Water: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (→‎Related entities: nevermind!)
Line 4: Line 4:
*[[Water Shader]]: about the water materials
*[[Water Shader]]: about the water materials
*[[Moving Water]]: tutorial on implementing water that acts like a [[func_movelinear]]
*[[Moving Water]]: tutorial on implementing water that acts like a [[func_movelinear]]
*[[Flowing Water]]: realistically flowing water that was first introduced in cs_militia


==Related entities==
==Related entities==

Revision as of 15:46, 25 January 2006

Abstract Mapping series Discuss your thoughts - Help us develop the articles or ideas you want

Ammunition | List of HL2 Animals and Creatures | Mapping with Antlions | Beams and Lasers | Cables and Ropes | Moving Clouds | Color Theory in Level Design | Combat | Combine | Compression (Source 1) | Doors | Dust, Fog, & Smoke | Elevators | Level Transitions | Environmental Lighting, Sun, Weather, & Outdoors | Explosions | Fire | Half-Life 2 Foliage | Glass & Windows | Headcrab | Health | Ladders | Lighting | Optimization (level design) | Physics | Retinal scanners | Sound and Music | Special effects | Terrain | Trains | Turrets | Water | Weapons | Zombie

Articles

Related entities

Textures

Water textures can be found in the Hammer material browser by searching for water. See this page for pictures of several kinds of water.

External links