Health: Difference between revisions

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*[[item_item_crate]] - A crate which can be set to drop health (or other) items upon breaking.
*[[item_item_crate]] - A crate which can be set to drop health (or other) items upon breaking.


=== {{Game link|Team-Fortress 2}}===
=== {{Game link|Team Fortress 2}}===
*[[func_regenerate]] - Restores health and ammo in a resupply room.
*[[func_regenerate]] - Restores health and ammo in a resupply room.
*[[item_healthkit_full]] - A power-up to restore health.
*[[item_healthkit_full]] - A power-up to restore health.

Revision as of 18:17, 11 February 2012

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Health, or health points (HP), represents a character's physical status in a video game. Most Source engine games use a traditional health points system, where a character is spawned with a certain number of health points which are displayed in the HUD. Taking damage will subtract from the character's health, and the character will die when HP reaches 0. Most games offer powerups and items to restore health.

Some games, such as Portal, use an alternative "regenerating health" scheme, where the player's health quickly regenerates when the player is not taking damage. The health may also not be displayed onscreen.

While in many multiplayer games all characters start with the same amount of health, class-based games such as Team Fortress 2 sometimes assign different starting health values to different classes.

Following is a list of health-related articles:

Health level design

Health entities

Half-Life 2 Half-Life 2 series

Team Fortress 2 Team Fortress 2

Other

Health coding