Physics: Difference between revisions

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*[[Physics Entity Overview]]—constraint entity listing
*[[Physics Entity Overview]]—constraint entity listing
*Physics can be brush-based, like [[func physbox]], or model-based, like [[prop_physics]], [[prop_physics_respawnable]], or [[prop_physics_multiplayer]].  Physics objects can be picked up either with the use key or the [[weapon_physcannon]].
*Physics can be brush-based, like [[func physbox]], or model-based, like [[prop_physics]], [[prop_physics_respawnable]], or [[prop_physics_multiplayer]].  Physics objects can be picked up either with the use key or the [[weapon_physcannon]].
==Topics==
* [[VPhysics]] - Source's built-in physics engine
* [[Cinematic Physics]] - baked (precalculated) physics generated in an external physics simulator


== See also ==
== See also ==
* [[VPhysics]] - Source's built-in physics engine
* [[Optimization (level design)/Physics]]
* [[Optimization (level design)/Physics]]
* [[Car Explosions]]
* [[Car Explosions]]

Revision as of 18:14, 19 March 2011