Left 4 Dead 2 Level Creation: Difference between revisions

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* [[L4D2_Level_Design/Hard_Rain|Hard Rain Storm]]
* [[L4D2_Level_Design/Hard_Rain|Hard Rain Storm]]
* [[L4D2 Level Design/Foot Lockers|Foot Lockers]]
* [[L4D2 Level Design/Foot Lockers|Foot Lockers]]
* [[L4D2_Level_Design/Choreographed Scenes|How to Use and Implement Choreographed Scenes]]
* [[L4D2 Vscripts|Scripting (vscripts)]]{{sq}}| '''[[L4D2 Vscript Examples|Example vscripts]]'''
* [[L4D2 Vscripts|Scripting (vscripts)]]{{sq}}| '''[[L4D2 Vscript Examples|Example vscripts]]'''
: Entity Manipulation | Custom Panic Events | Custom Finales | Scavenge Finale | [[L4D2_Vscripts#Director_options|Director Options]] | Onslaughts | [[L4D2_Vscripts#Decrypting_nuc-files|Official vscripts]]
: Entity Manipulation | Custom Panic Events | Custom Finales | Scavenge Finale | [[L4D2_Vscripts#Director_options|Director Options]] | Onslaughts | [[L4D2_Vscripts#Decrypting_nuc-files|Official vscripts]]

Revision as of 07:46, 25 July 2011

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Left 4 Dead 2 This page contains articles relating to Level Design for Left 4 Dead 2.

For Left 4 Dead level creation articles, see Left 4 Dead Level Creation.

Getting Started

Design Theory

Tutorials and Constructing Elements

Standard Finale | Gauntlet Finale | Scavenge Finale | Custom Finale | Sacrifice Finale
Post Processing (Film Grain, Vignette, Local Contrast) | Color Correction
Entity Manipulation | Custom Panic Events | Custom Finales | Scavenge Finale | Director Options | Onslaughts | Official vscripts

Gamemodes

Custom Assets

Breakable Props | Cinematic Physics | Introduction Camera

Shipping

addonimage.jpg | Campaign Poster | Map Thumbnail Previews | Outtro Background

Reference Information

VBSP | VVIS | VRAD

Navigation Meshes

General

Left 4 Dead Series

Other Resources

Sites