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| List of {{hammer|4|nt=1}} ({{src|1}}) versions. For third-party games, scroll down to [[#Third-party games & branches|Third-party games & branches]] section. | | List of {{hammer|4|nt=1}} ({{src|1}}) versions. For third-party games, scroll down to [[#Third-party games & branches|Third-party games & branches]] section. |
| <onlyinclude> | | <onlyinclude><!-- used on main VHE page --> |
| | <!-- Hammer Editor build number is the number of days since October 24, 1996, according to hammer/buildnum.cpp. --> |
| | <!-- In HL2 case with Nov 17, 2023 update, the actual tools itself (HLMV, Faceposer and Hammer) reports as Nov 17, 2022 and build 9520 instead. However TF2 tools reports the date correctly. --> |
| === Old Engine (Source 2004 & 2006) === | | === Old Engine (Source 2004 & 2006) === |
| {| class="standard-table mw-collapsible mw-collapsed" | | {{HammerVersion|Old Engine}} |
| |- style="position:sticky; top:0; z-index:10"
| |
| ! style="background:#666666; text-align:center; width:8em" | Version
| |
| ! style="background:#666666; text-align:center; width:15em" | Game/Branch
| |
| ! style="background:#666666; text-align:center; width:10em" | Release date
| |
| ! style="background:#666666; text-align:center" | Features
| |
| |-
| |
| | 4.0 (build 2934){{confirm}}
| |
| | All {{src04|1.bold}} games
| |
| | November 05, 2004
| |
| | Initial release of Hammer in the Source SDK.
| |
| | |
| '''Updates:'''
| |
| * '''Source Engine materials system'''. Materials created with the Source Engine's advanced shader-based texturing system are properly rendered inside the Hammer Editor.
| |
| * '''Displacement surfaces'''. A new class of mesh geometry that can be sculpted into different shapes and connected to one another to create terrain and other complex surfaces.
| |
| * '''Input and Outputs entity system'''. Entities use a new method to trigger and connect to one another, offering a higher level of flexibility and control than ever before.
| |
| * '''Hierarchical VisGroups'''. Objects can now be in multiple VisGroups, and Visgroups can be organized in a hierarchical manner for easier selection and organization.
| |
| * '''Entity Helpers'''. New user interface controls that make editing parameters on entities such as spotlights and doors easier and clearer.
| |
| * '''Per-face Lightmap controls'''. Lightmap density can be controlled on a per-face basis for more control over the balance of visual quality and rendering performance.
| |
| * '''Sound Browser'''. Built-in browser to hear a preview of sounds available to level designers.
| |
| * '''Non-modal Entity Report and Check for Problems dialogs'''. Dialogs are now non-modal, allowing for changes in the level and camera controls while using the information in the dialog boxes.
| |
| * '''Smoothing Groups'''. Per-face control of lighting-based smoothing.
| |
| * '''Find and Replace'''. Functions to both search and replace for text in any entity name, parameter, input, or output.
| |
| * '''Selection Mode toolbar'''. A new toolbar to control the impact of groups and entities upon the selection tools.
| |
| * '''Overlays'''. A new type of texture entity, similar to decals, but with far greater control over how it is applied to surfaces.
| |
| |-
| |
| | 4.0 (build 2959)
| |
| | {{Src04|1.bold}}
| |
| | November 22-30, 2004{{confirm}}
| |
| | [https://github.com/Source-SDK-Archives/source-sdk-2004 Updated version] of Source SDK 2004.
| |
| |-
| |
| |4.1 (build 3316)
| |
| | {{hl2lc|1.bold}}, All {{src06|1.bold}} games and newer<!-- HDR was first introduced in HL2 Lost Coast, which was probably run on special build of Source 2004 or a beta 2006 build when it came out in 2005.-->
| |
| |November 22, 2005
| |
| |
| |
| '''Updates:'''
| |
| * '''HDR tools support'''. Hammer now have the options to compile maps with HDR support. All game FGDs was also updated to include options for changing value for users running the game with HDR enabled. Map compilers (including [[VRAD]]) have been also updated with HDR support.
| |
| * '''VGUI Model Browser'''. All new model browser with a full tree control and real-time 3D previewing of model geometry, rendered with the Source material system.
| |
| * '''Enhanced 2D and 3D Views'''. 2D and 3D views are now rendered with a unified Source materials system, allowing for real-time feedback of transformations in all viewports simultaneously, and much faster rendering of the viewports.
| |
| * '''2D model and displacement Rendering'''. Prop models and displacement geometry rendering in 2D viewports.
| |
| * '''Enhanced Auto Visgroups'''. A larger number of Visgroup categories, as well as an improved interface makes Visgroups more powerful.
| |
| * '''Autosave feature'''. Creates automatic, numbered backups of maps, with options for when and where backups are created.
| |
| * '''Paste Special enhancements'''. Provides options for renaming objects when pasted to avoid name collisions with automatic entity I/O fixup.
| |
| |-
| |
| |4.1 (build 3466)
| |
| | {{sineps|3.1}}
| |
| |April 21, 2006 (build date)</br>May 2006 (release)
| |
| |
| |
| | |
| |-
| |
| |4.1 (build 4037)
| |
| | {{src06|bold}}
| |
| | November 13, 2007
| |
| | Last Old Engine (and Source 2006) version of Hammer.
| |
| {{Todo|Changes?}}
| |
| |}
| |
|
| |
|
| === Orange Box + SteamPipe (2007, 2009, 2013, TF2) === | | === Orange Box + SteamPipe (2007, 2009, 2013, TF2) === |
| {| class="standard-table mw-collapsible mw-collapsed"
| | {{HammerVersion|Orange Box}} |
| |- style="position:sticky; top:0; z-index:10"
| |
| ! style="background:#666666; text-align:center; width:8em" | Version
| |
| ! style="background:#666666; text-align:center; width:15em" | Game/Branch
| |
| ! style="background:#666666; text-align:center; width:10em" | Release date
| |
| ! style="background:#666666; text-align:center" | Features
| |
| |-
| |
| |4.1 (build 4038-404x){{confirm}}
| |
| | {{src07|1.bold}}
| |
| | November 14, 2007{{confirm}}
| |
| | Initial release of Hammer for Source 2007. | |
| '''Updates:'''
| |
| * '''Inspecting Leaves in Hammer'''. You can now see [[visleaves]] using the Load Portal File option in Hammer, instead of using the {{code|glview}} application.
| |
| {{Todo|Add more updates and changes in Source 2007 Hammer.}}
| |
| * '''Resizable Object Properties window'''. The Object Properties window can now be resized, and by default, it is larger and wider.
| |
| * '''SmartEdit updates'''. SmartEdit has also been updated. You can preview entity ({{code|[[light_environment]]}} for example) brightness & color directly without clicking "Pick color".
| |
| '''Fixes:'''
| |
| * '''Cubemaps can now be built for maps running in the Orange Box engine.'''
| |
| * Added Hammer models and materials that were missing in the 11/07 release.'''
| |
| |-
| |
| |4.1 (build 4169)
| |
| | {{src07|bold}}
| |
| | March 24, 2008
| |
| |
| |
| '''Updates:'''
| |
| *Two new lighting preview modes are available in Hammer.
| |
| '''Fixes:'''
| |
| *Fixed crash when loading a {{code|.VMF}} with HL2 is set to the active game.
| |
| |-
| |
| |4.1 (build 4206)
| |
| | {{src07|bold}}
| |
| | April 30, 2008
| |
| |
| |
| '''Enhancements:'''
| |
| *Team Fortress 2’s game objects for new ‘Payload’ gameplay are now available to map makers.
| |
| '''Fixes:'''
| |
| *Custom settings in Hammer are no longer overwritten when the SDK is restarted.
| |
| |-
| |
| |4.1 (build 4715)
| |
| | {{src07|bold}}
| |
| | June 15, 2009
| |
| |
| |
| '''Updates:'''
| |
| *The texture browser automatically ignores most textures that cannot be placed on brushes or displacements, as well as anything inside a .svn folder for those using svn as their choice of versioning software.
| |
| *Added additional auto visgroups for sprites and cubemaps
| |
| *Separated the VRAD calls into two sequential while using HDR (-ldr and –hdr) instead of –both
| |
| *Model browser is now created once per session
| |
| *Displacement brush dial now has greater range
| |
| *Added a stop button to sound previews
| |
| |-
| |
| |4.1 (build 4715)
| |
| | {{src09|bold}}
| |
| | June 15, 2009
| |
| | Initial release of Hammer for Source 2009.
| |
| '''Updates:'''
| |
| * '''[[Instances]]'''. Inserts an instance of another VMF (map) file into the current one you are currently editing.
| |
| *The texture browser automatically ignores most textures that cannot be placed on brushes or displacements, as well as anything inside a .svn folder for those using svn as their choice of versioning software.
| |
| *Added additional auto visgroups for sprites and cubemaps
| |
| *Separated the VRAD calls into two sequential while using HDR ({{code|-ldr}} and {{code|–hdr}}) instead of –both
| |
| *Model browser is now created once per session
| |
| *Displacement brush dial now has greater range
| |
| *Added a stop button to sound previews
| |
| |-
| |
| |4.1 (build 4715)
| |
| | {{src07|bold}}
| |
| | September 21, 2009
| |
| | Last version of Hammer for Source 2007.
| |
| {{Todo|Changes?}}
| |
| |-
| |
| |4.1 (build 5439)
| |
| | {{src09|bold}} ({{hl2|1}}, {{portal|1}})
| |
| | September 15, 2011
| |
| | Last version of Hammer for Source 2009.
| |
| '''Fixes:'''
| |
| *Crash when opening the VGUI model browser in Hammer
| |
| *Hammer lockups
| |
| *Black textures in Hammer, HLMV, and Faceposer
| |
| |-
| |
| |4.1 (build 5473)
| |
| | {{srcmp|bold}}
| |
| | October 19, 2011
| |
| | Initial release of Hammer for Source MP.
| |
| '''Fixes:'''
| |
| *Crash when opening the VGUI model browser in Hammer
| |
| *Hammer lockups
| |
| *Black textures in Hammer, HLMV, and Faceposer
| |
| |-
| |
| |4.1 (build 5476)
| |
| | {{p3|1.bold}}
| |
| | October 22, 2011 (build date)<br>December 13, 2013 (leak)
| |
| | Leaked Postal III SDK. Based on {{src09|1}} Hammer.
| |
| '''Updates:'''
| |
| * Support for Postal III's "prefabs" (''not to be confused with Hammer's [[Prefab]] feature'').
| |
| {{Todo|Any other changes?}}
| |
| |-
| |
| |4.1 (build 5845)
| |
| | {{srcmp|bold}} ({{css|1}}, {{tf2|1}}, etc.)
| |
| | October 25, 2012
| |
| | Last version of Hammer for Source MP.
| |
| '''Fixes:'''
| |
| *This update addresses visual regressions seen in Model Viewer and Hammer after the TF2 Halloween update.
| |
| |-
| |
| |4.1 (build 6083)
| |
| | {{src13sp|bold}}
| |
| | June 27, 2013</br>(build date June 20, 2013)
| |
| | Initial release of Source 2013 SP Hammer.
| |
| None. Only [[SteamPipe]] fixes.
| |
| |-
| |
| |4.1 (build 6081)
| |
| | {{src13mp|bold}}
| |
| | June 27, 2013</br>(build date June 18, 2013)
| |
| | Initial release of Source 2013 MP Hammer.
| |
| None. Only [[SteamPipe]] fixes.
| |
| |-
| |
| |4.1 (build 6412)
| |
| | {{src13sp|bold}}
| |
| | May 15, 2014
| |
| | Latest version for Source 2013 SP ({{mono|public}} branch).
| |
| '''Updates:'''
| |
| * In [[Hammer Vertex Tool]], you can snap the verts of a brush to the nearest grid point with {{Key|Ctrl}} + {{Key|B}}. This feature is not available on {{l4dbranch|1}} version of Hammer (and later branches derived from {{l4d}}).
| |
| {{Todo|Any other changes?}}
| |
| |-
| |
| |4.1 (build 6440)
| |
| | {{src13sp|bold}}
| |
| | June 12, 2014
| |
| | Latest version for Source 2013 SP ({{mono|upcoming}} branch).
| |
| None.
| |
| |-
| |
| |4.1 (build 9008)
| |
| | {{src13mp|1.bold}}
| |
| | July 2, 2021
| |
| | Last version for {{css|name}}, {{dods|name}}, {{hldms|name}} and {{src13mp|name|nt=0}} prior to February 18, 2025 update, which replaces {{src13mp|1}} with {{Tf2branch|1}} in all of these games and SDK. </br>Last version for {{hl2dm|1.bold}} prior to running on {{tf2branch|1}} after 20th anniversary update.
| |
| |-
| |
| |4.1 (build 9092)
| |
| | {{tf2|1.bold}}
| |
| | September 16, 2021
| |
| | Unknown
| |
| |-
| |
| |4.1 (build 9109)
| |
| | '''Team Fortress 2'''
| |
| | October 5, 2021
| |
| | Unknown
| |
| |-
| |
| |4.1 (build 9464)
| |
| | '''Team Fortress 2'''
| |
| | September 26, 2022
| |
| | Unknown
| |
| |-
| |
| |4.1 (build 9520)
| |
| | {{hl2|1.bold}}
| |
| | November 17, 2023 (release)
| |
| | Last version prior to 20th Anniversary update. {{hl2|only}}
| |
| |-
| |
| |4.1 (build 9540)
| |
| | '''Team Fortress 2'''
| |
| | December 8, 2022
| |
| | Unknown
| |
| |-
| |
| |4.1 (build 10038)
| |
| | '''Team Fortress 2'''
| |
| | April 18, 2024
| |
| | '''Updates:'''
| |
| * '''Added a dedicated 64-bit version'''. This will allow Hammer to access more than 4 GB of RAM, and slightly better performance.
| |
| |-
| |
| |4.1 (build 10042)
| |
| | '''Team Fortress 2'''
| |
| | April 22, 2024
| |
| | Latest version for {{tf2|3.1}}.
| |
| |-
| |
| |4.1 (build 10247)
| |
| | '''Half-Life 2'''
| |
| | November 16, 2024
| |
| | Half-Life 2 20th anniversary update. Also latest version as of 2/22/2025.
| |
| '''Updates:'''
| |
| * '''Show detail sprite preview''' on non-displacement surfaces.
| |
| * '''Increased many limits for BSP data.''' Models 1024 -> 2048, Brushes 8192 -> 16384, TexInfo 12288 -> 16384, TexData 2048 -> 8096, DispInfo 2048 -> 8096.
| |
| '''Fixes:'''
| |
| * Fixed bug where orphaned entities added additional data on each map load.
| |
| * Fixed the ability to render cubemaps.
| |
| |-
| |
| |4.1 (build 10259)
| |
| | '''Half-Life 2: Deathmatch'''
| |
| | November 27, 2024
| |
| | First version of {{hl2dm|1}}, upgraded from {{src13mp|1}} to {{Tf2branch|1}}.
| |
| '''Updates:'''
| |
| * Hammer buttons UI has been updated to use Windows visual styles instead of Windows Classic.
| |
| |-
| |
| |4.1 (build 10342) {{only|{{hl2dm}}}}</br>4.1 (build 10343)
| |
| | {{tf2branch|1.bold}}</br>{{css|name}}</br>{{dods|name}}</br>{{hl2dm|name}}</br>{{hldms|name}}</br>{{src13mp|1.bold|nt=0}}
| |
| | February 18, 2025
| |
| | Latest version for {{css|1.bold}}, {{dods|1.bold}}, {{hl2dm|1.bold}}, {{hldms|1.bold}} and {{src13mp|3.1|nt=0}}, completely replaces {{src13mp|1}}.
| |
| '''Updates:'''
| |
| * Updated {{code|base.fgd}} and {{code|[[Half-Life_2.fgd/TF2_branch|halflife2.fgd]]}} to all of these games.
| |
| |}
| |
|
| |
|
| === Standalone branch (L4D and later<!-- icon doesnt render on TOC/table of contents-->) === | | === Standalone branch (L4D and later<!-- icon doesnt render on TOC/table of contents-->) === |
| {{l4d}} {{as}} {{portal2}} {{csgo}} | | {{l4d}} {{as}} {{portal2}} {{csgo}} |
| <!-- Hammer Editor build number is the number of days since October 24, 1996, according to hammer/buildnum.cpp. -->
| | {{HammerVersion|Standalone}} |
| <!-- In HL2 case with Nov 17, 2023 update, the actual tools itself (HLMV, Faceposer and Hammer) reports as Nov 17, 2022 and build 9520 instead. However TF2 tools reports the date correctly. -->
| |
| {| class="standard-table mw-collapsible mw-collapsed"
| |
| |- style="position:sticky; top:0; z-index:10"
| |
| ! style="background:#666666; text-align:center; width:8em" | Version
| |
| ! style="background:#666666; text-align:center; width:15em" | Game/Branch
| |
| ! style="background:#666666; text-align:center; width:10em" | Release date
| |
| ! style="background:#666666; text-align:center" | Features
| |
| |-
| |
| |4.1 (build 4586){{confirm}}
| |
| | {{l4d|1.bold}}
| |
| | May 15, 2009
| |
| | Beta release of {{l4dtools|1.bold}}'s Hammer.
| |
| |-
| |
| |4.1 (build 4627){{confirm}}
| |
| | {{l4d|1.bold}}
| |
| | June 25, 2009
| |
| | Initial release of {{l4dtools|1.bold}}'s Hammer.
| |
| '''Updates:'''
| |
| * '''CMD compiling progress window'''. When compiling maps, Hammer will instead opens up separate CMD window instead of via Hammer itself, preventing it from freezing the entire program.
| |
| * '''[[Instances]]'''. Inserts an instance of another VMF (map) file into the current one you are currently editing.
| |
| |-
| |
| |4.1 (unknown build)
| |
| | {{l4d2|1.bold}}
| |
| | Between November 17, 2009 and December 26, 2009
| |
| | Initial release of {{l4d2tools|1.bold}}'s Hammer.<br>{{Question|When L4D2 tools was actually released?}}
| |
| |-
| |
| |4.1 (unknown launch build)<!-- Only fill the build from the very first version of SDK. -->
| |
| | {{as|1.bold}}
| |
| |July 19, 2010
| |
| | [[Valve Map Format]] (.vmf) that are created using this version are incompatible<br> with previous version of Hammer without some modification and workarounds (such as using '''Left 4 Dead Authoring Tools'''/'''[[L4D2 Authoring Tools|Left 4 Dead 2 Authoring Tools]]''' or editing VMF files).
| |
| '''Updates:'''
| |
| * Added options to export the selected brushes to Maya.
| |
| |-
| |
| |4.1 (build 5307){{confirm}}
| |
| | {{p2|1.bold}}
| |
| |May 6, 2011
| |
| | Initial release of {{p2tools|1.bold}}'s Hammer.{{confirm}}
| |
| |-
| |
| |4.1 (build 5313){{confirm}}
| |
| | '''Portal 2'''
| |
| |May 12, 2011
| |
| |
| |
| '''Fixes:'''
| |
| * Fixed certain keystrokes being ignored by Hammer when browsing models
| |
| |-
| |
| |4.1 (build 5318)
| |
| | '''Portal 2'''
| |
| |May 17, 2011
| |
| |
| |
| '''Fixes:'''
| |
| * Fixed crash that could occur when malformed brushes were saved in a map and then re-opened in Hammer.
| |
| * Hammer will now properly save maps after detecting and fixing malformed brushes. Fixes “Permission Denied” error some users were experiencing.
| |
| * Removed “Lighting Preview” option as this is not currently supported.
| |
| |-
| |
| |4.1 (build 5321)
| |
| | '''Portal 2'''
| |
| |May 20, 2011
| |
| |
| |
| '''Fixes:'''
| |
| * Fixed Hammer becoming unresponsive after launching map
| |
| |-
| |
| |4.1 (build 5327 to 5688)
| |
| | '''Portal 2'''
| |
| |May 26, 2011 to May 21, 2012
| |
| | Unknown
| |
| |-
| |
| |4.1 (BETA, unknown build)
| |
| | {{csgo|1.bold}}
| |
| |May 5, 2012 (or earlier){{confirm}}
| |
| | Initial release of {{csgotools|1.bold}}'s Hammer. No longer actively developed.
| |
| |-
| |
| |4.1 (unknown launch build)
| |
| | {{csgo|bold}}
| |
| |August 21, 2012
| |
| | Launch version of {{csgotools|1.bold}}'s Hammer.
| |
| |-
| |
| |4.1 (build 8678)
| |
| | '''Alien Swarm'''
| |
| |September 24, 2020
| |
| | Latest version for '''Alien Swarm''' (as of Jan 28, 2025).
| |
| |-
| |
| |4.1 (build 9324)
| |
| | {{csgo|1.bold}}
| |
| | May 13, 2022 - Feb 3, 2023<!--digital signature--> (build date May 5, 2022)
| |
| | Latest version for {{csgo|3.1}} (as of Jan 28, 2025).
| |
| |-
| |
| |4.1 (build 9672)
| |
| | '''Portal 2'''
| |
| | April 26, 2023</br>(build date April 18, 2023)
| |
| | Latest version for '''{{portal2|3.1}}''' (as of Jan 28, 2025)
| |
| |-
| |
| |4.1 (build 9958)
| |
| | '''Left 4 Dead 2'''
| |
| | June 4, 2024</br>(build date Jan 29, 2024)
| |
| | Latest version for '''{{l4d2|3.1}}''' (as of Jan 28, 2025).
| |
| |-
| |
| |4.1 (build 9969)
| |
| | '''Left 4 Dead'''
| |
| | June 12, 2024</br>(build date Feb 9, 2024)
| |
| | Latest version for '''{{l4d|3.1}}''' (as of Jan 28, 2025).
| |
| |-
| |
| |}
| |
| {{todo|Additional updates, like model spray patterns in {{csgo|1.bold}}?. Also '''Portal 2''' Hammer have an option to enable "DotA Camera".}}
| |
| </onlyinclude> | | </onlyinclude> |
|
| |
|
| === Third-party games & branches === | | === Third-party games & branches === |
| ==== {{gmod|4.1}} ==== | | ==== {{gmod|4.1}} ==== |
| {| class="standard-table mw-collapsible mw-collapsed" | | {{HammerVersion|gmod}} |
| |- style="position:sticky; top:0; z-index:10"
| | <noinclude> |
| ! style="background:#666666; text-align:center; width:8em" | Version
| | [[Category:Lists]] |
| ! style="background:#666666; text-align:center; width:10em" | Release date
| | [[Category:Hammer]] |
| ! style="background:#666666; text-align:center" | Features
| | {{Source topicon}} |
| |-
| | {{Srcsdk topicon}} |
| |4.1 (build TBD)
| | </noinclude> |
| | [https://gmod.facepunch.com/news/march-2025-update March 26, 2025]
| |
| | Latest version for {{gmod|3.1}}
| |
| '''Updates:'''
| |
| * Added build date to Hammer's About dialog
| |
| * Added HammerID for entities in Hammer's selection status bar (Brushes already had this added a while back)
| |
| * Added model scale preview to Hammer
| |
| * Added new options to Run Map dialog in Hammer
| |
| * Updated {{code|[[garrysmod.fgd]]}}
| |
| ** Added `Ignore Solid` for {{ent|point_spotlight}} in Hammer
| |
| ** Added internal/hidden {{ent|npc_rollermine}} inputs in Hammer
| |
| ** Added inputs to {{code|[[env_skypaint]]}} in Hammer for mapping
| |
| ** Added "starlayers" to env_skypaint in Hammer, and mention the skybox texture name requirement in the entity description
| |
| ** Allow bool and boolean to be interchangeable in {{code|.fgd}} files
| |
| ** Include missing Garry's Mod specific additions in Hammer - new Rollermine spawnflag and {{Code|[[beam_spotlight]]}}'s SetColor input
| |
| * Implemented Hammer preview for {{ent|point_worldtext}}
| |
| * Implemented Hammer multi-cordon system from CS:GO
| |
| '''Improvements:'''
| |
| * Ensure Hammer's Entity Properties Input/Output columns fit the header text, so its not "P...", "O...", etc. when adding a new input for the first time
| |
| * Entity comments allow adding new lines with Enter in Hammer Object Properties.
| |
| * Expand Hammer Object Bar by 20px to fit auto [[Grouping_and_VisGrouping|vis groups]] horizontally
| |
| * Hammer & other tools mount addons/ folder by default (can be disabled with -noaddons launch parameter)
| |
| * Increase default size of Hammer Entity Help window
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| * Switch Hammer to use CmdSeqDefault.wc by default (like CS:GO, user preferences are still stored in CmdSeq.wc)
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| * Tweak Hammer splash image & .exe info
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| * Updated the Hammer icon to be higher quality and have Garry's Mod colors
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| * When copying game configs in Hammer options, ask for a new name instead of copying the existing name without a way to change it
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| '''Fixes:'''
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| * Fixed certain inputs having wrong descriptions in Hammer Entity Properties window
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| * Fixed collision model preview in Hammer being offset in 3D when dragging
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| * Fixed empty buttons appearing in Hammer Entity Properties when it is opened before any entity is selected
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| * Fixed Hammer breaking VMF files if they contain \n in keyvalue values
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| * Fixed keybinds in Hammer for 1 & 2 not updating the render distance setting correctly, resulting in it being reset to previous step when certain actions happen
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| * Fixed map instances being added to recently opened files in Hammer when opening the parent map
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| * Text parsing: Handle loading/writing \r correctly (Hammer VMF)
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| * Made Hammer use {{code|gmod.exe}} when generating GameConfig.txt
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| |-
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| |}
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