Category:AI: Difference between revisions

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(Layout and planning.)
(→‎Navigation: subheading'ed for clarity)
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==Navigation==
==Navigation==
===Map-level===
*[[Nodegraph]]
*[[Nodegraph]]
*[[AI Nodes]]
*[[AI Nodes]]
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*[[Routes]]
*[[Routes]]
*[[Track Pathers]]
*[[Track Pathers]]
*Code
 
**[[Move Probes]]
===Code-level===
**[[Move Solver]]
*[[Move Probes]]
**[[Plane Solver]]
*[[Move Solver]]
**[[Local Navigator]]
*[[Plane Solver]]
**[[Navigator]]
*[[Local Navigator]]
**[[Motor]]
*[[Navigator]]
*[[Motor]]


==Animation==
==Animation==

Revision as of 12:26, 16 August 2006

AI stands for Artificial Intelligence and controls the behaviour of all but the simplest of NPC actions. Source's AI is not to be confused with Half-Life 2's restrained implementation of it: it is very powerful and very clever. This category will provide an overview of how to implement and manage AI in your Source game or map.

Decision Making

AI Concepts

Navigation

Map-level

Code-level

Animation

Speech

How Tos

Good NPCs To Learn From

NPC Base Classes

Debugging

Return to the Source Engine WIKI home for a full list of articles. Template:Otherlang:en Template:Otherlang:en:es

Subcategories

This category has the following 5 subcategories, out of 5 total.

A

N