This article's documentation is for the "GoldSrc" engine. Click here for more information.
Quake1-16px.png
Quake2-16px.png

PAK

From Valve Developer Community
Jump to: navigation, search

Stub

This article or section is a stub. You can help by adding to it.

English (en)
Edit
Icon-broom.png
This article or section needs to be cleaned up to conform to a higher standard of quality.
For help, see the VDC Editing Help and Wikipedia cleanup process. Also, remember to check for any notes left by the tagger at this article's talk page.

PAK file formats are package formats previously used by GoldSrc GoldSrc engine games to store content. It was first introduced in Quake Quake engine which GoldSrc subsequently adopted it.

This was changed during the WON/Retail to Steam transition throughout 2003-2004, which the game files were stored inside GCF files located in 🖿...\Steam\steamapps\username\ folder, then later in 2013, with SteamPipe, the game file is now stored directly to the filesystem (example: 🖿...\SteamApps\common\Half-Life\valve), as opposed to Source and Source 2 engines (which continued to packing game files inside multiple VPK files after SteamPipe transition) as most modern systems are fast enough to load GoldSrc game files quickly.

As of today, the Steam version of Half-Life, along with other GoldSrc games are still able to load the 🖿.pak file despite it's was no longer being used.

Icon-Important.pngImportant:PAK is often used as a generic file extension in the industry. PAK files used by other software, such as Chromium, Unreal Engine 4+, or CryEngine are completely unrelated to the file format used by GoldSrc GoldSrc and id Tech 2 id Tech 2.