Console Command List/S
Command | Default | Cheat? | Help Text |
---|---|---|---|
save | Saves current game. | ||
say | Display player message. (Screenshot example) | ||
say_team | Display player message to team | ||
scene_allowoverrides | 1 | When playing back a choreographed scene, allow per-model expression overrides. | |
scene_flatturn | 1 | None | |
scene_flush | Flush all .vcds from the cache and reload from disk. | ||
scene_forcecombined | 0 | When playing back, force use of combined .wav files even in english. | |
scene_maxcaptionradius | 1200 | Only show closed captions if recipient is within this many units of speaking actor (0==disabled). | |
scene_print | 0 | When playing back a scene, print timing and event info to console. | |
scene_showfaceto | 0 | When playing back, show the directions of faceto events. | |
scene_showlook | 0 | When playing back, show the directions of look events. | |
scene_showmoveto | 0 | When moving, show the end location. | |
+score | Show scores ep2 engine | ||
-score | Show scores ep2 engine | ||
+scores | Show scores classic | ||
-scores | Show scores classic | ||
scr_centertime | 2 | None | |
screenshot | Take a screenshot. | ||
sensitivity | 3 | Mouse sensitivity. | |
server_game_time | Gives the game time in seconds (server's curtime) | ||
servercfgfile | 0 | None | |
setang | Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats). | ||
setmaster | None | ||
setmodel | Changes's player's model | ||
setpause | Set the pause state of the server. | ||
setpos | Move player to specified origin (must have sv_cheats). | ||
shake | Shake the screen. | ||
shake_show | 0 | Displays a list of the active screen shakes. | |
shake_stop | Stops all active screen shakes. | ||
+showbudget | None | ||
-showbudget | None | ||
+showbudget_texture | None | ||
-showbudget_texture | None | ||
showbudget_texture | 0 | Enable the texture budget panel. | |
+showbudget_texture_global | None | ||
-showbudget_texture_global | None | ||
showhitlocation | 0 | None | |
showinfo | Shows a info panel: <type> <title> <message> [<command>] Bug:Does not function in Source 2013 (Including and ) [1]. [todo tested in?] Todo: Make page.
| ||
showpanel | Shows a viewport panel <name> | ||
showparticlecounts | 0 | Display number of particles drawn per frame | |
+showscores | Show scores, any GS/Source | ||
-showscores | Show scores, any GS/Source | ||
showsniperdist | 0 | None | |
showsniperlines | 0 | None | |
showtriggers | 0 | Yes | Shows trigger brushes |
showtriggers_toggle | Toggle show triggers | ||
+showvprof | None | ||
-showvprof | None | ||
singlestep | 0 | Yes | Run engine in single step mode ( set next to 1 to advance a frame ) |
sk_airboat_drain_rate | 10 | None | |
sk_airboat_max_ammo | 100 | None | |
sk_airboat_recharge_rate | 15 | None | |
sk_allow_autoaim | 1 | None | |
sk_ally_regen_time | 0 | Time taken for an ally to regenerate a point of health. | |
sk_ammo_qty_scale1 | 1 | None | |
sk_ammo_qty_scale2 | 1 | None | |
sk_ammo_qty_scale3 | 0 | None | |
sk_antlion_health | 30 | None | |
sk_antlion_jump_damage | 5 | None | |
sk_antlion_swipe_damage | 5 | None | |
sk_antlionguard_dmg_charge | 20 | None | |
sk_antlionguard_dmg_shove | 10 | None | |
sk_antlionguard_health | 500 | None | |
sk_apc_health | 750 | None | |
sk_apc_missile_damage | 15 | None | |
sk_auto_reload_time | 3 | None | |
sk_autoaim_scale1 | 1 | None | |
sk_autoaim_scale2 | 0 | None | |
sk_barnacle_health | 35 | Barnacle spawn health. | |
sk_barney_health | 35 | None | |
sk_battery | 15 | None | |
sk_bullseye_health | 35 | None | |
sk_citizen_giveammo_player_delay | 10 | None | |
sk_citizen_heal_ally | 30 | None | |
sk_citizen_heal_ally_delay | 20 | None | |
sk_citizen_heal_ally_min_pct | 0 | None | |
sk_citizen_heal_player | 25 | None | |
sk_citizen_heal_player_delay | 25 | None | |
sk_citizen_heal_player_min_forced | 10 | None | |
sk_citizen_heal_player_min_pct | 0 | None | |
sk_citizen_health | 40 | None | |
sk_citizen_player_stare_dist | 72 | None | |
sk_citizen_player_stare_time | 1 | None | |
sk_citizen_stare_heal_time | 5 | None | |
sk_combine_ball_search_radius | 512 | None | |
sk_combine_guard_health | 70 | None | |
sk_combine_guard_kick | 15 | None | |
sk_combine_s_health | 50 | None | |
sk_combine_s_kick | 10 | None | |
sk_combineball_guidefactor | 1 | None | |
sk_combineball_seek_angle | 15 | None | |
sk_combineball_seek_kill | 0 | None | |
sk_crow_health | 1 | None | |
sk_crow_melee_dmg | 0 | None | |
sk_crowbar_lead_time | 0 | None | |
sk_dmg_homer_grenade | 20 | None | |
sk_dmg_inflict_scale1 | 1 | None | |
sk_dmg_inflict_scale2 | 1 | None | |
sk_dmg_inflict_scale3 | 0 | None | |
sk_dmg_pathfollower_grenade | 0 | None | |
sk_dmg_sniper_penetrate_npc | 0 | None | |
sk_dmg_sniper_penetrate_plr | 0 | None | |
sk_dmg_take_scale1 | 0 | None | |
sk_dmg_take_scale2 | 1 | None | |
sk_dmg_take_scale3 | 1 | None | |
sk_dropship_container_health | 750 | None | |
sk_dynamic_resupply_modifier | 1 | None | |
sk_env_headcrabcanister_shake_amplitude | 50 | None | |
sk_env_headcrabcanister_shake_radius | 1024 | None | |
sk_env_headcrabcanister_shake_radius_vehicle | 2500 | None | |
sk_fraggrenade_radius | 250 | None | |
sk_gunship_burst_dist | 768 | None | |
sk_gunship_burst_min | 800 | None | |
sk_gunship_burst_size | 15 | None | |
sk_gunship_health_increments | 5 | None | |
sk_headcrab_fast_health | 10 | None | |
sk_headcrab_health | 10 | None | |
sk_headcrab_melee_dmg | 5 | None | |
sk_headcrab_poison_health | 35 | None | |
sk_healthcharger | 50 | None | |
sk_healthkit | 25 | None | |
sk_healthvial | 10 | None | |
sk_helicopter_burstcount | 12 | How many shot bursts to fire after charging up. The bigger the number, the longer the firing is | |
sk_helicopter_drone_speed | 450 | How fast does the zapper drone move? | |
sk_helicopter_firingcone | 20 | The angle in degrees of the cone in which the shots will be fired | |
sk_helicopter_grenadedamage | 30 | The amount of damage the helicopter grenade deals. | |
sk_helicopter_grenadeforce | 55000 | The physics force that the helicopter grenade exerts. | |
sk_helicopter_grenaderadius | 275 | The damage radius of the helicopter grenade. | |
sk_helicopter_health | 5600 | None | |
sk_helicopter_roundsperburst | 5 | How many shots to fire in a single burst | |
sk_homer_grenade_radius | 100 | None | |
sk_ichthyosaur_health | 200 | None | |
sk_ichthyosaur_melee_dmg | 8 | None | |
sk_jeep_gauss_damage | 15 | None | |
sk_manhack_health | 25 | None | |
sk_manhack_melee_dmg | 20 | None | |
sk_manhack_v2 | 1 | None | |
sk_max_357 | 12 | Size of clip | |
sk_max_alyxgun | 150 | Size of clip | |
sk_max_ar2 | 60 | Size of clip | |
sk_max_ar2_altfire | 3 | Size of clip | |
sk_max_buckshot | 30 | Size of clip | |
sk_max_crossbow | 10 | Max number of arrows | |
sk_max_gauss_round | 30 | None | |
sk_max_grenade | 5 | None | |
sk_max_pistol | 150 | Size of clip | |
sk_max_rpg_round | 3 | None | |
sk_max_smg1 | 225 | Size of clip | |
sk_max_smg1_grenade | 3 | None | |
sk_max_sniper_round | 30 | None | |
sk_metropolice_health | 40 | None | |
sk_metropolice_simple_health | 26 | None | |
sk_metropolice_stitch_along_hitcount | 2 | None | |
sk_metropolice_stitch_at_hitcount | 1 | None | |
sk_metropolice_stitch_behind_hitcount | 3 | None | |
sk_metropolice_stitch_distance | 1000 | None | |
sk_metropolice_stitch_reaction | 1 | None | |
sk_metropolice_stitch_tight_hitcount | 2 | None | |
sk_npc_arm | 1 | None | |
sk_npc_chest | 1 | None | |
sk_npc_dmg_357 | 30 | None | |
sk_npc_dmg_airboat | 3 | None | |
sk_npc_dmg_alyxgun | 3 | Damage done to NPCs from weapon_alyxgun | |
sk_npc_dmg_ar2 | 3 | None | |
sk_npc_dmg_buckshot | 3 | None | |
sk_npc_dmg_combineball | 15 | None | |
sk_npc_dmg_crossbow | 10 | None | |
sk_npc_dmg_crowbar | 5 | None | |
sk_npc_dmg_dropship | 2 | Dropship container cannon damage. | |
sk_npc_dmg_fraggrenade | 75 | None | |
sk_npc_dmg_grenade | 75 | None | |
sk_npc_dmg_gunship | 40 | None | |
sk_npc_dmg_gunship_to_plr | 3 | None | |
sk_npc_dmg_helicopter | 6 | Damage helicopter shots deal to everything but the player | |
sk_npc_dmg_helicopter_to_plr | 3 | Damage helicopter shots deal to the player | |
sk_npc_dmg_pistol | 3 | None | |
sk_npc_dmg_rpg_round | 50 | None | |
sk_npc_dmg_smg1 | 3 | None | |
sk_npc_dmg_smg1_grenade | 50 | None | |
sk_npc_dmg_sniper_round | 100 | None | |
sk_npc_dmg_stunstick | 40 | None | |
sk_npc_head | 3 | None | |
sk_npc_leg | 1 | None | |
sk_npc_stomach | 1 | None | |
sk_pathfollower_grenade_radius | 0 | None | |
sk_player_arm | 1 | None | |
sk_player_chest | 1 | None | |
sk_player_head | 3 | None | |
sk_player_leg | 1 | None | |
sk_player_stomach | 1 | None | |
sk_plr_dmg_357 | 40 | None | |
sk_plr_dmg_airboat | 3 | None | |
sk_plr_dmg_alyxgun | 5 | Damage done to players from weapon_alyxgun | |
sk_plr_dmg_ar2 | 8 | None | |
sk_plr_dmg_buckshot | 8 | None | |
sk_plr_dmg_crossbow | 100 | None | |
sk_plr_dmg_crowbar | 10 | None | |
sk_plr_dmg_fraggrenade | 125 | None | |
sk_plr_dmg_grenade | 150 | None | |
sk_plr_dmg_pistol | 5 | None | |
sk_plr_dmg_rpg_round | 100 | None | |
sk_plr_dmg_smg1 | 4 | None | |
sk_plr_dmg_smg1_grenade | 100 | None | |
sk_plr_dmg_sniper_round | 20 | None | |
sk_plr_dmg_stunstick | 10 | None | |
sk_plr_grenade_drop_time | 30 | None | |
sk_plr_health_drop_time | 30 | None | |
sk_plr_num_shotgun_pellets | 7 | None | |
sk_rollermine_shock | 10 | None | |
sk_rollermine_stun_delay | 3 | None | |
sk_rollermine_vehicle_intercept | 1 | None | |
sk_scanner_dmg_dive | 25 | None | |
sk_scanner_health | 30 | None | |
sk_smg1_grenade_radius | 250 | None | |
sk_stalker_health | 50 | None | |
sk_stalker_melee_dmg | 5 | None | |
sk_strider_health | 350 | None | |
sk_strider_num_missiles1 | 5 | None | |
sk_strider_num_missiles2 | 7 | None | |
sk_strider_num_missiles3 | 7 | None | |
sk_suitcharger | 75 | Dedicated to both the func_recharge and the item_suitcharger entity. | |
sk_suitcharger_citadel | 500 | Dedicated to both the func_recharge and the item_suitcharger entity. | |
sk_suitcharger_citadel_maxarmor | 200 | Dedicated to both the func_recharge and the item_suitcharger entity. | |
sk_vortigaunt_armor_charge | 30 | None | |
sk_vortigaunt_dmg_claw | 10 | None | |
sk_vortigaunt_dmg_rake | 25 | None | |
sk_vortigaunt_dmg_zap | 50 | None | |
sk_vortigaunt_health | 100 | None | |
sk_weapon_ar2_alt_fire_duration | 2 | None | |
sk_weapon_ar2_alt_fire_mass | 150 | None | |
sk_weapon_ar2_alt_fire_radius | 10 | None | |
sk_zombie_dmg_both_slash | 25 | None | |
sk_zombie_dmg_one_slash | 10 | None | |
sk_zombie_health | 50 | None | |
sk_zombie_poison_dmg_spit | 20 | None | |
sk_zombie_poison_health | 175 | None | |
skill | 1 | Game skill level (1-3). | |
slist | List servers on your LAN. | ||
slot0 | None | ||
slot1 | None | ||
slot10 | None | ||
slot2 | None | ||
slot3 | None | ||
slot4 | None | ||
slot5 | None | ||
slot6 | None | ||
slot7 | None | ||
slot8 | None | ||
slot9 | None | ||
smoke_trail | 1 | None | |
smoothstairs | 1 | Smooth player eye z coordinate when climbing stairs. | |
snapto | None | ||
snd_async_fullyasync | 0 | All playback is fully async (sound doesn't play until data arrives). | |
snd_async_spew_blocking | 0 | Spew message to console any time async sound loading blocks on file i/o. | |
snd_disable_mixer_duck | 0 | None | |
snd_duckerattacktime | 0 | None | |
snd_duckerreleasetime | 2 | None | |
snd_duckerthreshold | 0 | None | |
snd_ducktovolume | 0 | None | |
snd_flushasync | Flush all async .wav data | ||
snd_foliage_db_loss | 4 | None | |
snd_gain | 1 | None | |
snd_gain_max | 1 | None | |
snd_gain_min | 0 | None | |
snd_memasync | Show async memory stats | ||
spec_track | 0 | Tracks an entity in spec mode | |
snd_mixahead | 0 | None | |
snd_mixvol | Set named Mixgroup to mix volume. | ||
snd_musicvolume | 1 | Music volume | |
snd_noextraupdate | 0 | None | |
snd_obscured_gain_dB | -2 | Yes | None |
snd_pitchquality | 1 | None | |
snd_profile | 0 | None | |
snd_rebuildaudiocache | Rebuilds all audio caches (_other, _other_rebuild, _sharedprecache, level caches) from reslists | ||
snd_refdb | 60 | None | |
snd_refdist | 36 | None | |
snd_restart | Restart sound system. | ||
snd_show | 0 | Yes | Show sounds info |
snd_showclassname | 0 | None | |
snd_showmixer | 0 | None | |
snd_showstart | 0 | Yes | None |
snd_soundmixer | 0 | None | |
snd_surround_speakers | 0 | None | |
snd_visualize | 0 | Yes | Show sounds location in world |
snd_vox_captiontrace | 0 | Shows sentence name for sentences which are set not to show captions. | |
snd_vox_globaltimeout | 300 | None | |
snd_vox_sectimetout | 300 | None | |
snd_vox_seqtimetout | 300 | None | |
snd_writemanifest | If running a game, outputs the precache manifest for the current level | ||
sndplaydelay | None | ||
sniperspeak | 0 | None | |
sniperviewdist | 35 | None | |
soundfade | Fade client volume. | ||
soundinfo | Describe the current sound device. | ||
soundlist | List all known sounds. | ||
soundpatch_captionlength | 2 | How long looping soundpatch captions should display for. | |
soundscape_fadetime | 3 | Time to crossfade sound effects between soundscapes | |
soundscape_flush | Flushes the server & client side soundscapes | ||
speak | Play a constructed sentence. | ||
spec_mode | Set spectator mode | ||
spec_next | Spectate next player | ||
spec_player | Spectate player by name | ||
spec_pos | dump position and angles to the console | ||
spec_prev | Spectate previous player | ||
spec_scoreboard | 0 | None | |
+speed | None | ||
-speed | None | ||
spike | generates a fake spike | ||
startdemos | Play demos in demo sequence. | ||
startmovie | Start recording movie frames. | ||
startupmenu | Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer mode. | ||
status | Display map and connection status. | ||
step_spline | 0 | None | |
stop | Finish recording demo. | ||
stopdemo | Stop playing back a demo. | ||
stopsound | Stops all playing sounds | ||
stopsoundscape | Stops all soundscape processing and fades current looping sounds | ||
+strafe | None | ||
-strafe | None | ||
strider_always_use_procedural_height | 0 | None | |
strider_ar2_altfire_dmg | 25 | None | |
strider_distributed_fire | 1 | None | |
strider_eyepositions | 0 | None | |
strider_free_knowledge | 0 | None | |
strider_free_pass_cover_dist | 120 | None | |
strider_free_pass_duration | 2 | None | |
strider_free_pass_move_tolerance | 320 | None | |
strider_free_pass_refill_rate | 0 | None | |
strider_free_pass_start_time | 3 | None | |
strider_idle_test | 0 | None | |
strider_immolate | 0 | None | |
strider_pct_height_no_crouch_move | 90 | None | |
strider_peek_eye_dist | 1 | None | |
strider_peek_eye_dist_z | 4 | None | |
strider_peek_time | 0 | None | |
strider_peek_time_after_damage | 4 | None | |
strider_show_cannonlos | 0 | None | |
strider_show_focus | 0 | None | |
strider_show_weapon_los_condition | 0 | None | |
strider_show_weapon_los_z | 0 | None | |
strider_test_height | 0 | None | |
stuffcmds | Parses and stuffs command line + commands to command buffer. | ||
suitvolume | 0 | None | |
surfaceprop | Reports the surface properties at the cursor | ||
sv_accelerate | 10 | None | |
sv_airaccelerate | 10 | None | |
sv_allowdownload | 1 | Allow clients to download files | |
sv_allowupload | 1 | Allow clients to upload customizations files | |
sv_alltalk | 0 | Players can hear all other players, no team restrictions | |
sv_alternateticks | 0 | None | |
sv_autojump | 0 | None | |
sv_autoladderdismount | 1 | Automatically dismount from ladders when you reach the end (don't have to +USE). | |
sv_autosave | 1 | Set to 1 to save game on level transition. Does not affect autosave triggers. | |
sv_backspeed | 0 | How much to slow down backwards motion | |
sv_bounce | 0 | Bounce multiplier for when physically simulated objects collide with other objects. | |
sv_cacheencodedents | 1 | If set to 1, does an optimization to prevent extra SendTable_Encode calls. | |
sv_cheats | 0 | Allow cheats on server if set to 1 | |
sv_contact | 0 | Contact email for server sysop | |
sv_debug_player_use | 0 | Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success | |
sv_debugmanualmode | 0 | Make sure entities correctly report whether or not their network data has changed. | |
sv_debugresponses | 0 | Show verbose matching output (1 for simple, 2 for rule scoring) | |
sv_deltaprint | 0 | Print accumulated CalcDelta profiling data (only if sv_deltatime is on) | |
sv_downloadurl | 0 | Allows Downloading of files via a webserver | |
sv_deltatime | 0 | Enable profiling of CalcDelta calls | |
sv_dumpresponses | 0 | Dump all response_rules.txt and rules (requires restart) | |
sv_filterban | 1 | Set packet filtering by IP mode | |
sv_findsoundname | Find sound names which reference the specified wave files. | ||
sv_footsteps | 1 | Play footstep sound for players | |
sv_forcepreload | 0 | Force server side preloading. | |
sv_friction | 4 | World friction. | |
sv_gravity | 600 | World gravity. | |
sv_hltv | 0 | Enables HLTV on this server. | |
sv_infinite_aux_power | 0 | Yes | None |
sv_instancebaselines | 1 | Enable instanced baselines. Saves network overhead. | |
sv_ladderautomountdot | 0 | When auto-mounting a ladder by looking up its axis, this is the tolerance for looking now directly along the ladder axis. | |
sv_lan | 0 | Server is a lan server ( no heartbeat, no authentication, no non-class C addresses, 9999.0 rate, etc. | |
sv_logbans | 0 | Log server bans in the server logs. | |
sv_massreport | 0 | None | |
sv_maxrate | 0 | Max bandwidth rate allowed on server, 0 == unlimited | |
sv_maxspeed | 320 | None | |
sv_maxunlag | 1 | Maximum lag compensation in seconds | |
sv_maxupdaterate | 60 | Maximum updates per second that the server will allow | |
sv_maxvelocity | 3500 | Maximum speed any ballistically moving object is allowed to attain per axis. | |
sv_minrate | 0 | Min bandwidth rate allowed on server, 0 == unlimited | |
sv_minupdaterate | 10 | Minimum updates per second that the server will allow | |
sv_netvisdist | 10000 | Yes | Test networking visibility distance |
sv_noclipaccelerate | 5 | None | |
sv_noclipduringpause | 0 | Yes | If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.). |
sv_noclipspeed | 5 | None | |
sv_npc_talker_maxdist | 1024 | NPCs over this distance from the player won't attempt to speak. | |
sv_password | 0 | Server password for entry into multiplayer games | |
sv_pausable | 0 | Is the server pausable. | |
sv_precachegeneric | Usage: sv_precachegeneric <name> [ preload ] Add file to precache list. | ||
sv_precacheinfo | Show precache info. | ||
sv_precachemodel | Usage: sv_precachemodel <name> [ preload ] Add model to precache list. | ||
sv_precachesound | Usage: sv_precachesound <name> [ preload ] Add sound to precache list. | ||
sv_pushaway_clientside_size | 15 | Minimum size of pushback objects | |
sv_rcon_banpenalty | 0 | Number of minutes to ban users who fail rcon authentication | |
sv_rcon_maxfailures | 10 | Max number of times a user can fail rcon authentication before being banned | |
sv_rcon_minfailures | 5 | Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned | |
sv_rcon_minfailuretime | 30 | Number of seconds to track failed rcon authentications | |
sv_region | -1 | The region of the world to report this server in. | |
sv_robust_explosions | 1 | None | |
sv_rollangle | 0 | Max view roll angle | |
sv_rollspeed | 200 | None | |
sv_sendtables | 0 | Force full sendtable sending path. | |
sv_show_crosshair_target | 0 | None | |
sv_showhitboxes | -1 | Yes | Send server-side hitboxes for specified entity to client (NOTE: this uses lots of bandwidth, use on listen server only). |
sv_showladders | 0 | Show bbox and dismount points for all ladders (must be set before level load.) | |
sv_skyname | 0 | Current name of the skybox texture | |
sv_soundemitter_filecheck | Report missing wave files for sounds and game_sounds files. | ||
sv_soundemitter_flush | Flushes the sounds.txt system (server only) | ||
sv_soundemitter_trace | 0 | Show all EmitSound calls including their symbolic name and the actual wave file they resolved to | |
sv_soundscape_printdebuginfo | print soundscapes | ||
sv_specaccelerate | 5 | None | |
sv_specnoclip | 1 | None | |
sv_specspeed | 3 | None | |
sv_stats | 1 | Collect CPU usage stats | |
sv_stepsize | 18 | None | |
sv_stopspeed | 100 | Minimum stopping speed when on ground. | |
sv_stressbots | 0 | If set to 1, the server calculates data and fills packets to bots. Used for perf testing. | |
sv_strict_notarget | 0 | If set, notarget will cause entities to never think they are in the pvs | |
sv_suppress_viewpunch | 0 | None | |
sv_teststepsimulation | 1 | None | |
sv_thinktimecheck | 0 | Check for thinktimes all on same timestamp. | |
sv_timeout | 65 | After this many seconds without a message from a client, the client is dropped | |
sv_unlag | 1 | Enables player lag compensation | |
sv_unlockedchapters | 14 | Highest unlocked game chapter. | |
sv_visiblemaxplayers | -1 | Overrides the max players reported to prospective clients. | |
sv_voicecodec | 0 | Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension. | |
sv_voiceenable | 1 | None | |
sv_wateraccelerate | 10 | None | |
sv_waterdist | 12 | Vertical view fixup when eyes are near water plane. | |
sv_waterfriction | 1 | None |