Category:AI: Difference between revisions

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*[[NPC Sensing|Sensing]]
*[[NPC Sensing|Sensing]]
*[[Condition|Conditions]]
*[[Condition|Conditions]]
*[[AI States]]
*[[States]]
*[[Schedules]]
*[[Schedules]]
*[[Tasks]]
*[[Tasks]]

Revision as of 11:24, 23 February 2008

AI stands for Artificial Intelligence and controls the behaviour of all but the simplest of NPC actions. Source's AI is not to be confused with Half-Life 2's restrained implementation of it: it is very powerful and very clever. This category will provide an overview of how to implement and manage AI in your Source game or map.

Decision Making

AI Concepts

Navigation

Map-level

Code-level

Animation

Speech

Map-level routines

Introduction to AI Programming

Good NPCs To Learn From

NPC Base Classes

Debugging

Return to the Source Engine WIKI home for a full list of articles. Template:Otherlang:en Template:Otherlang:en:es


If you cannot see a list below this notice, click here.

Subcategories

This category has the following 5 subcategories, out of 5 total.

A

N