VScript: Difference between revisions
		
		
		
		
		
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| SirYodaJedi (talk | contribs)  | |||
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| :All of these games runs on same branch as {{tf2}}. Any non-game specific functionality is inherited, but no additional game-specific functionality is added. | :All of these games runs on same branch as {{tf2}}. Any non-game specific functionality is inherited, but no additional game-specific functionality is added. | ||
| :[[Source SDK Base 2013/Scripting/VScript Examples|Script Examples]] | :[[Source SDK Base 2013/Scripting/VScript Examples|Script Examples]] | ||
| :[[Source SDK Base 2013/Scripting/Game Events|Game Events]] | |||
| :{{tf2|4}} | :{{tf2|4}} | ||
Revision as of 12:31, 5 June 2025
VScript, introduced since  Left 4 Dead 2 and later backported to
 Left 4 Dead 2 and later backported to  Team Fortress 2 (and other games on its branch), is a virtual machine for scripting that acts as an abstract binding layer between the
 Team Fortress 2 (and other games on its branch), is a virtual machine for scripting that acts as an abstract binding layer between the  Source and
 Source and  Source 2 engine and external scripts. According to the
 Source 2 engine and external scripts. According to the  Alien Swarm - SDK, the following scripting languages are supported or could be in the near future:
 Alien Swarm - SDK, the following scripting languages are supported or could be in the near future:
Implementations
| Squirrel  | Lua  | Python  | 
See also
- VScript Fundamentals
- List of Script Libraries
- Entity Scripts
- logic_script (entity)
- script, script_execute (console command)

















































