Source 2006: Difference between revisions
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== Removed features == | == Removed features == | ||
; [[DirectX]] 6.0 ({{code|dxlevel 60}}) compatibility level | ; [[DirectX]] 6.0 ({{code|dxlevel 60}}) compatibility level | ||
: Support for DirectX [[DirectX Versions#DirectX 6.0|6.x]] GPUs has been dropped. | : Support for DirectX [[DirectX Versions#DirectX 6.0|6.x]] GPUs has been partially dropped, but still usable. | ||
== Availability == | == Availability == | ||
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* {{Code|style=2|2007}} [[Iron Grip: The Oppression]]{{confirm}} | * {{Code|style=2|2007}} [[Iron Grip: The Oppression]]{{confirm}} | ||
* {{Code|style=2|2009}} {{NT|4.1}} | * {{Code|style=2|2009}} {{NT|4.1}} | ||
* {{Code|style=2| | * {{Code|style=2|2010}} {{Vindictus|4}} | ||
** Heavily modified, and uses proprietary file format to store game files. Also support [[Direct3D]] (DirectX) 11. | ** Heavily modified, and uses proprietary file format to store game files. Also support [[Direct3D]] (DirectX) 11. | ||
== Known issues == | |||
{{Bug|hidetested=1|All Source 2004 and 2006 games suffered from the gray fog bug, which was affected on newer GPUs and drivers. This has been fixed on NVIDIA systems since driver version "516.5x" (confirmed on RTX 3060),{{Cite|1}}{{Cite|2}} but likely still present on AMD/Intel. This issue is not affected when using {{code|dxlevel 81}} or lower, only {{code|dxlevel 90}} or higher.}} | |||
{{Bug|tested=GMOD 9, HL2 old engine|Switching resolutions in some of Source 2006 games, may cause the right side of the HUD (ammo) to be improperly scaled. Some console text such as one that displayed by enabling {{code|cl_showfps}} or {{code|cl_showpos 1}}, will be either cut off or completely hidden.}} | |||
== System Requirements == | == System Requirements == | ||
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*Nvidia GeForce FX 5700, ATI Radeon 9500 (with 128MB [[WP:Video random-access memory|VRAM]]) | *Nvidia GeForce FX 5700, ATI Radeon 9500 (with 128MB [[WP:Video random-access memory|VRAM]]) | ||
*[[WP:Direct3D|Direct3D]] 9.0 compatible [[WP:Video card|video card]] (with atleast DirectX 7.0 compatibility level or higher) | *[[WP:Direct3D|Direct3D]] 9.0 compatible [[WP:Video card|video card]] (with atleast DirectX 7.0 compatibility level or higher) | ||
{{references|1= | |||
{{ref2|cite id=1|access-date={{#time: F d, Y }}|[https://www.vogons.org/viewtopic.php?p{{=}}1088622#p1088622 Source DirectX9 grey fog bug]<br>'''a0divided:''' This bug basically only happens while using DX9 with games that run on pre-Orangebox versions of Source, like Sin as mentioned above or HL2 & EP1 before the 2010 engine update. | |||
But what's interesting is that this bug was fixed at some point by Nvidia, at least on their newer cards with the latest drivers. I currently have an RTX 3060 Laptop GPU with driver 516.5 and the fog actually works properly on DX9. Unfortunately, I think it's still bugged with AMD or Intel GPUs...}} | |||
{{ref2|cite id=2|Verified by [[User:Kr0tchet|leonidakarlach]] ([[User talk:Kr0tchet|talk]]) 01:36, 14 September 2024 (PDT):<br>Appeared to be fixed. Using RTX 3060 (desktop) and driver version 560.81. Using something like DgVoodoo2 would break this again.}} | |||
}} | |||
{{Branch-navbox}} | {{Branch-navbox}} | ||
[[Category:Official Engine Branches]] | [[Category:Official Engine Branches]] | ||
Revision as of 00:36, 14 September 2024
The
Source 2006 engine branch, also known as the Episode One engine branch, and the last Old Engine branch, was first used in 2005 with
Half-Life 2: Lost Coast and
Day of Defeat: Source, but was not properly released until 2006 with
Half-Life 2: Episode One, with previous multiplayer games (
,
, and
) also being upgraded to the
Source 2006 branch then. It was distributed in "base source engine 2.gcf." It was obsoleted by Source 2007 (also known as Orange Box) branch. It requires
Half-Life 2 content to operate.
The SDK and SDK Base game for this branch are free to all Steam users.
Features
New since
Source 2004:
- High Dynamic Range rendering (DX9 SM2)
- A simulation of brightness values outside computer monitors' actual range, and of aperture adjustment.
Confirm:HDR actually predates Source 2006? See PDF. Lost Coast did not use "base source engine 2.gcf", and DODS only used it after an update. Also
SiN Episodes, a Source 2004 game, have non-functional HDR console command mat_hdr_enabled. Similarly, Lost Coast also support dxlevel 95, before Source 2006.- Color correction
- Alter the color balance of an image to achieve a desired effect. For example, in
Day of Defeat: Source, the color has been adjusted to be more desaturated. - Phong materials
- Diffuse reflections for skin and other roughened surfaces on models.
- Facial animation upgrades
- More detail and intenser shapes for close-up performances.
- Dynamic interactions
- Dynamic interactions between NPCs using special animations.
- Lightwarp textures (DX9+ SM3)
- 1D textures that tint a material per-texel depending on their brightness.
- Direct3D 9 - Shader Model 3 (
dxlevel 95) - Unlocks greatly improved shader performance.
- Detail prop shapes
- Improved detail sprites that sway in the breeze and bend away from nearby players.
- BSP version 20
- New BSP version, with new lumps.
Removed features
- DirectX 6.0 (
dxlevel 60) compatibility level - Support for DirectX 6.x GPUs has been partially dropped, but still usable.
Availability
Gamecode for the 2006 branch is included in the now-deprecated Source SDK app. All Valve games introduced with Source 2006 and previous titles that are upgraded from
Source 2004 to
Source 2006 are now currently using
Source 2013 Singleplayer or
Source 2013 Multiplayer.
Usage
The following games still run on
Source 2006:
Valve
2006
Source SDK Base 2006
Third-Party
2006
The Ship: Murder Party and
The Ship: Single Player2006
Dark Messiah of Might and Magic2007
Eternal Silence2007
Fortress Forever2007
INSURGENCY: Modern Infantry Combat2007Iron Grip: The Oppression[confirm]2009
NEOTOKYO°2010
Vindictus
- Heavily modified, and uses proprietary file format to store game files. Also support Direct3D (DirectX) 11.
Known issues
dxlevel 81 or lower, only dxlevel 90 or higher.cl_showfps or cl_showpos 1, will be either cut off or completely hidden. (tested in: GMOD 9, HL2 old engine)System Requirements
Minimum Specs :
- OS: Windows 98 / ME, 2000, XP or later
- CPU: 1.2 GHz
- RAM: 256 MB
- Nvidia GeForce FX 5700, ATI Radeon 9500 (with 128MB VRAM)
- Direct3D 9.0 compatible video card (with atleast DirectX 7.0 compatibility level or higher)
References
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