier
- AI Learning: Zombie
- AI Metrics
- Ai network
- Ai npc eventresponsesystem
- Ai relationship
- Ai script conditions
- Ai sound
- Ai speechfilter
- AI Visually Interesting
- AIN
- Aiscripted schedule
- Assault
- Assault assaultpoint
- Assault rallypoint