File:Src13-16px.png: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
Thunder4ik (talk | contribs) m (→top: clean up, replaced: Category:Icon images → Category:Software icons) |
||
(2 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
[[Category:Software icons]] |
Latest revision as of 07:38, 4 January 2024
File history
Click on a date/time to view the file as it appeared at that time.
Date/Time | Thumbnail | Dimensions | User | Comment | |
---|---|---|---|---|---|
current | 13:45, 31 May 2023 | ![]() | 128 × 64 (2 KB) | SirYodaJedi (talk | contribs) | No longer needs to be tiny, thanks to software icon template updates; now can be higher resolution to scale better to High-DPI displays (full res won't be sent to client unless requested). |
13:52, 17 April 2022 | ![]() | 32 × 16 (346 bytes) | Max34 (talk | contribs) |
You cannot overwrite this file.
File usage
More than 100 pages use this file. The following list shows the first 100 pages that use this file only. A full list is available.
- $alphatest
- $basetexture
- $bumpmap
- $collisionmodel
- $color
- $detail
- $distancealpha
- $envmap
- $envmapmask
- $jigglebone
- $phong
- $proceduralbones
- $ssbump
- Ai relationship
- Bonus Maps
- CFG
- CSS SCI FI
- Cinematic Mod (FakeFactory)
- Command line options
- Compiler choices
- Compiling under Linux
- Console Command List
- Console Command List/S
- Costly collision model
- Create a Mod
- Creating Animated Clouds
- Cubemaps
- Decals
- DirectX Versions
- Displacement
- Env fog controller
- Env global
- Env headcrabcanister
- Env projectedtexture
- Env soundscape
- Es/Gameinfo.txt
- Fixing AI in multiplayer
- GCF archive
- Gameinfo.txt
- Glowing textures (Source)
- Half-Life 2 Sky List
- Hammer Manual Configuration
- Hammer Vertex Tool
- How To Take Artistic Screenshots
- HudLayout.res
- Intermediate Lighting
- Item battery
- Item dynamic resupply
- Item suit
- Light
- Light spot
- Lighting
- List of HL2 Soundscapes
- List of material proxies
- List of skies
- Material modify control
- Material optimization
- Modification
- Monster generic
- Npc antlion
- Npc apcdriver
- Npc combinedropship
- Npc launcher
- Npc security camera
- Npc template maker
- Obsidian Conflict
- Orange Box (engine branch)
- Parallax mapping
- Particle Editor
- Prop door rotating
- Prop dynamic
- Prop physics
- Prop ragdoll
- Prop static
- QC
- Refract
- Riot Act
- Ru/Create a Mod
- SDK Installation
- SDK versions
- Skeleton
- Smoothing groups
- Source
- Source Engine Features
- Source Engine Shader Fallbacks
- Source SDK Base
- Source SDK Files and Directory Structure
- Tool textures (Source)
- VBSP
- VMPI
- VRAD
- VTEX (Valve Texture Tool)
- VTF (Valve Texture Format)
- Vpk.exe
- Vtex CLI use
- Water (shader)
- Zh/Gameinfo.txt
- User:Brandished/Sandbox 2
- Template:I Studiomodel
- Template:KV BreakableProp
View more links to this file.