Category:AI: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
m (Avoid redirect.)
Line 6: Line 6:
*[[Decision_Making_Overview|Overview]]
*[[Decision_Making_Overview|Overview]]
*[[NPC Sensing|Sensing]]
*[[NPC Sensing|Sensing]]
*[[Conditions]]
*[[Condition|Conditions]]
*[[AI States]]
*[[AI States]]
*[[Schedules]]
*[[Schedules]]

Revision as of 00:23, 17 August 2006

AI stands for Artificial Intelligence and controls the behaviour of all but the simplest of NPC actions. Source's AI is not to be confused with Half-Life 2's restrained implementation of it: it is very powerful and very clever. This category will provide an overview of how to implement and manage AI in your Source game or map.

Decision Making

AI Concepts

Navigation

Map-level

Code-level

Animation

Speech

How Tos

Good NPCs To Learn From

NPC Base Classes

Debugging

Return to the Source Engine WIKI home for a full list of articles. Template:Otherlang:en Template:Otherlang:en:es

Subcategories

This category has the following 5 subcategories, out of 5 total.

A

N