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'''VScript''', introduced | '''VScript''', introduced since {{l4d2|4}} and later backported to {{tf2|4}} (and [[TF2 branch|other games on its branch]]), is a virtual machine for scripting that acts as an abstract binding layer between the {{source|4}} and {{source2|4}} engine and external scripts. According to the {{astools|4.1}}, the following scripting languages are supported or could be in the near future: | ||
* [[Squirrel]] | * [[Squirrel]] | ||
Line 8: | Line 8: | ||
* [[Wikipedia:Python (programming language)|Python]] | * [[Wikipedia:Python (programming language)|Python]] | ||
== Implementations == | |||
{| | |||
|- style="vertical-align:top" | |||
| style="padding-right:2em" | | |||
===[[Squirrel]] {{sq}}=== | |||
== | {{srcsdk13mp|4|nt=short|addtext={{nbsp}}(2025)}} ({{tf2}} {{css}} {{dods}} {{hl2dm}} {{hldms}}) / {{tf2branch|3}} | ||
{| | :All of these games runs on same branch as {{tf2}}. Any non-game specific functionality is inherited, but no additional game-specific functionality is added. | ||
|- | :[[Source 2013 MP/Scripting/VScript Examples|Script Examples]] | ||
| | :[[Source 2013 MP/Scripting/Game Events|Game Events]] | ||
:{{tf2|4}} | |||
::[[Team Fortress 2/Scripting/Script Functions|List of Script Functions]] | |||
::[[Team Fortress 2/Scripting/VScript Examples|Script Examples]] | |||
::[[Team Fortress 2/Scripting/Game Events|Game Events]] | |||
:{{css|4}} | |||
::[[Counter-Strike: Source/Scripting/VScript Examples|Script Examples]] | |||
::[[Counter-Strike: Source/Scripting/Game Events|Game Events]] | |||
:{{dods|4}} | |||
::[[Day of Defeat: Source/Scripting/Game Events|Game Events]] | |||
:{{hl2dm|4}} | |||
::[[Half-Life 2: Deathmatch/Scripting/Game Events|Game Events]] | |||
:{{hldms|4}} | |||
::[[Half-Life Deathmatch: Source/Scripting/Game Events|Game Events]] | |||
{{l4d2|4}} | {{l4d2|4}} | ||
:[[L4D2 Vscripts|Scripting]] | :[[L4D2 Vscripts|Scripting]] | ||
:[[L4D2_Director_Scripts|Director Scripts]] | :[[L4D2_Director_Scripts|Director Scripts]] | ||
:[[L4D2 Vscript Examples|Script Examples]] | :[[L4D2 Vscript Examples|Script Examples]] | ||
:[[ | :[[Left 4 Dead 2/Script Functions|List of Script Functions]] | ||
{{as|4}} | {{as|4}} | ||
:[[Alien Swarm/Scripting/Script Functions|List of Script Functions]] | |||
{{portal2|4}} | {{portal2|4}} | ||
:[[List of Portal 2 Script Functions|List of Script Functions]] | :[[List of Portal 2 Script Functions|List of Script Functions]] | ||
{{Strata|4}} | |||
:{{p2ce|4}} | |||
::VScript documentation is covered on its wiki: [https://wiki.stratasource.org/vscript/reference/Globals VScript API Reference] | |||
{{sfm|4}} | {{sfm|4}} | ||
Line 42: | Line 68: | ||
:[[List of ND Script Functions|List of Script Functions]] | :[[List of ND Script Functions|List of Script Functions]] | ||
{{ | {{titanfall|4}} | ||
:[[Titanfall/Scripting/Server Script Functions|List of Server Script Functions]] | |||
:[[Titanfall/Scripting/Client Script Functions|List of Client Script Functions]] | |||
:[[Titanfall/Scripting/UI Script Functions|List of UI Script Functions]] | |||
{{Titanfall2|4}} | |||
:[[Titanfall 2/Scripting/Server Script Functions|List of Server Script Functions]] | |||
{{apex|4}} | |||
{{asrd|4}} | {{asrd|4}} | ||
Line 48: | Line 82: | ||
{{mapbase|4}} (Custom implementation) | {{mapbase|4}} (Custom implementation) | ||
:[ | :[[Mapbase/Scripting|Scripting]] | ||
:[ | :[[Mapbase/Scripting/Script_Functions|Script Functions]] | ||
{{jbep3|4}} | |||
:[[List of Jabroni Brawl: Episode 3 Script Functions|List of Script Functions]] | |||
{{ddd|4}} | |||
:[[Dino D-Day/Scripting/Script Functions|List of Script Functions]] | |||
{{Rl|4}} | |||
:[[Revelations 2012/Scripting/Script Functions|List of Script Functions]] | |||
|style=padding-right:2em| | |style=padding-right:2em| | ||
===Lua {{lua}}=== | ===Lua {{lua}}=== | ||
<!-- GMOD uses GLua which is not the same as VScript, don't add it here. --> | |||
{{dota2|4}} | {{dota2|4}} | ||
:[[Dota_2_Workshop_Tools/Scripting|Scripting]] | :[[Dota_2_Workshop_Tools/Scripting|Scripting]] | ||
:[[Dota_2_Workshop_Tools/Scripting/API|Scripting API]] | :[[Dota_2_Workshop_Tools/Scripting/API|Scripting API]] | ||
{{svrh|4}} | {{svrh|4}} | ||
Line 68: | Line 106: | ||
{{hla|4}} | {{hla|4}} | ||
:[[Half-Life:_Alyx_Workshop_Tools/Lua_Scripting|Scripting]] | :[[Half-Life:_Alyx_Workshop_Tools/Lua_Scripting|Scripting]] | ||
:[[Half- | :[[Half-Life:_Alyx_Workshop_Tools/Scripting_API|Scripting API]] | ||
;General {{source2|4}} | ;General {{source2|4}} | ||
:[[Source 2 Animation System VScript API]] | :[[Source 2 Animation System VScript API]] | ||
{{jbep3|4}} | |||
:[[List of Jabroni Brawl: Episode 3 Script Functions|List of Script Functions]] | |||
| | | | ||
===Python=== | ===Python {{python}}=== | ||
;{{Tf2|4}} | |||
;{{sfm|4}} | ;{{sfm|4}} | ||
:[[SFM/Scripting_with_Python|Scripting/Rigging]] | :[[SFM/Scripting_with_Python|Scripting/Rigging]] | ||
|} | |} | ||
==See | ==See also== | ||
* [[VScript Fundamentals]] | |||
*[[List of Script Libraries]] | |||
*[[Entity Scripts]] | *[[Entity Scripts]] | ||
*{{ent|logic_script}} | *{{ent|logic_script}} (entity) | ||
*{{ent|script}}, {{ent|script_execute}} (console command) | |||
[[Category:VScript]] | |||
[[Category:Technical]] | [[Category:Technical]] | ||
[[Category:Scripting]] | [[Category:Scripting]] |
Latest revision as of 01:35, 8 August 2025
VScript, introduced since Left 4 Dead 2 and later backported to
Team Fortress 2 (and other games on its branch), is a virtual machine for scripting that acts as an abstract binding layer between the
Source and
Source 2 engine and external scripts. According to the
Alien Swarm - SDK, the following scripting languages are supported or could be in the near future:
Implementations
Squirrel
|
Lua
|
Python
|
See also
- VScript Fundamentals
- List of Script Libraries
- Entity Scripts
- logic_script (entity)
- script, script_execute (console command)