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'''VScript''', introduced since {{l4d2|4}} and later backported to {{tf2|4}} (and [[TF2 branch|other games on its branch]]), is a virtual machine for scripting that acts as an abstract binding layer between the {{source|4}} and {{source2|4}} engine and external scripts. According to the {{astools|4.1}}, the following scripting languages are supported or could be in the near future: | |||
* [[Squirrel]] | |||
* [[Wikipedia:Lua (programming language)|Lua]] | |||
* [[Wikipedia:GameMonkey Script|Gamemonkey]] | |||
* [[Wikipedia:Python (programming language)|Python]] | |||
== Implementations == | |||
{| | |||
|- style="vertical-align:top" | |||
| style="padding-right:2em" | | |||
===[[Squirrel]] {{sq}}=== | |||
{{srcsdk13mp|4|nt=short|addtext={{nbsp}}(2025)}} ({{tf2}} {{css}} {{dods}} {{hl2dm}} {{hldms}}) / {{tf2branch|3}} | |||
:All of these games runs on same branch as {{tf2}}. Any non-game specific functionality is inherited, but no additional game-specific functionality is added. | |||
:[[Source 2013 MP/Scripting/VScript Examples|Script Examples]] | |||
:[[Source 2013 MP/Scripting/Game Events|Game Events]] | |||
:{{tf2|4}} | |||
::[[Team Fortress 2/Scripting/Script Functions|List of Script Functions]] | |||
::[[Team Fortress 2/Scripting/VScript Examples|Script Examples]] | |||
::[[Team Fortress 2/Scripting/Game Events|Game Events]] | |||
{{ | :{{css|4}} | ||
::[[Counter-Strike: Source/Scripting/VScript Examples|Script Examples]] | |||
::[[Counter-Strike: Source/Scripting/Game Events|Game Events]] | |||
:{{dods|4}} | |||
::[[Day of Defeat: Source/Scripting/Game Events|Game Events]] | |||
:{{hl2dm|4}} | |||
::[[Half-Life 2: Deathmatch/Scripting/Game Events|Game Events]] | |||
:{{hldms|4}} | |||
::[[Half-Life Deathmatch: Source/Scripting/Game Events|Game Events]] | |||
{{l4d2|4}} | |||
:[[L4D2 Vscripts|Scripting]] | :[[L4D2 Vscripts|Scripting]] | ||
:[[L4D2_Director_Scripts|Director Scripts]] | :[[L4D2_Director_Scripts|Director Scripts]] | ||
:[[L4D2 Vscript Examples|Script Examples]] | :[[L4D2 Vscript Examples|Script Examples]] | ||
:[[ | :[[Left 4 Dead 2/Script Functions|List of Script Functions]] | ||
{{as|4}} | |||
:[[ | :[[Alien Swarm/Scripting/Script Functions|List of Script Functions]] | ||
{{portal2|4}} | |||
:[[List of Portal 2 Script Functions|List of Script Functions]] | :[[List of Portal 2 Script Functions|List of Script Functions]] | ||
{{Strata|4}} | |||
: | :{{p2ce|4}} | ||
:[ | ::VScript documentation is covered on its wiki: [https://wiki.stratasource.org/vscript/reference/Globals VScript API Reference] | ||
{{sfm|4}} | |||
:{{tf2}} Only exists on the SFM build of TF2. No TF2 or SFM-specific API. Unused. | |||
{{csgo|4}} | |||
:[[List of CS:GO Script Functions|List of Script Functions]] | |||
:[[Listening to game events in CS:GO|Listening to game events]] | |||
:[[CS:GO VScript Examples|VScript Examples]] | |||
{{con|4}} | |||
:[[List of Contagion Script Functions|List of Script Functions]] | :[[List of Contagion Script Functions|List of Script Functions]] | ||
{{nd|4}} | |||
:[[List of ND Script Functions|List of Script Functions]] | |||
{{titanfall|4}} | |||
:[[Titanfall/Scripting/Server Script Functions|List of Server Script Functions]] | |||
:[[Titanfall/Scripting/Client Script Functions|List of Client Script Functions]] | |||
:[[Titanfall/Scripting/UI Script Functions|List of UI Script Functions]] | |||
{{Titanfall2|4}} | |||
:[[Titanfall 2/Scripting/Server Script Functions|List of Server Script Functions]] | |||
{{apex|4}} | |||
{{asrd|4}} | |||
:[[List of Reactive Drop Script Functions|List of Script Functions]] | :[[List of Reactive Drop Script Functions|List of Script Functions]] | ||
{{mapbase|4}} (Custom implementation) | |||
:[[Mapbase/Scripting|Scripting]] | |||
:[[Mapbase/Scripting/Script_Functions|Script Functions]] | |||
{{jbep3|4}} | |||
:[[List of Jabroni Brawl: Episode 3 Script Functions|List of Script Functions]] | |||
{{ddd|4}} | |||
:[[Dino D-Day/Scripting/Script Functions|List of Script Functions]] | |||
{{Rl|4}} | |||
:[[Revelations 2012/Scripting/Script Functions|List of Script Functions]] | |||
|style=padding-right:2em| | |||
===Lua | ===Lua {{lua}}=== | ||
<!-- GMOD uses GLua which is not the same as VScript, don't add it here. --> | |||
{{dota2|4}} | |||
:[[Dota_2_Workshop_Tools/Scripting|Scripting]] | :[[Dota_2_Workshop_Tools/Scripting|Scripting]] | ||
:[[Dota_2_Workshop_Tools/Scripting/API|Scripting API]] | :[[Dota_2_Workshop_Tools/Scripting/API|Scripting API]] | ||
{{svrh|4}} | |||
:[[ | :[[SteamVR/Environments/Scripting|Scripting]] | ||
:[[ | :[[SteamVR/Environments/Scripting/API|Scripting API]] | ||
:[[SteamVR/Environments/Scripting/Custom Tool Creation|Scripted Tool Creation]] | |||
:[[SteamVR/Environments/Scripting/Flashlight Tool Tutorial|Scripted Flashlight Tool Tutorial]] | |||
;General | {{hla|4}} | ||
:[[Half-Life:_Alyx_Workshop_Tools/Lua_Scripting|Scripting]] | |||
:[[Half-Life:_Alyx_Workshop_Tools/Scripting_API|Scripting API]] | |||
;General {{source2|4}} | |||
:[[Source 2 Animation System VScript API]] | :[[Source 2 Animation System VScript API]] | ||
{{jbep3|4}} | |||
:[[List of Jabroni Brawl: Episode 3 Script Functions|List of Script Functions]] | |||
| | |||
===Python {{python}}=== | |||
;{{Tf2|4}} | |||
;{{sfm|4}} | |||
;{{ | |||
:[[SFM/Scripting_with_Python|Scripting/Rigging]] | :[[SFM/Scripting_with_Python|Scripting/Rigging]] | ||
|} | |||
==See also== | ==See also== | ||
*[[ | * [[VScript Fundamentals]] | ||
* | *[[List of Script Libraries]] | ||
*[[Entity Scripts]] | |||
*{{ent|logic_script}} (entity) | |||
*{{ent|script}}, {{ent|script_execute}} (console command) | |||
[[Category:VScript]] | |||
[[Category:Technical]] | [[Category:Technical]] | ||
[[Category:Scripting]] | [[Category:Scripting]] |
Latest revision as of 01:35, 8 August 2025
VScript, introduced since Left 4 Dead 2 and later backported to
Team Fortress 2 (and other games on its branch), is a virtual machine for scripting that acts as an abstract binding layer between the
Source and
Source 2 engine and external scripts. According to the
Alien Swarm - SDK, the following scripting languages are supported or could be in the near future:
Implementations
Squirrel
|
Lua
|
Python
|
See also
- VScript Fundamentals
- List of Script Libraries
- Entity Scripts
- logic_script (entity)
- script, script_execute (console command)