Left 4 Dead 2 Level Creation: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
Line 147: Line 147:
* [http://media.steampowered.com/apps/513/deadline2.html Deadline 2 Example Campaign] - The exciting sequel to the epic two map example campaign created by Valve, for L4D2
* [http://media.steampowered.com/apps/513/deadline2.html Deadline 2 Example Campaign] - The exciting sequel to the epic two map example campaign created by Valve, for L4D2
* [[AI Systems of L4D]]
* [[AI Systems of L4D]]
* [http://left4dead.wikia.com/wiki/Left_4_Dead_Wiki The Left 4 Dead Wiki] - A Valve Wiki Network encyclopedia devoted to the Left 4 Dead series
* Heat Maps
* Heat Maps



Revision as of 00:27, 14 March 2011

Template:Otherlang2

Left 4 Dead 2 This page contains articles relating specifically to Level Design for Left 4 Dead 2.

For Left 4 Dead level creation articles, see Left 4 Dead Level Creation.

Getting Started

Design Theory

Tutorials and Constructing Elements

Standard Finale | Gauntlet Finale | Scavenge Finale | Custom Finale
Post Processing (Film Grain, Vignette, Local Contrast) | Color Correction
Entity Manipulation | Custom Panic Events | Custom Finales | Scavenge Finale | Director Options | Onslaughts | Official vscripts
  • Water Flow

Gamemodes

Custom Assets

Breakable Props | Cinematic Physics | Introduction Camera

Shipping

addonimage.jpg | Campaign Poster | Map Thumbnail Previews | Outtro Background

Reference Information

VBSP | VVIS | VRAD

Navigation Meshes

General

Left 4 Dead Series

Other