Elevators: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m ({{lang}} -> {{Language subpage}})
m (clean up, replaced: External Links → External links, See Also → See also, {{Language subpage → {{langsp)
Line 1: Line 1:
{{Language subpage}}
{{langsp}}
{{Abstract Mapping}}
{{Abstract Mapping}}
__NOTOC__
__NOTOC__
Line 20: Line 20:
*Some logic entities may be required, especially for multi-stop elevators.
*Some logic entities may be required, especially for multi-stop elevators.


== See Also ==
== See also ==
* [[:Category: Level Design]]
* [[:Category: Level Design]]


==External Links==
==External links==
*[http://web.archive.org/web/20080424074044/http://www.halflifestorm.com/?page=tutorials&tutorial=8 Creating a Working Elevator Tutorial: Adding Sounds] {{Archived|date=24 April, 2008}}
*[http://web.archive.org/web/20080424074044/http://www.halflifestorm.com/?page=tutorials&tutorial=8 Creating a Working Elevator Tutorial: Adding Sounds] {{Archived|date=24 April, 2008}}
*[http://web.archive.org/web/20080424074039/http://www.halflifestorm.com/?page=tutorials&tutorial=7 Creating a Working Elevator Tutorial: Adding Doors] {{Archived|date=24 April, 2008}}
*[http://web.archive.org/web/20080424074039/http://www.halflifestorm.com/?page=tutorials&tutorial=7 Creating a Working Elevator Tutorial: Adding Doors] {{Archived|date=24 April, 2008}}

Revision as of 01:16, 4 January 2024

English (en)Español (es)Русский (ru)中文 (zh)Translate (Translate)
Abstract Mapping series Discuss your thoughts - Help us develop the articles or ideas you want

Ammunition | List of HL2 Animals and Creatures | Mapping with Antlions | Beams and Lasers | Cables and Ropes | Moving Clouds | Color Theory in Level Design | Combat | Combine | Compression (Source 1) | Doors | Dust, Fog, & Smoke | Elevators | Level Transitions | Environmental Lighting, Sun, Weather, & Outdoors | Explosions | Fire | Half-Life 2 Foliage | Glass & Windows | Headcrab | Health | Ladders | Lighting | Optimization (level design) | Physics | Retinal scanners | Sound and Music | Special effects | Terrain | Trains | Turrets | Water | Weapons | Zombie

There is no single specific elevator entity. Elevators must be constructed from several entities.

Note.pngNote:In multiplayer Source Source games, any vertically-moving platform will seem jerky to anyone riding it. (This is due to the network player physics designed to save on resources.) This can make elevators look very bad, so test the effect before building a complete elevator in a deathmatch level. Always test your elevators/lifts with Developer 1 enabled.

Articles

Entities

Notes

  • Doors can be attached to an elevator by parenting them to the elevator.
  • Some logic entities may be required, especially for multi-stop elevators.

See also

External links