VScript: Difference between revisions
		
		
		
		
		
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| m (Add link to Titanfall Script Client and UI Functions) | |||
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| :[[List of Portal 2 Script Functions|List of Script Functions]] | :[[List of Portal 2 Script Functions|List of Script Functions]] | ||
| {{ | {{Strata|4}} | ||
| : | :{{p2ce|4}} | ||
| ::VScript documentation is covered on its wiki: [https://wiki.stratasource.org/vscript/reference/Globals VScript API Reference] | |||
| {{sfm|4}} | {{sfm|4}} | ||
| :{{tf2}} Only exists on the SFM build of TF2. No TF2 or SFM-specific API. Unused. | :{{tf2}} Only exists on the SFM build of TF2. No TF2 or SFM-specific API. Unused. | ||
Revision as of 07:22, 19 May 2025
VScript, introduced since  Left 4 Dead 2 and later backported to
 Left 4 Dead 2 and later backported to  Team Fortress 2 (and other games on its branch), is a virtual machine for scripting that acts as an abstract binding layer between the
 Team Fortress 2 (and other games on its branch), is a virtual machine for scripting that acts as an abstract binding layer between the  Source and
 Source and  Source 2 engine and external scripts. According to the
 Source 2 engine and external scripts. According to the  Alien Swarm - SDK, the following scripting languages are supported or could be in the near future:
 Alien Swarm - SDK, the following scripting languages are supported or could be in the near future:
Implementations
| Squirrel  | Lua  | Python  | 
See also
- VScript Fundamentals
- List of Script Libraries
- Entity Scripts
- logic_script (entity)
- script, script_execute (console command)

















































