Item ammo crate: Difference between revisions
		
		
		
		
		
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Placement Tip:This entity should not be placed in areas with many opponents, since this crate provides the player with a big advantage against any opponents in the area.
Note:It can be used if it received damage and if player holds weapon_crowbar. This means that a player can open it with the crowbar or with grenades if holding crowbar, distance doesn't matter.
Warning:The fgd defaults to pistol, which are only available in 
 Half-Life 2: Episode Two.
		
	
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{{  | {{LanguageBar|title = item_ammo_crate}}  | ||
==  | {{CD|CItem_AmmoCrate|file1=item_ammo.cpp}}  | ||
This crate   | [[File:item_ammo_crate_smg1.png|200px||thumb|right|Ammo crate model with [[Weapon smg1|SMG1]] ammo for {{hl2|1}}.]]   | ||
[[File:item_ammo_crate_bms.png|200px||thumb|right|Ammo crate model with [[item_grenade_rpg|RPG]] ammo for {{bms|1}}.]]   | |||
{{this is a|model entity|name=item_ammo_crate|game=Half-Life 2 series|game1=Black Mesa}} This entity places a large crate containing an ''unlimited'' supply of a certain type of ammo (specified by '''Ammo Type'''). The {{ent|player}} can open it as many times as desired, by pressing the {{Ent|+use}} key ({{Key|E}} by default), and get a complete refill of the specified ammo type. Most inputs, outputs and properties are same as [[CBaseAnimating]].  | |||
{{ModernPlacementTip|This entity should not be placed in areas with many opponents, since this crate provides the player with a big advantage against any opponents in the area.}}  | |||
{{note|It can be used if it received damage and if player holds {{ent|weapon_crowbar}}. This means that a player can open it with the crowbar or with grenades if holding crowbar, distance doesn't matter.}}  | |||
__NOTOC__  | |||
==Keyvalues==  | ==Keyvalues==  | ||
* {{  | {{KV|Model|intn=model|studio|Model to use for this entity.|only=bms}}  | ||
* {{  | {{KV|Ammo Type|intn=AmmoType|choices|Decides which ammo will be inside the crate.   | ||
*   | |||
{{warning|The [[fgd]] defaults to pistol, which are only available in {{hl2ep2|4}}.}}  | |||
{{important|Used crate model depends on value from here {{not|{{bms}}}}.}}  | |||
|  | |||
|   | {{expand|title=Half Life 2 series.|  | ||
|-  | * {{ent|item_ammo_pistol}} (0) - {{hl2ep2|only}}  | ||
|   | |||
|-  | * {{ent|item_ammo_smg1}} (1)  | ||
|   | |||
|-  | * {{ent|item_ammo_ar2}} (2)  | ||
|   | |||
|-  | * {{ent|item_rpg_round}} (3)  | ||
|   | |||
|-  | * {{ent|item_box_buckshot}} (4) - {{hl2ep2|only}}  | ||
|   | |||
|-  | * {{ent|weapon_frag}} (5)  | ||
|   | |||
|-  | * {{ent|item_ammo_357}} (6) - Uses [[weapon_smg1|SMG]] crate, but provides correct ammo. Can confuse players! Fixed in {{mapbase|4}}.  | ||
|   | |||
* {{ent|item_ammo_crossbow}} (7) -  Uses SMG crate, but provides correct ammo. Can confuse players! Fixed in {{mapbase|4}}.  | |||
|}  | * {{ent|item_ammo_ar2_altfire}} (8) - Exact same crate as regular AR2 ammo. Can confuse players! Fixed in {{mapbase|4}}.  | ||
==  | |||
* {{ent|item_ammo_smg1_grenade}} (9) - {{hl2ep2|only}} Different crate model, with grenades inside, but icon is still SMG. Can confuse players!  | |||
* {{ent|weapon_slam}} (10) - {{mapbase|only}}  | |||
* Empty (11) - {{mapbase|only}}  | |||
{{bug|tested={{hl2ep2}}|Not using one of these will result instant crash.}}  | |||
}}  | |||
{{expand|title=Black Mesa.|  | |||
* [[item_ammo_glock|9mm Rounds]] (9mm) - ammo type used for {{ent|weapon_mp5}} (main ammo), {{ent|weapon_glock}} and {{ent|weapon_assassin_glock}}.  | |||
* [[Item ammo 357 (Black Mesa)|357]] (357) - ammo type used for {{ent|weapon_357}}.  | |||
* [[Item ammo crossbow (Black Mesa)|Bolts]] ([[grenade_bolt|bolt]]) - ammo type used for {{ent|weapon_crossbow}}.  | |||
* [[Item ammo shotgun|Buckshot]] (buckshot) - ammo type used for {{ent|weapon_shotgun}}.  | |||
* [[Item ammo energy|Energy]] (energy) - ammo type used for {{ent|weapon_gluon}} and {{ent|weapon_tau}}.  | |||
* [[Item grenade mp5|MP5 Grenade]] ([[grenade_mp5]]) - ammo type used for {{ent|weapon_mp5}} (secondary ammo).  | |||
* [[Item grenade rpg|RPG]] ([[grenade_rpg]]) - ammo type used for {{ent|weapon_rpg}}.  | |||
* [[Item weapon frag|Frag Grenades]] ([[grenade_frag]]) - ammo type used for {{ent|weapon_frag}}.  | |||
* [[Item weapon satchel|Satchels]] ([[grenade_satchel]]) - ammo type used for {{ent|weapon_satchel}}.  | |||
* [[Item weapon tripmine|Tripmines]] ([[grenade_tripmine]]) - ammo type used for {{ent|weapon_tripmine}}.  | |||
* [[Item weapon snark|Snark]] ([[npc_snark|snark]]) - not in [[FGD]], ammo type used for {{ent|weapon_snark}}.  | |||
* [[Item weapon hivehand|Hornet]] ([[grenade_hornet]]) - not in [[FGD]], ammo type used for {{ent|weapon_hivehand}}.  | |||
* {{w|.50 BMG}} (50cal) - not in [[FGD]], not used for any of the weapons that can be picked up by the player by default.  | |||
* [[npc_sentry_ground|Sentry]] (sentry) - not in [[FGD]],  not used for any of the weapons that can be picked up by the player by default.  | |||
* Sniper Round (SniperRound) - not in [[FGD]], not used for any of the weapons that can be picked up by the player by default.  | |||
* Sniper Penetrated Round (SniperPenetratedRound) - not in [[FGD]], not used for any of the weapons that can be picked up by the player by default.  | |||
{{note|Not using one of these will result entity disappear.}}  | |||
{{bug|hidetested=1|Player will not get a new weapon ({{ent|weapon_tripmine}}, {{ent|weapon_satchel}}, {{ent|weapon_frag}} or {{ent|weapon_snark}}) if didn't pick up it before. Interaction with this entity adds the ammo amount, but not giving anything.}}  | |||
}}  | |||
}}  | |||
{{KV|CanMove|intn=isdynamicmoving|bool|Doesn't work. Mentioned only once in ''bm_c4a4a''. It was probably planned to provide movement to the crate for one of the rooms.|only=bms}}  | |||
{{KV|Ammo Count|intn=ammocount|integer|Amount of specified ammo to give.|only=bms}}  | |||
==Outputs==  | ==Outputs==  | ||
{{O|OnUsed|activator = the player that used this|Fires when [[+use|used]] by the player.}}  | |||
==See also==  | |||
[[  | *[[Crates]] - For basic crates  | ||
[[Category:Items]]  | |||
Latest revision as of 04:57, 2 August 2025
| CItem_AmmoCrate | 
item_ammo_crate  is a   model entity  available in 
 Half-Life 2 series and 
 Black Mesa. This entity places a large crate containing an unlimited supply of a certain type of ammo (specified by Ammo Type). The player can open it as many times as desired, by pressing the +use key (E by default), and get a complete refill of the specified ammo type. Most inputs, outputs and properties are same as CBaseAnimating.
Keyvalues
- Model (model)  <model path> (only in 
) - Model to use for this entity.
 
- Ammo Type (AmmoType) <choices>
 - Decides which ammo will be inside the crate.
 
 
 
 
 
 
 
 
 
 
 
  | 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
  | 
- CanMove (isdynamicmoving)  <boolean> (only in 
) - Doesn't work. Mentioned only once in bm_c4a4a. It was probably planned to provide movement to the crate for one of the rooms.
 
- Ammo Count (ammocount)  <integer> (only in 
) - Amount of specified ammo to give.
 
Outputs
- OnUsed
 - !activator = the player that used this
!caller = this entity
Fires when used by the player. 
See also
- Crates - For basic crates