Water: Difference between revisions

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*[[Adding Water]]: placing water in a map
*[[Adding Water]]: placing water in a map
*[[Water Shader]]: about the water materials
*[[Water Shader]]: about the water materials
*[[Moving Water]]: tutorial on implementing water that acts like a [[func_movelinear]]


==Related entities==
==Related entities==

Revision as of 14:13, 20 January 2006

Abstract Mapping series Discuss your thoughts - Help us develop the articles or ideas you want

Ammunition | List of HL2 Animals and Creatures | Mapping with Antlions | Beams and Lasers | Cables and Ropes | Moving Clouds | Color Theory in Level Design | Combat | Combine | Compression (Source 1) | Doors | Dust, Fog, & Smoke | Elevators | Level Transitions | Environmental Lighting, Sun, Weather, & Outdoors | Explosions | Fire | Half-Life 2 Foliage | Glass & Windows | Headcrab | Health | Ladders | Lighting | Optimization (level design) | Physics | Retinal scanners | Sound and Music | Special effects | Terrain | Trains | Turrets | Water | Weapons | Zombie

Articles

Related entities

Textures

Water textures can be found in the Hammer material browser by searching for water. See this page for pictures of several kinds of water.

External links