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| SirYodaJedi (talk | contribs) | SirYodaJedi (talk | contribs)  | ||
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| {{srcsdk13mp|4|nt=short|addtext={{nbsp}}(2025)}} ({{tf2}} {{css}} {{dods}} {{hl2dm}} {{hldms}}) / {{tf2branch|3}} | {{srcsdk13mp|4|nt=short|addtext={{nbsp}}(2025)}} ({{tf2}} {{css}} {{dods}} {{hl2dm}} {{hldms}}) / {{tf2branch|3}} | ||
| :All of these games runs on same branch as {{tf2}}. Any non-game specific functionality is inherited, but no additional game-specific functionality is added. | :All of these games runs on same branch as {{tf2}}. Any non-game specific functionality is inherited, but no additional game-specific functionality is added. | ||
| :[[Source  | :[[Source 2013 MP/Scripting/VScript Examples|Script Examples]] | ||
| :[[Source  | :[[Source 2013 MP/Scripting/Game Events|Game Events]] | ||
| :{{tf2|4}} | :{{tf2|4}} | ||
| Line 74: | Line 74: | ||
| {{Titanfall2|4}} | {{Titanfall2|4}} | ||
| :[[Titanfall 2/Scripting/Server Script Functions|List of Server Script Functions]] | |||
| {{apex|4}} | {{apex|4}} | ||
| Line 85: | Line 86: | ||
| {{jbep3|4}} | {{jbep3|4}} | ||
| :[[List of Jabroni Brawl: Episode 3 Script Functions|List of Script Functions]] | :[[List of Jabroni Brawl: Episode 3 Script Functions|List of Script Functions]] | ||
| {{ddd|4}} | |||
| :[[Dino D-Day/Scripting/Script Functions|List of Script Functions]] | |||
| {{Rl|4}} | |||
| :[[Revelations 2012/Scripting/Script Functions|List of Script Functions]] | |||
| |style=padding-right:2em| | |style=padding-right:2em| | ||
| ===Lua {{lua}}=== | ===Lua {{lua}}=== | ||
| <!-- GMOD uses GLua which is not the same as VScript, don't add it here. --> | <!-- GMOD uses GLua which is not the same as VScript, don't add it here. --> | ||
| {{dota2|4}} | {{dota2|4}} | ||
| :[[Dota_2_Workshop_Tools/Scripting|Scripting]] | :[[Dota_2_Workshop_Tools/Scripting|Scripting]] | ||
| Line 119: | Line 121: | ||
| |} | |} | ||
| ==See also== | == See also == | ||
| * [[VScript Fundamentals]] | * [[VScript Fundamentals]] | ||
| *[[List of Script Libraries]] | *[[List of Script Libraries]] | ||
| Line 125: | Line 127: | ||
| *{{ent|logic_script}} (entity) | *{{ent|logic_script}} (entity) | ||
| *{{ent|script}}, {{ent|script_execute}} (console command) | *{{ent|script}}, {{ent|script_execute}} (console command) | ||
| == External Links == | |||
| * [https://vscripts.lavashik.dev An interactive VScript Book for Beginners] | |||
| [[Category:VScript]] | [[Category:VScript]] | ||
| [[Category:Technical]] | [[Category:Technical]] | ||
| [[Category:Scripting]] | [[Category:Scripting]] | ||
Latest revision as of 06:22, 31 October 2025
VScript, introduced since  Left 4 Dead 2 and later backported to
 Left 4 Dead 2 and later backported to  Team Fortress 2 (and other games on its branch), is a virtual machine for scripting that acts as an abstract binding layer between the
 Team Fortress 2 (and other games on its branch), is a virtual machine for scripting that acts as an abstract binding layer between the  Source and
 Source and  Source 2 engine and external scripts. According to the
 Source 2 engine and external scripts. According to the  Alien Swarm - SDK, the following scripting languages are supported or could be in the near future:
 Alien Swarm - SDK, the following scripting languages are supported or could be in the near future:
Implementations
| Squirrel  | Lua  | Python  | 
See also
- VScript Fundamentals
- List of Script Libraries
- Entity Scripts
- logic_script (entity)
- script, script_execute (console command)



















































