Beams and Lasers: Difference between revisions

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=== Entities ===
=== Entities ===
*[[env_beam]] — A visible beam between two points
*[[env_beam]] — A visible beam between two points.
*[[env_laser]] — Laser with optional end sprite & sparks at the end
*[[env_laser]] — Laser with optional end sprite & sparks at the end.
 
*[[env_portal_laser]] Laser used in {{Game link|Portal 2}}.


*[[func_tanklaser]] - A brush entity that functions as a laser turret.  
*[[func_tanklaser]] - A brush entity that functions as a laser turret.  
*[[func_tankpulselaser]] - Fires a laser at a specific speed
*[[func_tankpulselaser]] - Fires a laser at a specific speed.


== Articles ==
== Articles ==

Revision as of 10:04, 5 July 2020

Template:Otherlang2

Abstract Mapping series Discuss your thoughts - Help us develop the articles or ideas you want

Ammunition | List of HL2 Animals and Creatures | Mapping with Antlions | Beams and Lasers | Cables and Ropes | Moving Clouds | Color Theory in Level Design | Combat | Combine | Compression (Source 1) | Doors | Dust, Fog, & Smoke | Elevators | Level Transitions | Environmental Lighting, Sun, Weather, & Outdoors | Explosions | Fire | Half-Life 2 Foliage | Glass & Windows | Headcrab | Health | Ladders | Lighting | Optimization (level design) | Physics | Retinal scanners | Sound and Music | Special effects | Terrain | Trains | Turrets | Water | Weapons | Zombie


Beams and Lasers can be added to the map to interact with its environment and add to the scenery.

Entities

  • env_beam — A visible beam between two points.
  • env_laser — Laser with optional end sprite & sparks at the end.

Articles

See Also