Beams and Lasers: Difference between revisions
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=== Entities === | === Entities === | ||
*[[env_beam]] — A visible beam between two points | *[[env_beam]] — A visible beam between two points. | ||
*[[env_laser]] — Laser with optional end sprite & sparks at the end | *[[env_laser]] — Laser with optional end sprite & sparks at the end. | ||
*[[env_portal_laser]] Laser used in {{Game link|Portal 2}}. | |||
*[[func_tanklaser]] - A brush entity that functions as a laser turret. | *[[func_tanklaser]] - A brush entity that functions as a laser turret. | ||
*[[func_tankpulselaser]] - Fires a laser at a specific speed | *[[func_tankpulselaser]] - Fires a laser at a specific speed. | ||
== Articles == | == Articles == |
Revision as of 10:04, 5 July 2020
Abstract Mapping series Discuss your thoughts - Help us develop the articles or ideas you want |
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Ammunition | List of HL2 Animals and Creatures | Mapping with Antlions | Beams and Lasers | Cables and Ropes | Moving Clouds | Color Theory in Level Design | Combat | Combine | Compression (Source 1) | Doors | Dust, Fog, & Smoke | Elevators | Level Transitions | Environmental Lighting, Sun, Weather, & Outdoors | Explosions | Fire | Half-Life 2 Foliage | Glass & Windows | Headcrab | Health | Ladders | Lighting | Optimization (level design) | Physics | Retinal scanners | Sound and Music | Special effects | Terrain | Trains | Turrets | Water | Weapons | Zombie |
Beams and Lasers can be added to the map to interact with its environment and add to the scenery.
Entities
- env_beam — A visible beam between two points.
- env_laser — Laser with optional end sprite & sparks at the end.
- env_portal_laser Laser used in
Portal 2 .
- func_tanklaser - A brush entity that functions as a laser turret.
- func_tankpulselaser - Fires a laser at a specific speed.