User:TomEdwards/sandbox: Difference between revisions
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<li>[[Grouping and VisGrouping]]</li> | <li>[[Grouping and VisGrouping]]</li> | ||
<li>[[Entity_Hierarchy_%28parenting%29|Entity Hierarchy (parenting)]]</li> | <li>[[Entity_Hierarchy_%28parenting%29|Entity Hierarchy (parenting)]]</li> | ||
<li>[[How | <li>[[How to Develop a Map That Works]]</li> | ||
<li>[[How to Release | <li>[[How to Release a Map]]</li> | ||
</ul> | </ul> | ||
<h3>Game-specific</h3> | <h3>Game-specific</h3> | ||
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<li>[[Displacement|Displacement Surfaces (Terrain)]] | <li>[[Displacement|Displacement Surfaces (Terrain)]] | ||
<li>[[Making_3D_Skyboxes|3D Skyboxes]]</li> | <li>[[Making_3D_Skyboxes|3D Skyboxes]]</li> | ||
<li>[[Optimization]]</li> | <li>[[Optimization (level design)|Optimization]]</li> | ||
<li>[[ | <li>[[Prefab|Creating and Using Prefabs]]</li> | ||
</ul> | </ul> | ||
</div> | </div> | ||
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<li>[[Filter Applications]]</li> | <li>[[Filter Applications]]</li> | ||
<li>[[Mini-mod tutorial]]</li> | <li>[[Mini-mod tutorial]]</li> | ||
<li>[[Navigation Meshes]]</li> | |||
</ul> | </ul> | ||
</div> | </div> | ||
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<h2>Hammer</h2> | <h2>Hammer</h2> | ||
<ul> | <ul> | ||
<li>[[Hammer Editor Documentation]]</li> | <li>[[:Category:Hammer|Hammer Editor Documentation]]</li> | ||
<li>[[Hammer Feature Requests]]</li> | <li>[[Hammer Feature Requests]]</li> | ||
</ul> | </ul> |
Latest revision as of 10:29, 13 August 2023
Here's an idea for improving the Src docs' category pages. I've made two columns (as best I can) and cut down on the number of entries, though there is still plenty of room down the right side. Problems: lots of HTML to handle what the wiki can't, can't have editable sections, can't seem to get cell padding to work, and there's a phantom code box in Abstract Mapping.
If this design doesn't prove too unpopular, I'll add colours to each section too, perhaps even some snazzy 'watermark' backgrounds. See User:Zozart/category_test!
TutorialsBeginnerFirst steps
Game-specificIntermediate |
ReferenceAbstract MappingAmmunition | List of HL2 Animals and Creatures | Mapping with Antlions | Beams and Lasers | Cables and Ropes | Moving Clouds | Color Theory in Level Design | Combat | Combine | Compression (Source 1) | Doors | Dust, Fog, & Smoke | Elevators | Level Transitions | Environmental Lighting, Sun, Weather, & Outdoors | Explosions | Fire | Half-Life 2 Foliage | Glass & Windows | Headcrab | Health | Ladders | Lighting | Optimization (level design) | Physics | Retinal scanners | Sound and Music | Special effects | Terrain | Trains | Turrets | Water | Weapons | Zombie Troubleshooting |