Water: Difference between revisions
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==Articles== | ==Articles== | ||
*[[Adding Water]]: placing water in a map | *[[Adding Water]]: placing water in a map | ||
*[[Water | *[[Water (shader)]]: the [[shader]] that draws water on the video card | ||
*[[Moving Water]]: tutorial on implementing water that acts like a [[func_movelinear]] | *[[Moving Water]]: tutorial on implementing water that acts like a [[func_movelinear]] | ||
*[[Flowing Water]]: realistically flowing water that was first introduced in cs_militia | *[[Flowing Water]]: realistically flowing water that was first introduced in cs_militia |
Revision as of 09:31, 29 November 2008
This article is about the level design concept. For the shader type, see Water Shader.
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Articles
- Adding Water: placing water in a map
- Water (shader): the shader that draws water on the video card
- Moving Water: tutorial on implementing water that acts like a func_movelinear
- Flowing Water: realistically flowing water that was first introduced in cs_militia
Related entities
Textures
Water textures can be found in the Hammer material browser by searching for water
.
External links
- HL2 and CSS waters list illustrated reference list of all HL2 and CSS waters