QRAD: Difference between revisions
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== Trivia == | == Trivia == | ||
* Even through {{hl2|1}} used [[VRAD]] (which does not the {{mono|[[light_environment]]}} [[PVS]] issue), when decompiling all the maps or download a leaked VMF version of the map, many maps (atleast prior to 20th anniversary) contains multiple {{code|light_environment}} on every PVS. | * Even through {{hl2|1}} used [[VRAD]] (which does not have the {{mono|[[light_environment]]}} [[PVS]] issue), when decompiling all the maps or download a leaked VMF version of the map, many maps (atleast prior to 20th anniversary) contains multiple {{code|light_environment}} on every PVS. | ||
== See also == | == See also == |
Revision as of 04:23, 14 February 2025
QRAD (short for Quake RADiosity) was one of the sets of tools originally shipped with the Half-Life mod tools to compile radiosity and lightmap data into a map.
This was one of the most bugged tools out of the original sets of tools. ZHLT found that this tool packed the direct lighting data into a map twice resulting in longer compile times. He also found that every PVS required a light_environment (can be only seen in decomplied map files from some games) for lighting an outdoor area, which could be tedious for mappers.
Trivia
- Even through Half-Life 2 used VRAD (which does not have the light_environment PVS issue), when decompiling all the maps or download a leaked VMF version of the map, many maps (atleast prior to 20th anniversary) contains multiple light_environment on every PVS.
See also
- VRAD -
Source 1 counterpart.
- VRAD2 & VRAD3 -
Source 2 counterpart.
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