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{{translate}}{{wip}}
{{LanguageBar}}
{{LanguageBar}}
{{SoftwareBox
{{SoftwareBox
|title = '''Hammer++'''
|title = '''Hammer++'''
|image      = Hammerplusplus splash.png
|imagetooltip = The Hammer++ Editor splash screen, which appears when being launched.
|image2      = Hammerplusplus screen.png
|imagetooltip2 = Screenshot of Hammer++, with {{code|d1_trainstation_01}} map loaded.
|developer = [[User:ficool2|ficool2]]
|developer = [[User:ficool2|ficool2]]
|type = Map Editor
|type = Map Editor
Line 13: Line 8:
|source = 1
|source = 1
}}
}}
{{hammerpp|4}} is a community-made modification of {{hammer|2|nt=1}} for {{source|2}} that provides an updated, more stable, feature-rich version of the editor.
{{hammerpp|4}} é uma modificação feita pela comunidade do {{hammer|3.1|nt=1}} para o {{source|3.1}} que fornece uma versão atualizada, mais estável e rica em recursos do editor.


Hammer++ currently officially supports the following:
Atualmente, o Hammer++ é compatível com as seguintes ramificações do mecanismo Source:
* {{gmod|4.1}} (x64 only)
* {{tf2|4}} (apenas 64x)
* {{tf2|4.1}} (x64 only)
* {{css|4}} (via {{src13mp}}) <!-- same download URL-->
* {{l4d2|4.1}}
* {{hl2|4}} (via {{src13sp}}) <!-- same download URL-->
* {{css|4.1}} (via {{src13mp}}) <!-- same download URL-->
* {{dods|4}} (via {{src13mp}}) <!-- same download URL-->
* {{dods|4.1}} (via {{src13mp}}) <!-- same download URL-->
* {{src13mp|4}}
* {{hl2|4.1}} (via {{src13sp}}) <!-- same download URL-->
* {{src13sp|4}}
* {{src13mp|4.1}}
* {{gmod|4}} (apenas 64x)
* {{src13sp|4.1}}
* {{l4d2|4}}


It is also included with {{mcv|4.1}} (x64 only), in lieu of vanilla Hammer.
Ele também está incluído no {{mcv|4}}, no lugar do Hammer básico.


Hammer++ for {{csgo|4.1}} is no longer supported and no longer receives updates; Ficool recommends using {{gmod|2|addtext='s}} Hammer++ and porting the {{shader|lightmapped_4wayblend}} shader{{how}}. Alternatively, the {{mcv|2|addtext='s}} version of Hammer++ can be used, although it is behind on updates.
Hammer++ para {{csgo|4}} não é mais suportado; a Ficool recomenda o uso do {{gmod|4|addtext='s}} Hammer++ e a portabilidade do shader {{shader|lightmapped_4wayblend}}. Como alternativa, use a versão {{mcv|4|addtext='s}} do Hammer++.


==Other games/mods tested==
==Outros jogos/mods testados==
{{Main|Hammer++/Docs/Installation for Other Games}}
{{Main|Hammer++/Docs/Installation for Other Games}}


{{hammerpp compatibility}}
{{hammerpp compatibility}}


==Features==
==Recursos==
* Accurate lighting preview
* Visualização precisa da iluminação
* Upgraded graphic fidelity
* Fidelidade gráfica aprimorada
* Significantly better stability
* Estabilidade significativamente melhor
* Particle rendering
* Renderização de Particulas
* 2D + 3D skybox preview
* Visualização de skybox 2D + 3D
* New model browser, particle browser, color editor, and keybinding editor
* Novo navegador de modelos, navegador de partículas, editor de cores e editor de vinculação de teclas
* Realtime display of fog and ropes
* Exibição em tempo real de neblina e cordas
* Variety of new tools such as physics simulation, gizmo manipulation, drawing of polygon shapes, and convex brush merging
* Variedade de novas ferramentas, como simulação de física, manipulação de gizmo, desenho de formas poligonais e fusão de pincéis convexos
* New {{ent|func_instance}} tools
* Novas ferramentas {{ent|func_instance}}
* Built-in version of {{L|Hammer++/Propper++|propper}}
* Melhorias na qualidade de vida
* Quality of life improvements
* ... e muito mais!
* ... and much more!
Uma lista de recursos mais detalhada pode ser encontrada no site {{hpp|3.1}} [site https://ficool2.github.io/HammerPlusPlus-Website/features.html] e você pode '''[https://ko-fi.com/ficool2 apoiar ficool2 via Ko-fi]'''
A more detailed feature list can be found on the {{hpp|3.1}} [https://ficool2.github.io/HammerPlusPlus-Website/features.html website] and you can '''[https://ko-fi.com/ficool2 support ficool2 via Ko-fi]'''


==Caveats==
==Advertências==
{{bug|
{{bug|hidetested=1|{{clr}}
* Always uses Windows's high-DPI scaling setting, even when scaling override mode is set to "Application" in {{w|File Explorer|File Explorer's}} compatibility settings for {{file|hammerplusplus|exe}}. This can result in less real estate than {{hammer4|4.1}}, depending on Windows settings.
* Sempre usa a configuração de escala de alto DPI do Windows, mesmo quando o modo de substituição de escala está definido como “Aplicativo” nas configurações de compatibilidade do {{w|File Explorer|File Explorer}} para {{file|hammerplusplus|exe}}. Isso pode resultar em menos espaço do que o {{hammer4|4.1}}, dependendo das configurações do Windows.
* Brush entities that have a non-FGD classname upon VMF load are ignored by the lighting previewer until changed to an classname in the FGD or a world brush. This does not apply to entities that are changed to a non-FGD classname from one in the FGD.
* Instances are always fullbright in the lighting preview, and do not cast shadows.
}}
}}
{{warning|
{{warning|{{clr}}
* Does not support some features from {{hammer4|4.1}}, such as "[[Convert WAD to VMT...]]", or loading GoldSrc [[MAP]] or [[RMF]] files directly.
* Não oferece suporte a alguns recursos do {{hammer4|4.1}}, como “[[Converter WAD em VMT...]], ou carregar arquivos GoldSrc [[MAP]] ou [[RMF]] diretamente.
* Ignores {{cmd|%notooltexture}}, with no option to disable this change.
* Ignora {{cmd|%notooltexture}}, sem opção para desativar essa alteração.
* [[Manifest]]s are not supported, only Instances.}}
* Não há suporte para [[Manifest]], apenas para Instâncias.
* Lighting Preview ignora {{code|_minlight}}.
* Desde da build 8866, o botão “Show alpha” no navegador de texturas mostra o canal alpha como translucidez, independentemente do fato de o material realmente usar a [[$basetexture]]. Isso resulta em visualizações imprecisas para materiais que usam parâmetros como [[$selfillum]] ou [[$basealphaenvmapmask]].
::(As builds 8865 e anteriores só mostravam o canal alpha se [[$alphatest]] ou [[$translucent]] estivessem presentes, evitando esse problema).}}


Additional bugs can be found in the [https://github.com/ficool2/HammerPlusPlus-Issue-Tracker official issue tracker], which is no longer maintained.
Outros bugs podem ser encontrados no [https://github.com/ficool2/HammerPlusPlus-Issue-Tracker official issue tracker], que não é mais mantido.


==See also==
==Veja também==
*[[Hammer++ for Linux]]
*[[Hammer++ for Linux|Hammer++ para Linux]]
*[[Half-Life Model Viewer++]]
*[[Half-Life Model Viewer++|Half-Life Model Viewer++]]
*[[Propper++]]


==External links==
==Links externos==
* [https://ficool2.github.io/HammerPlusPlus-Website/index.html Official Hammer++ Website]
* [https://ficool2.github.io/HammerPlusPlus-Website/index.html Website oficial do Hammer++]


{{leveleditors}}
{{leveleditors}}

Latest revision as of 07:22, 20 May 2025

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Hammer++
Developer(s)
Type
Map Editor
Target engine(s)
Source
Website
Download

Hammer++ Hammer++ é uma modificação feita pela comunidade do Valve Hammer Editor para o Source que fornece uma versão atualizada, mais estável e rica em recursos do editor.

Atualmente, o Hammer++ é compatível com as seguintes ramificações do mecanismo Source:

Ele também está incluído no Military Conflict: Vietnam Military Conflict: Vietnam, no lugar do Hammer básico.

Hammer++ para Counter-Strike: Global Offensive Counter-Strike: Global Offensive não é mais suportado; a Ficool recomenda o uso do Garry's Mod Garry's Mod's Hammer++ e a portabilidade do shader Shader-ball.png lightmapped_4wayblend. Como alternativa, use a versão Military Conflict: Vietnam Military Conflict: Vietnam's do Hammer++.

Outros jogos/mods testados

Icon-Important.pngImportante:In order to use CS:GO Hammer++, you must have the csgo_legacy beta branch installed for Counter-Strike 2 Counter-Strike 2. The CS:GO Hammer++ no longer receives updates, so it's highly recommended that you use the Garry's Mod version alongside it instead, if you have GMod.
Game Engine branch (game) Hammer++ Version Notes ViewDiscussEdit templatePurge
Alien Swarm Alien Swarm Alien Swarm engine branch Garry's Mod Errors about reading particles, use mount.cfg to mount Alien Swarm data.
Note.pngNotar:Functions differently than Hammer, instead of using a func_brush with name structure_seal, use a normal brush to close your maps.
If compiled it forces the map to be fullbright even if there are lights.
Icon-Important.pngImportante:Use func_details for your entire map as it will generate unwanted portals
Half-Life: Source Half-Life: Source Source 2013 Singleplayer Source 2013 Singleplayer Configure Hammer for Half-Life: Source, then install to game's 🖿bin folder normally.
Half-Life Deathmatch: Source Half-Life Deathmatch: Source Team Fortress 2 branch Team Fortress 2 Configure Hammer for Half-Life: Source, then install to game's 🖿bin/x64 folder normally.
Half-Life 2: Deathmatch Half-Life 2: Deathmatch Team Fortress 2 branch Team Fortress 2 Install to game's 🖿bin/x64 folder normally.
Left 4 Dead Left 4 Dead Left 4 Dead engine branch L4D2 L4D2 Hammer++ appears fine on Left 4 Dead, except when compiling the map. Once compiled and joining the map, an error will appear and display: STEAM validation rejected and unable to interact with the menu after pressing ok.
PlacementTip.pngGambiarra:Before compiling the map, check the box Don't run the game after compiling and then compile the map, after it has been compiled, enter Left 4 Dead and via console, type: map <map name>.
Tip.pngDica:You can enable dev by going to manage < properties and on Launch options, type: -dev 1.
Note.pngCorreção:Remove the steam_appid.txt from the 🖿hammerplusplus folder.
Left 4 Dead 2 Left 4 Dead 2 L4D2 Identical to Left 4 Dead Left 4 Dead, without the Steam rejection, only displaying error on console and unable to interact with the menu when exiting the map.
Note.pngCorreção:Remove the steam_appid.txt from the 🖿hammerplusplus folder.
Momentum Mod Momentum Mod Strata Source Garry's Mod Need retest using GMOD version.
[confirmar]
Source Filmmaker Source Filmmaker Alien Swarm engine branch Garry's Mod & Portal 2 Need retest using GMOD version. Portal 2's compile tools also work. Hammer++ shouldn't be installed in SFM's 🖿bin folder, but works when pointed to from another game.
Team Fortress 2 Classic Team Fortress 2 Classic Source 2013 Multiplayer Source 2013 Multiplayer Setting up Hammer
Black Mesa Black Mesa Xengine Garry's Mod Follow this guide to make it working. Check out issues in relevant subpage. A separate version for Black Mesa is not planned.
Black Mesa (mod) Black Mesa (mod) (2012 mod version) Source 2007 Source 2013 Singleplayer Install to Source 2013 Singleplayer Source SDK Base 2013 - Singleplayer's 🖿bin folder and add a game configuration pointing to the mod; the Source 2013 Singleplayer Source 2013 SP compilers generate BSPs that are compatible with Source 2007 Source 2007.
Mapbase Mapbase Source 2013 Singleplayer Source 2013 Singleplayer Install to game's 🖿bin folder normally.

Check out the issues below in the relevant subpage.

Pirates Vikings & Knights II Pirates Vikings & Knights II Source 2013 Multiplayer Source 2013 Multiplayer & Team Fortress 2 Hammer++ shouldn't be installed in PVKII's 🖿bin folder, but works when pointed to from another game.
Icon-Important.pngImportante:Requires the Use special I/O delimiter (ESC) setting to be off.
Postal III Postal III Source 2009 Source 2013 Singleplayer Requires modification to Postal 3's FGD file(s); Recommended to use Postal 3's compilers instead; Some Hammer features from Postal 3's are missing like 'prefabs' (not to be confused with Prefab on Hammer);

Requires Source SDK Base 2013 MP/SP to be installed; Requires folder linking inside SDK Base's 🖿sourcetest folder to load assets; Hammer++ will crash if placed inside Postal 3's 🖿bin folder.

Portal Portal Source 2013 Singleplayer Source 2013 Singleplayer Install to game's 🖿bin folder normally.
Portal 2: Community Edition Portal 2: Community Edition Strata Source Garry's Mod? Check out the issues on the relevant subpage. Support by developers is not planned, and usage is strongly discouraged; some Hammer++ features will be added to Strata Hammer Strata Hammer.
Source SDK Base 2013 - Multiplayer SDK Base 2013 - MP (2025) Team Fortress 2 branch Team Fortress 2 Install to game's 🖿bin/x64 folder normally.
Source SDK Base 2006 Source SDK Base
Source 2006 Source 2006 games & mods
(including Counter-Strike: Source v34, Half-Life 2 Old Engine, etc...)
Source 2006 Source 2013 Singleplayer See Installation for Source 2006 games. Don't forget that Source 2006 games will have less textures (including tools textures such as 2D Skybox), differences in LDR + HDR lighting compared to Source 2007 and later (including Hammer++ lighting preview). So remember to run both Source 2006's Hammer and Hammer++ and check see if the same texture exists in Texture Browser on Source 2006's Hammer before adding it to the map.
Hunt Down the Freeman Hunt Down the Freeman (launch version) Source 2013 Singleplayer Source 2013 Singleplayer Install to game's 🖿bin folder normally.[confirmar]
Hunt Down the Freeman Hunt Down the Freeman (latest) Source 2013 Multiplayer Source 2013 Multiplayer Install to game's 🖿bin folder normally.[confirmar]

This build uses Source 2013 Multiplayer Source 2013 Multiplayer to reduce map size.

Jabroni Brawl: Episode 3 Jabroni Brawl: Episode 3 Counter-Strike: Global Offensive Counter-Strike: Global Offensive Install to game's 🖿bin/win32 folder normally.[confirmar]
FGD must be modified to replace soundscape and sky KVs with string.
As CSGO version of Hammer++ is frozen on an older version, it may be desirable to use Garry's Mod H++ alongside the native CSGO version, to take advantage of newer features like Propper++.

Recursos

  • Visualização precisa da iluminação
  • Fidelidade gráfica aprimorada
  • Estabilidade significativamente melhor
  • Renderização de Particulas
  • Visualização de skybox 2D + 3D
  • Novo navegador de modelos, navegador de partículas, editor de cores e editor de vinculação de teclas
  • Exibição em tempo real de neblina e cordas
  • Variedade de novas ferramentas, como simulação de física, manipulação de gizmo, desenho de formas poligonais e fusão de pincéis convexos
  • Novas ferramentas func_instance
  • Melhorias na qualidade de vida
  • ... e muito mais!

Uma lista de recursos mais detalhada pode ser encontrada no site Hammer++ [site https://ficool2.github.io/HammerPlusPlus-Website/features.html] e você pode apoiar ficool2 via Ko-fi

Advertências

Icon-Bug.pngErro:
  • Sempre usa a configuração de escala de alto DPI do Windows, mesmo quando o modo de substituição de escala está definido como “Aplicativo” nas configurações de compatibilidade do Wikipedia icon File Explorer para 🖿hammerplusplus.exe. Isso pode resultar em menos espaço do que o Hammer Hammer 4.x, dependendo das configurações do Windows.
Warning.pngAtenção:
  • Não oferece suporte a alguns recursos do Hammer Hammer 4.x, como “Converter WAD em VMT...”, ou carregar arquivos GoldSrc MAP ou RMF diretamente.
  • Ignora %notooltexture, sem opção para desativar essa alteração.
  • Não há suporte para Manifest, apenas para Instâncias.
  • Lighting Preview ignora _minlight.
  • Desde da build 8866, o botão “Show alpha” no navegador de texturas mostra o canal alpha como translucidez, independentemente do fato de o material realmente usar a $basetexture. Isso resulta em visualizações imprecisas para materiais que usam parâmetros como $selfillum ou $basealphaenvmapmask.
(As builds 8865 e anteriores só mostravam o canal alpha se $alphatest ou $translucent estivessem presentes, evitando esse problema).

Outros bugs podem ser encontrados no official issue tracker, que não é mais mantido.

Veja também

Links externos