Left 4 Dead 2 Level Creation: Difference between revisions

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* [[Detail_prop|Detail Props]]
* [[Detail_prop|Detail Props]]
* [[:Category:Modeling|Custom Models and Animation]]
* [[:Category:Modeling|Custom Models and Animation]]
:Breakable Props | Cinematic Physics | Introduction Camera
:[[Creating_custom_gibs|Breakable Props]] | [[Cinematic Physics]] | [[Left 4 Dead Custom Introduction Camera Tutorial|Introduction Camera]]
* [[L4D2_Custom_Melee_Weapons|Custom Melee Weapons]]
* [[L4D2_Custom_Melee_Weapons|Custom Melee Weapons]]
* [[L4D2 Custom Sound and Music Tutorial|Custom Sound and Music]]
* [[L4D2 Custom Sound and Music Tutorial|Custom Sound and Music]]

Revision as of 00:19, 14 March 2011

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Left 4 Dead 2 This page contains articles relating specifically to Level Design for Left 4 Dead 2.

For Left 4 Dead level creation articles, see Left 4 Dead Level Creation.

Getting Started

Design Theory

Tutorials and Constructing Elements

Standard Finale | Gauntlet Finale | Scavenge Finale | Custom Finale
Post Processing (Film Grain, Vignette, Local Contrast) | Color Correction
Entity Manipulation | Custom Panic Events | Custom Finales | Scavenge Finale | Director Options | Onslaughts | Official vscripts
  • Water Flow

Gamemodes

Custom Assets

Breakable Props | Cinematic Physics | Introduction Camera

Shipping

addonimage.jpg | Campaign Poster | Map Thumbnail Previews | Outtro Background

Reference Information

VBSP | VVIS | VRAD

Navigation Meshes

General

Left 4 Dead Series

Other