Physics: Difference between revisions
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*[[Physics Entity Overview]]—constraint entity listing | *[[Physics Entity Overview]]—constraint entity listing | ||
*Physics can be brush-based, like [[func physbox]], or model-based, like [[prop_physics]], [[prop_physics_respawnable]], or [[prop_physics_multiplayer]]. Physics objects can be picked up either with the use key or the [[weapon_physcannon]]. | *Physics can be brush-based, like [[func physbox]], or model-based, like [[prop_physics]], [[prop_physics_respawnable]], or [[prop_physics_multiplayer]]. Physics objects can be picked up either with the use key or the [[weapon_physcannon]]. | ||
==Topics== | |||
* [[VPhysics]] - Source's built-in physics engine | |||
* [[Cinematic Physics]] - baked (precalculated) physics generated in an external physics simulator | |||
== See also == | == See also == | ||
* [[Optimization (level design)/Physics]] | * [[Optimization (level design)/Physics]] | ||
* [[Car Explosions]] | * [[Car Explosions]] |
Revision as of 18:14, 19 March 2011
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Entities
- Physics Entity Overview—constraint entity listing
- Physics can be brush-based, like func physbox, or model-based, like prop_physics, prop_physics_respawnable, or prop_physics_multiplayer. Physics objects can be picked up either with the use key or the weapon_physcannon.
Topics
- VPhysics - Source's built-in physics engine
- Cinematic Physics - baked (precalculated) physics generated in an external physics simulator