Category:Shader parameters: Difference between revisions

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(Added a bunch of parameters to the list (some don't have pages yet).)
(Put all the %compile flags into a single page.)
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* Parameters for specialised shaders are documented in the shaders' articles themselves.
* Parameters for specialised shaders are documented in the shaders' articles themselves.
* Parameters for configuring a single effect are (generally) grouped into a single article. Try searching for a parameter if you can't find it listed.
* Parameters for configuring a single effect are (generally) grouped into a single article. Try searching for a parameter if you can't find it listed.
See [[Material_Flags|Material Flags]] for the list of special <code>%compile</code> parameters which change the behaviour of materials.


'''The list is far from complete.''' see [[category_talk:List of Shader Parameters|the category talk page]] for a list of those still to be documented. Any insights will be warmly welcomed!
'''The list is far from complete.''' see [[category_talk:List of Shader Parameters|the category talk page]] for a list of those still to be documented. Any insights will be warmly welcomed!
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* <code>[[$nocull]]</code>
* <code>[[$nocull]]</code>
* <code>[[$translucent]]</code>
* <code>[[$translucent]]</code>
== Compile ==
* <code>[[%compileclip]]</code>
* <code>[[%compiledetail]]</code>
* <code>[[%compilehint]]</code>
* <code>[[%compileladder]]</code>
* <code>[[%compilenodraw]]</code>
* <code>[[%compilenolight]]</code>
* <code>[[%compilenonsolid]]</code>
* <code>[[%compilepassbullets]]</code>
* <code>[[%compileskip]]</code>
* <code>[[%compilewater]]</code>
* <code>[[%compilenpcclip]]</code>
* <code>[[%compilenoshadows]]</code>
* <code>[[%compiletrigger]]</code>
* <code>[[%playerclip]]</code>


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{{category newcolumn|rowspan=1|width=50%|background-color=#FBF7EA|border-color=#E4DCCD}}

Revision as of 22:11, 4 September 2017

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This category lists top-level parameters available in the "Generic" shaders.

  • Parameters for specialised shaders are documented in the shaders' articles themselves.
  • Parameters for configuring a single effect are (generally) grouped into a single article. Try searching for a parameter if you can't find it listed.

See Material Flags for the list of special %compile parameters which change the behaviour of materials.

The list is far from complete. see the category talk page for a list of those still to be documented. Any insights will be warmly welcomed!

Basics

Adjustment

Transparency

Lighting

Reflection

Optimization

Texture Organization

Effect

Subcategories

This category has only the following subcategory.

Pages in category "Shader parameters"

The following 117 pages are in this category, out of 117 total.