Category:AI: Difference between revisions

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*[[Sentences]]
*[[Sentences]]


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==How Tos==
==Map-level routines==
*[[Actbusy]]
*[[Assaults]]
*[[Standoffs]]
*[[Squads]]
 
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==Introduction to AI Programming==
*'''[[AIHowTo_MakeANewNPC|Make a new NPC]]'''
*'''[[AIHowTo_MakeANewNPC|Make a new NPC]]'''
*[[AIHowTo_AddANewAttack|Add a new attack to an NPC]]
*[[AIHowTo_AddANewAttack|Add a new attack to an NPC]]

Revision as of 07:50, 27 April 2007

AI stands for Artificial Intelligence and controls the behaviour of all but the simplest of NPC actions. Source's AI is not to be confused with Half-Life 2's restrained implementation of it: it is very powerful and very clever. This category will provide an overview of how to implement and manage AI in your Source game or map.

Decision Making

AI Concepts

Navigation

Map-level

Code-level

Animation

Speech

Map-level routines

Introduction to AI Programming

Good NPCs To Learn From

NPC Base Classes

Debugging

Return to the Source Engine WIKI home for a full list of articles. Template:Otherlang:en Template:Otherlang:en:es


If you cannot see a list below this notice, click here.

Subcategories

This category has the following 5 subcategories, out of 5 total.

A

N