Zh/Left 4 Dead 2 Level Creation: Difference between revisions

From Valve Developer Community
< Zh
Jump to navigation Jump to search
Line 33: Line 33:


== 地图构建元素 ==
== 地图构建元素 ==
* [[Ladders#Placing_a_Ladder_Model|Ladders|梯子]] | [[L4D_Level_Design/Versus_Maps#Making Infected Ladders Visible|Infected-only Ladders|感染者专用梯子]]
* [[Ladders#Placing_a_Ladder_Model|梯子]] | [[L4D_Level_Design/Versus_Maps#Making Infected Ladders Visible|感染者专用梯子]]
* [[L4D_Level_Design|Checkpoints and Safe Rooms|安全门与安全室的制作]]
* [[L4D_Level_Design|Checkpoints and Safe Rooms|安全门与安全室的制作]]
* [[L4D_Level_Design/Elevators|Elevators|电梯]] | [[Sorting_out_navigation_flow#Elevators|Elevators and Nav Mesh|电梯与导航网格]]
* [[L4D_Level_Design/Elevators|电梯]] | [[Sorting_out_navigation_flow#Elevators|电梯与导航网格]]
* [[L4D_Level_Design/Panic_Events|Panic Events|尸潮暴动]]
* [[L4D_Level_Design/Panic_Events|尸潮暴动]]
* [[L4D_Level_Design/Breakable_Walls|Breakable Walls|可打破的墙壁]] | [[L4D_Level_Design/Versus_Maps#Making_the_visible_cue_for_breakable_walls|Visible Cue for Breakable Walls|可打破墙壁上的提示阴影]]
* [[L4D_Level_Design/Breakable_Walls|可打破的墙壁]] | [[L4D_Level_Design/Versus_Maps#Making_the_visible_cue_for_breakable_walls|可打破墙壁上的提示阴影]]
* 救援关
* 救援关
: [[L4D_Level_Design/Finale_Events_Part_1|Standard Finale|标准救援关]] | [[L4D2 Level Design/Gauntlet Finale|Gauntlet Finale|长途救援关]] | [[L4D2 Level Design/Scavenge Finale|Scavenge Finale|清道夫终关]] | [[L4D2 Level Design/Custom Finale|Custom Finale|自制终关]] | [[L4D2 Level Design/Custom Finale#Sacrifice finale|Sacrifice Finale|牺牲终关]]  
: [[L4D_Level_Design/Finale_Events_Part_1|标准救援关]] | [[L4D2 Level Design/Gauntlet Finale|长途救援关]] | [[L4D2 Level Design/Scavenge Finale|清道夫终关]] | [[L4D2 Level Design/Custom Finale|自制终关]] | [[L4D2 Level Design/Custom Finale#Sacrifice finale|牺牲终关]]  


* [[L4D Level Design/Additional Finale Components#Creating a Rescue Closet|Rescue Closets|救人小黑屋]]
* [[L4D Level Design/Additional Finale Components#Creating a Rescue Closet|救人小黑屋]]
* [[Fog_volume|Cinematic Effects|雾效果|电影效果]]
* [[Fog_volume|Cinematic Effects|雾效果|电影效果]]
: [[Postprocess_controller|后处理控制器实体|Post Processing |后处理(Film Grain, Vignette, Local Contrast|胶片颗粒,装饰图案,当前对比)]] | [[Color_correction|Color Correction|色彩校正]]
: [[Postprocess_controller|后处理控制器实体|Post Processing |后处理(Film Grain, Vignette, Local Contrast|胶片颗粒,装饰图案,当前对比)]] | [[Color_correction|色彩校正]]


* [[L4D2_Level_Design/Legacy_Assets|Legacy Assets|一代的内容复刻到二代,现游戏已做默认]]
* [[L4D2_Level_Design/Legacy_Assets|一代的内容复刻到二代,现游戏已做默认]]
* [[L4D2_Level_Design/VMF_Instances|VMF Instances|使用vmf例子]]
* [[L4D2_Level_Design/VMF_Instances|使用vmf例子]]
* [[L4D2_Level_Design/Weapon_and_Item_Spawning|Weapon, Item, and Melee spawns武器,物品,近战制作]]
* [[L4D2_Level_Design/Weapon_and_Item_Spawning|武器,物品,近战制作]]
* [[L4D2_Level_Design/Director_Queries|Director Queries|logic_director_query实体的应用]]
* [[L4D2_Level_Design/Director_Queries|Director Queries|logic_director_query实体的应用]]
* [[L4D2_Level_Design/Wandering_Witch|Wandering Witch|游荡的witch]] | [[Witch Bride|新娘witch]]
* [[L4D2_Level_Design/Wandering_Witch|游荡的witch]] | [[Witch Bride|新娘witch]]
* [[L4D2_Level_Design/Instructor_Hints|Instructor Hints|游戏提示]]
* [[L4D2_Level_Design/Instructor_Hints|游戏提示]]
* [[L4D2_Level_Design/Boss_Prohibition|Tank & Witch Prohibition|大boss禁止产生]]
* [[L4D2_Level_Design/Boss_Prohibition|大boss禁止产生]]
* [[L4D2_Level_Design/Hard_Rain|Hard Rain Storm|暴风骤雨效果]]
* [[L4D2_Level_Design/Hard_Rain|暴风骤雨效果]]
* [[L4D2 Level Design/Foot Lockers|Foot Lockers|储物柜]]
* [[L4D2 Level Design/Foot Lockers|储物柜]]
* [[L4D2_Level_Design/Choreographed Scenes|Choreographed Scenes|情景对话]]
* [[L4D2_Level_Design/Choreographed Scenes|情景对话]]
* [[L4D1 Survivor Bots | L4D1 Survivor Players|一代生还者]]
* [[L4D1 Survivor Bots | L4D1 Survivor Players|一代生还者]]
* [[L4D2 Vscripts|Scripting (vscripts)|脚本制作]]{{sq}}| '''[[L4D2 Vscript Examples|Example vscripts|脚本例子]]'''
* [[L4D2 Vscripts|脚本制作]]{{sq}}| '''[[L4D2 Vscript Examples|脚本例子]]'''
: Entity Manipulation|实体操作 | Custom Panic Events|自制尸潮暴动 | Custom Finales|自制终关 | Scavenge Finale|清道夫终关 | [[L4D2_Director_Scripts|Director  Scripts|导演实体脚本]] | Onslaughts|尸潮猛攻 | [[L4D2_Vscripts#Decrypting NUC files|解密NUC脚本文件|Official vscripts|官方脚本]] | [[List_of_L4D2_Script_Functions|官方脚本参数| Script Classes and Functions|脚本种类及参数]]
: Entity Manipulation|实体操作 | [[L4D2_Director_Scripts|Director  Scripts|导演实体脚本]] | Onslaughts|尸潮猛攻 | [[L4D2_Vscripts#Decrypting NUC files|解密NUC脚本文件|Official vscripts|官方脚本]] | [[List_of_L4D2_Script_Functions|官方脚本参数| Script Classes and Functions|脚本种类及参数]]
*[[L4D2 EMS/Intro|开场|Extended Mutation System|拓展突变系统]]
*[[L4D2 EMS/Intro|开场|Extended Mutation System|拓展突变系统]]


=== 游戏模式 ===
=== 游戏模式 ===
* [[L4D_Level_Design/Versus_Maps|Versus|对抗模式]]
* [[L4D_Level_Design/Versus_Maps|对抗模式]]
* [[Survival Gametype (L4D)|Survival|生还者模式]]
* [[Survival Gametype (L4D)|生还者模式]]
* [[L4D2 Level Design/Scavenge Maps|Scavenge|清道夫模式]]
* [[L4D2 Level Design/Scavenge Maps|清道夫模式]]
* [[Mutation Gametype (L4D2)|Mutations|突变模式]]
* [[Mutation Gametype (L4D2)|突变模式]]
* [[L4D2_Level_Design/Multi-Gamemode_Support|Multi-Gamemode Support|多种游戏模式支持]]
* [[L4D2_Level_Design/Multi-Gamemode_Support|多种游戏模式支持]]


=== 自制游戏元素 ===
=== 自制游戏元素 ===
* [[Creating_a_Material|Custom Materials and Textures|自制材质和纹理]] | [[Left 4 Dead Graffiti Tutorial|Wall Writings and Graffiti|墙壁涂鸦文字教程]] | [[Water_(shader)#Flow|Water Flow流水制作教程]]
* [[Creating_a_Material|自制材质和纹理]] | [[Left 4 Dead Graffiti Tutorial|墙壁涂鸦文字教程]] | [[Water_(shader)#Flow|流水制作教程]]
* [[:Category:Modeling|建模|Custom Models and Animation|模型制作]]
* [[:Category:Modeling|建模|模型制作]]
:[[Creating_custom_gibs|Breakable Props|自制游戏世界里的物品]] | [[Cinematic Physics|物理效果]] | Weapons|武器 | [[L4D2_Custom_Melee_Weapons|Melee Weapons|自制近战武器]] | [[Left 4 Dead Intro|Intro/Outro Camera|开场和结束照相机]] | Procedurally Deforming Foliage  
:[[Creating_custom_gibs|自制游戏世界里的物品]] | [[Cinematic Physics|物理效果]] | Weapons|武器 | [[L4D2_Custom_Melee_Weapons|Melee Weapons|自制近战武器]] | [[Left 4 Dead Intro|Intro/Outro Camera|开场和结束照相机]] | Procedurally Deforming Foliage  
* [[L4D2 Custom Sound and Music Tutorial|Custom Sound and Music|自制声音和音乐]]
* [[L4D2 Custom Sound and Music Tutorial|自制声音和音乐]]
:[[L4D2 Soundscripts|Soundscripts|自制声音脚本]] | [[Soundscapes|环境音效]]
:[[L4D2 Soundscripts|自制声音脚本]] | [[Soundscapes|环境音效]]
* [[L4D2 Custom Particle Effects Tutorial|Custom Particle Effects|自制粒子特效]] | [[Particle_System|Editing Particle Effects|编辑粒子特效]]
* [[L4D2 Custom Particle Effects Tutorial|自制粒子特效]] | [[Particle_System|编辑粒子特效]]
* [[Detail_prop|Detail Props|游戏世界物体]]
* [[Detail_prop|游戏世界物体]]
* [[Gameinfo.txt#SearchPaths|Gameinfo.txt搜索路径|Management and Organization|管理与组织]]
* [[Gameinfo.txt#SearchPaths|Gameinfo.txt搜索路径|Management and Organization|管理与组织]]


=== 地图制作完成最后的打包 ===
=== 地图制作完成最后的打包 ===
* [[L4D2 Campaign Add-on Tutorial|Creating Add-ons (.VPK Files)|建立VPK打包你的自制地图战役]]
* [[L4D2 Campaign Add-on Tutorial|建立VPK打包你的自制地图战役]]
* [[求生之路VPK封装及导出教程]](这个教程由海天额外提供)
* [[求生之路VPK封装及导出教程]](这个教程由海天额外提供)
** [[L4D2_Campaign_Add-on_Tutorial#addoninfo.txt|addoninfo.txt|addoninfo.txt教程]] | [[Deadline_AddonInfo_File|Example addoninfo.txt (Deadline 1 & 2)官方《死亡班车》做图例子]]
** [[L4D2_Campaign_Add-on_Tutorial#addoninfo.txt|addoninfo.txt|addoninfo.txt教程]] | [[Deadline_AddonInfo_File|Example addoninfo.txt (Deadline 1 & 2)官方《死亡班车》做图例子]]
Line 86: Line 86:
:: [[List of L4D2 Missions Files|Official Map Mission Files|官方mission文件]] | [[Deadline_Mission_File|Example Mission Files (Deadline 1 & 2)|官方《死亡班车》的mission文件例子]]
:: [[List of L4D2 Missions Files|Official Map Mission Files|官方mission文件]] | [[Deadline_Mission_File|Example Mission Files (Deadline 1 & 2)|官方《死亡班车》的mission文件例子]]
:* [[L4D2_Campaign_Add-on_Tutorial#Packaging_and_shipping|Packing (into a VPK)|打包成VPK]]
:* [[L4D2_Campaign_Add-on_Tutorial#Packaging_and_shipping|Packing (into a VPK)|打包成VPK]]
:* [[L4D2_Campaign_Add-on_Tutorial#Compression|Compressing|将你的地图压缩]]
:* [[L4D2_Campaign_Add-on_Tutorial#Compression|将你的地图压缩]]
* Uploading / Distributing
* Uploading / Distributing
* [[L4D2_Level_Design/Add-on_Notes|Add-on Notes (L4D2)]]
* [[L4D2_Level_Design/Add-on_Notes|Add-on Notes (L4D2)]]

Revision as of 02:53, 5 December 2014

Template:Otherlang2

本简体中文页面由海天提供翻译。

求生之路2 这个页面是关于[求生之路2]]非官方地图制作的。Level Design.

另外Left 4 Dead的非官方地图制作教程是与求生之路2通用,教程就不重复发布,请看Left 4 Dead Level Creation

如果你是中国的求生之路玩家,想制作非官方地图的话,欢迎加入QQ群130180007 和 216266213 ,求生之路地图讨论群,里面有大神可以教导你们,也欢迎关注百度贴吧求生之路地图制作吧。中国求生之路2非官方地图制作者的聚集地。

开始

设计理论

地图构建元素

标准救援关 | 长途救援关 | 清道夫终关 | 自制终关 | 牺牲终关
后处理控制器实体|Post Processing |后处理(Film Grain, Vignette, Local Contrast|胶片颗粒,装饰图案,当前对比) | 色彩校正
Entity Manipulation|实体操作 | Director Scripts|导演实体脚本 | Onslaughts|尸潮猛攻 | 解密NUC脚本文件|Official vscripts|官方脚本 | 官方脚本参数| Script Classes and Functions|脚本种类及参数

游戏模式

自制游戏元素

自制游戏世界里的物品 | 物理效果 | Weapons|武器 | Melee Weapons|自制近战武器 | Intro/Outro Camera|开场和结束照相机 | Procedurally Deforming Foliage
自制声音脚本 | 环境音效

地图制作完成最后的打包

addonimage.jpg|addonimage.jpg图片 | Campaign Poster|地图战役载入海报 | Map Thumbnail Previews|每一关的缩略图片 | 战役海报|Outtro Background|地图结束背景
Official Map Mission Files|官方mission文件 | Example Mission Files (Deadline 1 & 2)|官方《死亡班车》的mission文件例子

参考信息

VBSP | VVIS | VRAD

导航网格

基本的

特殊导航网格制作

其他资源

网站