Template:HammerVersion/Version/New Engine

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4.1 (build 4038-404x)[confirm] Source 2007 November 14, 2007[confirm] Initial release of Hammer for Source 2007.

Updates:

  • Inspecting Leaves in Hammer. You can now see visleaves using the Load Portal File option in Hammer, instead of using the glview application.
Todo: Add more updates and changes in Source 2007 Hammer.
  • Resizable Object Properties window. The Object Properties window can now be resized, and by default, it is larger and wider.
  • SmartEdit updates. SmartEdit has also been updated. You can preview entity (light_environment for example) brightness & color directly without clicking "Pick color".

Fixes:

  • Cubemaps can now be built for maps running in the Orange Box engine.
  • Added Hammer models and materials that were missing in the 11/07 release.
4.1 (build 4169) Source 2007 March 24, 2008

Updates:

  • Two new lighting preview modes are available in Hammer.

Fixes:

  • Fixed crash when loading a .VMF with HL2 is set to the active game.
4.1 (build 4206) Source 2007 April 30, 2008

Enhancements:

  • Team Fortress 2’s game objects for new ‘Payload’ gameplay are now available to map makers.

Fixes:

  • Custom settings in Hammer are no longer overwritten when the SDK is restarted.
4.1 (build 4715) Source 2007 June 15, 2009

Updates:

  • The texture browser automatically ignores most textures that cannot be placed on brushes or displacements, as well as anything inside a .svn folder for those using svn as their choice of versioning software.
  • Added additional auto visgroups for sprites and cubemaps
  • Separated the VRAD calls into two sequential while using HDR (-ldr and –hdr) instead of –both
  • Model browser is now created once per session
  • Displacement brush dial now has greater range
  • Added a stop button to sound previews
4.1 (build 4715) Source 2009 June 15, 2009 Initial release of Hammer for Source 2009.

Updates:

  • Instances. Inserts an instance of another VMF (map) file into the current one you are currently editing.
  • The texture browser automatically ignores most textures that cannot be placed on brushes or displacements, as well as anything inside a .svn folder for those using svn as their choice of versioning software.
  • Added additional auto visgroups for sprites and cubemaps
  • Separated the VRAD calls into two sequential while using HDR (-ldr and –hdr) instead of –both
  • Model browser is now created once per session
  • Displacement brush dial now has greater range
  • Added a stop button to sound previews
4.1 (build 4715) Source 2007 September 21, 2009 Last version of Hammer for Source 2007.
Todo: Changes?
4.1 (build 5439) Source 2009 (Half-Life 2, Portal) September 15, 2011 Last version of Hammer for Source 2009.

Fixes:

  • Crash when opening the VGUI model browser in Hammer
  • Hammer lockups
  • Black textures in Hammer, HLMV, and Faceposer
4.1 (build 5473) Source Multiplayer October 19, 2011 Initial release of Hammer for Source MP.

Fixes:

  • Crash when opening the VGUI model browser in Hammer
  • Hammer lockups
  • Black textures in Hammer, HLMV, and Faceposer
4.1 (build 5476) Postal III October 22, 2011 (build date)
December 13, 2013 (leak)
Leaked Postal III SDK. Based on Source 2009 Hammer.

Updates:

  • Support for Postal III's "prefabs" (not to be confused with Hammer's Prefab feature).
Todo: Any other changes?
4.1 (build 5845) Source Multiplayer (Counter-Strike: Source, Team Fortress 2, etc.) October 25, 2012 Last version of Hammer for Source MP.

Fixes:

  • This update addresses visual regressions seen in Model Viewer and Hammer after the TF2 Halloween update.
4.1 (build 6083) Source 2013 Singleplayer June 27, 2013
(build date June 20, 2013)
Initial release of Source 2013 SP Hammer.

None. Only SteamPipe fixes.

4.1 (build 6081) Source 2013 Multiplayer June 27, 2013
(build date June 18, 2013)
Initial release of Source 2013 MP Hammer.

None. Only SteamPipe fixes.

4.1 (build 6412) Source 2013 Singleplayer May 15, 2014 Latest version for Source 2013 SP (public branch).

Updates:

Todo: Any other changes?
4.1 (build 6440) Source 2013 Singleplayer June 12, 2014 Latest version for Source 2013 SP (upcoming branch).

None.

4.1 (build 9008) Source 2013 Multiplayer July 2, 2021 Last version for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source and Source SDK Base 2013 - Multiplayer prior to February 18, 2025 update, which replaces Source 2013 Multiplayer with Team Fortress 2 branch in all of these games and SDK.
Last version for Half-Life 2: Deathmatch prior to running on Team Fortress 2 branch after 20th anniversary update.
4.1 (build 9092) Team Fortress 2 September 16, 2021 Unknown
4.1 (build 9109) Team Fortress 2 October 5, 2021 Unknown
4.1 (build 9464) Team Fortress 2 September 26, 2022 Unknown
4.1 (build 9520) Half-Life 2 November 17, 2023 (release) Last version prior to 20th Anniversary update. (only in Half-Life 2)
4.1 (build 9540) Team Fortress 2 December 8, 2022 Unknown
4.1 (build 10038) Team Fortress 2 April 18, 2024 Updates:
  • Added a dedicated 64-bit version. This will allow Hammer to access more than 4 GB of RAM, and slightly better performance.
4.1 (build 10042) Team Fortress 2 April 22, 2024 Latest version for Team Fortress 2.
4.1 (build 10247) Half-Life 2 November 16, 2024 Half-Life 2 20th anniversary update. Also latest version as of 2/22/2025.

Updates:

  • Show detail sprite preview on non-displacement surfaces.
  • Increased many limits for BSP data. Models 1024 -> 2048, Brushes 8192 -> 16384, TexInfo 12288 -> 16384, TexData 2048 -> 8096, DispInfo 2048 -> 8096.

Fixes:

  • Fixed bug where orphaned entities added additional data on each map load.
  • Fixed the ability to render cubemaps.
4.1 (build 10259) Half-Life 2: Deathmatch November 27, 2024 First version of Half-Life 2: Deathmatch, upgraded from Source 2013 Multiplayer to Team Fortress 2 branch.

Updates:

  • Hammer buttons UI has been updated to use Windows visual styles instead of Windows Classic.
4.1 (build 10342) (only in Half-Life 2: Deathmatch)
4.1 (build 10343)
Team Fortress 2 branch
Counter-Strike: Source
Day of Defeat: Source
Half-Life 2: Deathmatch
Half-Life Deathmatch: Source
Source SDK Base 2013 - Multiplayer
February 18, 2025 Latest version for Counter-Strike: Source, Day of Defeat: Source, Half-Life 2: Deathmatch, Half-Life Deathmatch: Source and Source SDK Base 2013 - Multiplayer, completely replaces Source 2013 Multiplayer.

Updates: