SPRView: Difference between revisions
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{{sprview|4}} is a legacy software application created by '''David Flor''' a.k.a. '''Nighthawk''', released in 1999. This program is used to view and manipulate sprites in {{valve|4|addtext='s}} [[PAK]] file for {{hl|4}}. The program requires [[DirectX]] 3.0 to run and can be used on any directory. | |||
== Features == | == Features == | ||
{{sprview|3.1.nolink}} has several features that allow users to view and manipulate sprites according to their preferences. It includes an '''''Open''', '''Save BMP''', '''Save Sequence''', '''Sprite Information''''' options. The program uses frames per second for animation speed, and users can zoom in/out with the {{key|+}} and {{key|-}}. Users can set the delay (in milliseconds) between each frame using the shortcut {{key|Ctrl + P}}. Additionally, users can stop playback and cycle through the animation frame by frame with the {{key|Space}} or play the sprite once and stop with {{key|Ctrl + Space}}. | |||
== Drawbacks == | == Drawbacks == | ||
* | * Users cannot open files from within the program, and the program does not support '''SPR_GROUP''' frame types. Additionally, the program only works in 8-bit and 16-bit color space, which might not be suitable for some users needs. | ||
* The | * The '''Save Sequence''' option creates files that may not match the original, making the result not always compatible with certain sprites. | ||
* The program is no longer supported. | * The program is no longer supported. Consider using {{hltt|4}} instead. | ||
{{bug|hidetested=1|If you open the sprite through the program, the OS theme will be changed to a simplified style.}} | |||
== Release Information == | |||
* v1.05 '''Beta''' | |||
* v1.04 | |||
* v1.03 | |||
* v1.02 | |||
* v1.01 | |||
* v1.0 '''Early Beta''' | |||
== External links == | |||
* [https://gamebanana.com/tools/4776 GameBanana] | |||
* [https://twhl.info/index.php/wiki/page/upload%3AVERC_Archive%3A_SprView_1.05 TWHL] | |||
== Screenshots == | == Screenshots == | ||
<gallery mode=nolines widths= | <gallery mode=nolines widths="300px"> | ||
File:SPRView-screen.jpg|'''SPRView in Action''' (click to enlarge) | |||
File:Sprview-windows.png|'''SPRView Windows''' (click to enlarge) | |||
</gallery> | |||
</gallery> | |||
{{ | {{gldsrc sdktools}} | ||
[[Category:Third Party Tools]] | [[Category:Third Party Tools]] | ||
[[Category:Third Party GoldSrc Tools]] | [[Category:Third Party GoldSrc Tools]] | ||
[[Category:Non-Steam Applications]] | [[Category:Non-Steam Applications]] | ||
[[Category:GoldSrc Level Design]] | [[Category:GoldSrc Level Design]] |
Latest revision as of 07:20, 20 May 2025


SPRView is a legacy software application created by David Flor a.k.a. Nighthawk, released in 1999. This program is used to view and manipulate sprites in
Valve's PAK file for
Half-Life. The program requires DirectX 3.0 to run and can be used on any directory.
Features
SPRView has several features that allow users to view and manipulate sprites according to their preferences. It includes an Open, Save BMP, Save Sequence, Sprite Information options. The program uses frames per second for animation speed, and users can zoom in/out with the + and -. Users can set the delay (in milliseconds) between each frame using the shortcut Ctrl + P. Additionally, users can stop playback and cycle through the animation frame by frame with the Space or play the sprite once and stop with Ctrl + Space.
Drawbacks
- Users cannot open files from within the program, and the program does not support SPR_GROUP frame types. Additionally, the program only works in 8-bit and 16-bit color space, which might not be suitable for some users needs.
- The Save Sequence option creates files that may not match the original, making the result not always compatible with certain sprites.
- The program is no longer supported. Consider using
Half-Life Texture Tools instead.

Release Information
- v1.05 Beta
- v1.04
- v1.03
- v1.02
- v1.01
- v1.0 Early Beta
External links
Screenshots
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