Category:Ko/Level Design: Difference between revisions
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* {{en}} [[Teleporters|순간이동]] | * {{en}} [[Teleporters|순간이동]] | ||
== | == 디테일 == | ||
* {{en}} [[Environmental Lighting, Sun, Weather, & Outdoors|환경 조명, 태양, 날씨 및 야외]] | * {{en}} [[Environmental Lighting, Sun, Weather, & Outdoors|환경 조명, 태양, 날씨 및 야외]] | ||
* {{en}} [[Displacement Grass|변위 잔디]] | * {{en}} [[Displacement Grass|변위 잔디]] |
Revision as of 16:21, 4 July 2011
번역자 : 하우니브 [ hungjun1124@naver.com / @gmail.com] 의역이거나 오역이나 발번역일수 있으니 이해해 주시기 바랍니다.
해머 에디터시작하기일반조명지역 연결디테일특수 효과 |
특정 게임 문서
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최고의 마무리디자인 이론 | |
문제 해결 | |
외부 링크
|
Subcategories
This category has the following 3 subcategories, out of 3 total.
Pages in category "Ko/Level Design"
The following 45 pages are in this category, out of 45 total.
C
T
- Ko/Team Fortress 2/Basic Map Construction
- Ko/Team Fortress 2/Creating a Capture Point
- Ko/Team Fortress 2/Creating a CP assault map
- Ko/Team Fortress 2/Creating a Payload Map
- Ko/Team Fortress 2/Creating a Spawnroom
- Ko/Team Fortress 2/Creating Respawning Sentries
- Ko/Team Fortress 2/Creating Rollback/Rollforward zones for payload maps
- Ko/Team Fortress 2/Docs/Level Design/Flag Based Goal Systems
- Ko/Team Fortress 2/Docs/Level Design
- Ko/Team Fortress 2/Domination Gametype
- Ko/Team Fortress 2/King of the Hill
- Ko/Teleporters
- Ko/TF2 Design Theory
- Ko/TF2/Creating Audio Playing Buttons
- Ko/TF2/Creating Respawning Dispensers
- Ko/TF2/Hunted Gametype
- Ko/TF2/Making an Arena map
- Ko/TF2/Respawn Areas
- Ko/TF2/Resupply Areas
- Ko/TF2/Setup Gates
- Ko/TF2/Team Fortress 2 Mapper's Reference
- Ko/TF2/Team-Specific Barriers
- Ko/TF2/Team-Specific Doors