User:Zozart/category test: Difference between revisions

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* [[#Wiki markup with complex tables|Wiki-only markup with more complex tables]]
* [[#Wiki markup with complex tables|Wiki-only markup with more complex tables]]
* [[#Wiki markup with dual complex tables, multiple sections and colours|Wiki-only markup with dual complex tables]]
* [[#Wiki markup with dual complex tables, multiple sections and colours|Wiki-only markup with dual complex tables]]
* [[#Wiki markup with sub-tables|Wiki markup with sub-tables]]


__NOTOC__
__NOTOC__
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|style="width:50%;vertical-align: top;"|
|style="width:50%;vertical-align: top;"|
<div align='left' style='width: 97%'>
<div align='left' style='width: 97%'>
<h2>Tutorials</h2>
== Tutorials ==
<div class='capsule'>
<div class='capsule'>
<div class='captop'><div></div></div>
<div class='captop'><div></div></div>
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=== Beginner ===
=== Beginner ===
<div class='categoryboxout' id='beginner' {{CategoryBox}}>
<div class='categoryboxout' id='beginner' {{CategoryBox}}>
<h4>General</h4>
==== General ====
* [[Getting_Started|Building your first room in Hammer]]
* [[Getting_Started|Building your first room in Hammer]]
* [[Introduction to Editing]]
* [[Introduction to Editing]]
* [[3D and 2D Views|Hammer 3D and 2D Views]]
* [[Hammer Viewports]]
* [[Leaks Explained]]
* [[Leaks Explained]]
* [[Inputs_and_Outputs|Entity Inputs and Outputs]]
* [[Inputs_and_Outputs|Entity Inputs and Outputs]]
* [[Optimization]]
* [[Optimization (level design)|Optimization]]


==== Game-specific ====
==== Game-specific ====
<h5>http://developer.valvesoftware.com/w/images/a/a5/Css.gif Counter-Strike: Source</h5>
=====http://developer.valvesoftware.com/w/images/a/a5/Css.gif Counter-Strike: Source=====
* [[Making levels for Counter-Strike: Source]]
* [[Making levels for Counter-Strike: Source]]
* [[How To Develop A Map That Works]]
* [[How to Develop a Map That Works]]
</div>
</div>


=== Intermediate ===
=== Intermediate ===
<div class='categoryboxout' id='intermediate' {{CategoryBox}}>
<div class='categoryboxout' id='intermediate' {{CategoryBox}}>
<h4>General</h4>
==== General ====
* [[Source Mapping for Half-Life 1 Mappers]]
* [[Source Mapping for Half-Life 1 Mappers]]
* [[Grouping and VisGrouping]]
* [[Grouping and VisGrouping]]
Line 51: Line 52:
* [[Displacement|Displacement Surfaces (Terrain)]]
* [[Displacement|Displacement Surfaces (Terrain)]]
* [[Making_3D_Skyboxes|3D Skyboxes]]
* [[Making_3D_Skyboxes|3D Skyboxes]]
* [[Creating_and_Using_Prefabs|Creating and Using Prefabs]]
* [[Prefab|Creating and Using Prefabs]]
* [[How to Release A Map]]
* [[How to Release a Map]]


<h4>Game-specific</h4>
==== Game-specific ====
<h5>http://developer.valvesoftware.com/w/images/6/6d/Hl2px16.gif Half-Life 2</h5>
=====http://developer.valvesoftware.com/w/images/6/6d/Hl2px16.gif Half-Life 2=====
* [[Single-Player Mapping Tips]]
* [[Single-Player Mapping Tips]]
* [[:Category:Regions & Atmospheres|Regions & Atmospheres]]
* [[:Category:Regions & Atmospheres|Regions & Atmospheres]]
Line 62: Line 63:
=== Advanced ===
=== Advanced ===
<div class='categoryboxout' id='advanced' {{CategoryBox}}>
<div class='categoryboxout' id='advanced' {{CategoryBox}}>
<h4>General</h4>
==== General ====
* [[Advanced Lighting]]
* [[Advanced Lighting]]
* [[Expert compile mode]]
* [[Expert compile mode]]
Line 69: Line 70:
* [[Filter Applications]]
* [[Filter Applications]]
* [[Mini-mod tutorial]]
* [[Mini-mod tutorial]]
<h4>Game-specific</h4>
* [[Navigation Meshes]]
<h5>http://developer.valvesoftware.com/w/images/a/a5/Css.gif Counter-Strike: Source</h5>
* [[Bot Navigation for Counter-Strike:Source|Bot Navigation for Counter-Strike: Source]]
</div>
</div>
</div>
</div>
Line 81: Line 80:
<div style='width: 97%'>
<div style='width: 97%'>


<h2>Reference</h2>
== Reference ==
<div align='right'>
<div align='right'>
<div class='capsule'>
<div class='capsule'>
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=== Hammer Editor ===
=== Hammer Editor ===
<div class='categoryboxout' id='hammer' {{CategoryBox}}>
<div class='categoryboxout' id='hammer' {{CategoryBox}}>
* [[Hammer Editor Documentation]]
* [[:Category:Hammer|Hammer Editor Documentation]]
* [[Hammer Feature Requests]]
* [[Hammer Feature Requests]]
</div>
</div>
Line 130: Line 129:
</div>
</div>
|}
|}


= Wiki markup with simple tables =
= Wiki markup with simple tables =
Line 142: Line 143:
* [[Getting_Started|Building your first room in Hammer]]
* [[Getting_Started|Building your first room in Hammer]]
* [[Introduction to Editing]]
* [[Introduction to Editing]]
* [[3D and 2D Views|Hammer 3D and 2D Views]]
* [[Hammer Viewports]]
* [[Leaks Explained]]
* [[Leaks Explained]]
* [[Inputs_and_Outputs|Entity Inputs and Outputs]]
* [[Inputs_and_Outputs|Entity Inputs and Outputs]]
* [[Optimization]]
* [[Optimization (level design)|Optimization]]


====http://developer.valvesoftware.com/w/images/a/a5/Css.gif Counter-Strike: Source====
====http://developer.valvesoftware.com/w/images/a/a5/Css.gif Counter-Strike: Source====
* [[Making levels for Counter-Strike: Source]]
* [[Making levels for Counter-Strike: Source]]
* [[How To Develop A Map That Works]]
* [[How to Develop a Map That Works]]


== Intermediate Topics ==
== Intermediate Topics ==
Line 159: Line 160:
* [[Displacement|Displacement Surfaces (Terrain)]]
* [[Displacement|Displacement Surfaces (Terrain)]]
* [[Making_3D_Skyboxes|3D Skyboxes]]
* [[Making_3D_Skyboxes|3D Skyboxes]]
* [[Creating_and_Using_Prefabs|Creating and Using Prefabs]]
* [[Prefab|Creating and Using Prefabs]]
* [[How to Release A Map]]
* [[How to Release a Map]]


====http://developer.valvesoftware.com/w/images/6/6d/Hl2px16.gif Half-Life 2====
====http://developer.valvesoftware.com/w/images/6/6d/Hl2px16.gif Half-Life 2====
Line 173: Line 174:
* [[Filter Applications]]
* [[Filter Applications]]
* [[Mini-mod tutorial]]
* [[Mini-mod tutorial]]
====http://developer.valvesoftware.com/w/images/a/a5/Css.gif Counter-Strike: Source====
* [[Navigation Meshes]]
* [[Bot Navigation for Counter-Strike:Source|Bot Navigation for Counter-Strike: Source]]


| width="50%" style='vertical-align: top; padding: 1em; border: lightgray 1px solid;'|
| width="50%" style='vertical-align: top; padding: 1em; border: lightgray 1px solid;'|
Line 212: Line 212:




 
{{category header|background-color=#E0E0E0|border-color=lightgray}}
{| cellspacing="8px" style='background:#E0E0E0; border: lightgray 1px solid;'
{{category newcolumn|rowspan=5|width=50%|background-color=#F5F5F5|border-color=lightgray}}
| rowspan="6" width="50%" style='background:#F5F5F5; vertical-align: top; padding: 1em; border: lightgray 1px solid;' |


== Getting Started ==
== Getting Started ==
* [[Getting_Started|Building your first room in Hammer]]
* [[Getting_Started|Building your first room in Hammer]]
* [[Introduction to Editing]]
* [[Introduction to Editing]]
* [[3D and 2D Views|Hammer 3D and 2D Views]]
* [[Hammer Viewports]]
* [[Leaks Explained]]
* [[Leaks Explained]]
* [[Inputs_and_Outputs|Entity Inputs and Outputs]]
* [[Inputs_and_Outputs|Entity Inputs and Outputs]]
* [[Optimization]]
* [[Optimization (level design)|Optimization]]


====http://developer.valvesoftware.com/w/images/a/a5/Css.gif '''Counter-Strike: Source====
====http://developer.valvesoftware.com/w/images/a/a5/Css.gif '''Counter-Strike: Source====
* [[Making levels for Counter-Strike: Source]]
* [[Making levels for Counter-Strike: Source]]
* [[How To Develop A Map That Works]]
* [[How to Develop a Map That Works]]


== Intermediate Topics ==
== Intermediate Topics ==
Line 236: Line 235:
* [[Displacement|Displacement Surfaces (Terrain)]]
* [[Displacement|Displacement Surfaces (Terrain)]]
* [[Making_3D_Skyboxes|3D Skyboxes]]
* [[Making_3D_Skyboxes|3D Skyboxes]]
* [[Creating_and_Using_Prefabs|Creating and Using Prefabs]]
* [[Prefab|Creating and Using Prefabs]]
* [[How to Release A Map]]
* [[How to Release a Map]]


====http://developer.valvesoftware.com/w/images/6/6d/Hl2px16.gif Half-Life 2====
====http://developer.valvesoftware.com/w/images/6/6d/Hl2px16.gif Half-Life 2====
Line 250: Line 249:
* [[Filter Applications]]
* [[Filter Applications]]
* [[Mini-mod tutorial]]
* [[Mini-mod tutorial]]
* [[Navigation Meshes]]


====http://developer.valvesoftware.com/w/images/a/a5/Css.gif Counter-Strike: Source====
{{category newcolumn|rowspan=1|width=50%|background-color=#FBF7EA|border-color=#E4DCCD}}
* [[Bot Navigation for Counter-Strike:Source|Bot Navigation for Counter-Strike: Source]]
 
| width="50%" height="20%" style='background: #FBF7EA; vertical-align: top; padding: 1em; border: #E4DCCD 2px solid' |


== Hammer Editor ==
== Hammer Editor ==
Line 260: Line 257:
* [[Hammer Feature Requests]]
* [[Hammer Feature Requests]]


|-
{{category cell|width=50%|background-color=white|border-color=lightgray}}
| height="20%" style='vertical-align: top; padding: 1em; border: lightgray 1px solid;' |


== [[Abstract Mapping]] ==
== [[Abstract Mapping]] ==
{{abstract mapping ideas}}
{{abstract mapping ideas}}


|-
{{category cell|background-color=white|border-color=lightgray}}
| height="20%" style='vertical-align: top; padding: 1em; border: lightgray 1px solid;' |


== Objects ==
== Objects ==
Line 275: Line 270:
* [[:Category:NPCs|NPCs (monsters, allies, characters)]]
* [[:Category:NPCs|NPCs (monsters, allies, characters)]]


|-
{{category cell|width=50%|background-color=white|border-color=lightgray}}
| height="20%" style='vertical-align: top; padding: 1em; border: lightgray 1px solid;' |


== Troubleshooting ==
== Troubleshooting ==
Line 283: Line 277:
* [[Compile Errors]]
* [[Compile Errors]]


|-
{{category cell|width=50%|background-color=white|border-color=lightgray}}
| height="20%" style='vertical-align: top; padding: 1em; border: lightgray 1px solid;' |


== Design Theory ==
== Design Theory ==
Line 295: Line 288:
* [[RAD (technical)]]
* [[RAD (technical)]]


|}
{{category end}}
 


= Wiki markup with dual complex tables, multiple sections and colours =
= Wiki markup with dual complex tables, multiple sections and colours =
Line 315: Line 307:
* [[Getting_Started|Building your first room in Hammer]]
* [[Getting_Started|Building your first room in Hammer]]
* [[Introduction to Editing]]
* [[Introduction to Editing]]
* [[3D and 2D Views|Hammer 3D and 2D Views]]
* [[Hammer Viewports]]
* [[Leaks Explained]]
* [[Leaks Explained]]
* [[Inputs_and_Outputs|Entity Inputs and Outputs]]
* [[Inputs_and_Outputs|Entity Inputs and Outputs]]
* [[Optimization]]
* [[Optimization (level design)|Optimization]]


====http://developer.valvesoftware.com/w/images/a/a5/Css.gif '''Counter-Strike: Source====
====http://developer.valvesoftware.com/w/images/a/a5/Css.gif '''Counter-Strike: Source====
* [[Making levels for Counter-Strike: Source]]
* [[Making levels for Counter-Strike: Source]]
* [[How To Develop A Map That Works]]
* [[How to Develop a Map That Works]]


|-
|-
Line 335: Line 327:
* [[Displacement|Displacement Surfaces (Terrain)]]
* [[Displacement|Displacement Surfaces (Terrain)]]
* [[Making_3D_Skyboxes|3D Skyboxes]]
* [[Making_3D_Skyboxes|3D Skyboxes]]
* [[Creating_and_Using_Prefabs|Creating and Using Prefabs]]
* [[Prefab|Creating and Using Prefabs]]
* [[How to Release A Map]]
* [[How to Release a Map]]


====http://developer.valvesoftware.com/w/images/6/6d/Hl2px16.gif Half-Life 2====
====http://developer.valvesoftware.com/w/images/6/6d/Hl2px16.gif Half-Life 2====
Line 352: Line 344:
* [[Filter Applications]]
* [[Filter Applications]]
* [[Mini-mod tutorial]]
* [[Mini-mod tutorial]]
 
* [[Navigation Meshes]]
====http://developer.valvesoftware.com/w/images/a/a5/Css.gif Counter-Strike: Source====
* [[Bot Navigation for Counter-Strike:Source|Bot Navigation for Counter-Strike: Source]]


|}
|}
Line 401: Line 391:
* [[RAD (technical)]]
* [[RAD (technical)]]
|}
|}
|}
=Wiki markup with sub-tables=
Based on design #2, but uses <code>divs</code> to display the right-hand column instead of relying on <code>rowspan</code>ning.
Problems:
*Needs conversion into a template system
{| width="100%" cellspacing="8px" style="background:#E0E0E0; border:lightgray 1px solid;"
|- width="50%"
| style="background:#F5F5F5;padding:8px;border:#D3D3D3 1px solid;" |
== Getting Started ==
* [[Getting_Started|Building your first room in Hammer]]
* [[Introduction to Editing]]
* [[Hammer Viewports]]
* [[Leaks Explained]]
* [[Inputs_and_Outputs|Entity Inputs and Outputs]]
* [[Optimization (level design)|Optimization]]
====http://developer.valvesoftware.com/w/images/a/a5/Css.gif '''Counter-Strike: Source====
* [[Making levels for Counter-Strike: Source]]
* [[How to Develop a Map That Works]]
== Intermediate Topics ==
* [[Source Mapping for Half-Life 1 Mappers]]
* [[Grouping and VisGrouping]]
* [[Cubemaps]]
* [[Physics Entity Overview]]
* [[Entity_Hierarchy_%28parenting%29|Entity Hierarchy (parenting)]]
* [[Displacement|Displacement Surfaces (Terrain)]]
* [[Making_3D_Skyboxes|3D Skyboxes]]
* [[Prefab|Creating and Using Prefabs]]
* [[How to Release a Map]]
====http://developer.valvesoftware.com/w/images/6/6d/Hl2px16.gif Half-Life 2====
* [[Single-Player Mapping Tips]]
* [[:Category:Regions & Atmospheres|Regions & Atmospheres]]
== Advanced Techniques ==
* [[Advanced Lighting]]
* [[Expert compile mode]]
* [[Using Bspzip to Embed Custom Content]]
* [[Creating Level Overviews]]
* [[Filter Applications]]
* [[Mini-mod tutorial]]
* [[Navigation Meshes]]</td>
| style="background:#E0E0E0;width:50%;height:100%;vertical-align:top;"|<div style="background:#FBF7EA;padding:8px;border:#D3D3D3 1px solid;margin-bottom:6px;magin-top:0px;">
== Hammer Editor ==
* [[Hammer Editor Documentation]]
* [[Hammer Feature Requests]]</div>
<div style="background:#FFFFFF;padding:8px;border:#D3D3D3 1px solid;margin-bottom:6px;">
== [[Abstract Mapping]] ==
{{abstract mapping ideas}}</div>
<div style="background:#FBF7EA;padding:8px;border:#D3D3D3 1px solid;margin-bottom:6px;">
== Objects ==
* [[List of entities]]
* [[:Category:World Models|Prop Gallery]]
* [[:Category:Items|Items (weapons, pickups)]]
* [[:Category:NPCs|NPCs (monsters, allies, characters)]]</div>
<div style="background:#fcedea;padding:8px;border:#D3D3D3 1px solid;margin-bottom:6px;">
== Troubleshooting ==
* [[Troubleshooting Level Design]]
* [[Showbudget|Using the Showbudget Panel]]
* [[Compile Errors]]</div>
<div style="background:#FBF7EA;padding:8px;border:#D3D3D3 1px solid;margin-bottom:0px;">
== Design Theory ==
* [[What makes a good level?]]
* [[Single-Player Mapping Tips]]
* [[Bounce (level design)]]
* [[Loops (level design)]]
* [[Push Gameplay]]
* [[Map Compiling Theory]]
* [[RAD (technical)]]</div>
|-
|}
|}

Latest revision as of 10:29, 13 August 2023

Expanded TomEdwards' two-column layout, integrating some of the features from the Main_Page in order to give it a similar style.

Problems with HTML:

  • Mixed HTML and Wiki markup
  • Hard to track opening and closing of <div>s
    • More difficult for users to edit

Versions:


Mixed HTML and Wiki markup

Code using a combination of HTML </div> tags and Wiki markup.


Tutorials

Reference


Wiki markup with simple tables

Only uses Wiki markup, with 2 simple columns.


Getting Started

http://developer.valvesoftware.com/w/images/a/a5/Css.gif Counter-Strike: Source

Intermediate Topics

http://developer.valvesoftware.com/w/images/6/6d/Hl2px16.gif Half-Life 2

Advanced Techniques

Abstract Mapping

Ammunition | List of HL2 Animals and Creatures | Mapping with Antlions | Beams and Lasers | Cables and Ropes | Moving Clouds | Color Theory in Level Design | Combat | Combine | Compression (Source 1) | Doors | Dust, Fog, & Smoke | Elevators | Level Transitions | Environmental Lighting, Sun, Weather, & Outdoors | Explosions | Fire | Half-Life 2 Foliage | Glass & Windows | Headcrab | Health | Ladders | Lighting | Optimization (level design) | Physics | Retinal scanners | Sound and Music | Special effects | Terrain | Trains | Turrets | Water | Weapons | Zombie

Hammer Editor

Objects

Troubleshooting

Design Theory


Wiki markup with complex tables

Uses only Wiki markup, but uses more complex table code to add sections and different color possibilties. Some of the markup could be templated fairly easily.


Getting Started

http://developer.valvesoftware.com/w/images/a/a5/Css.gif Counter-Strike: Source

Intermediate Topics

http://developer.valvesoftware.com/w/images/6/6d/Hl2px16.gif Half-Life 2

Advanced Techniques

Hammer Editor

Abstract Mapping

Ammunition | List of HL2 Animals and Creatures | Mapping with Antlions | Beams and Lasers | Cables and Ropes | Moving Clouds | Color Theory in Level Design | Combat | Combine | Compression (Source 1) | Doors | Dust, Fog, & Smoke | Elevators | Level Transitions | Environmental Lighting, Sun, Weather, & Outdoors | Explosions | Fire | Half-Life 2 Foliage | Glass & Windows | Headcrab | Health | Ladders | Lighting | Optimization (level design) | Physics | Retinal scanners | Sound and Music | Special effects | Terrain | Trains | Turrets | Water | Weapons | Zombie

Objects

Troubleshooting

Design Theory

Wiki markup with dual complex tables, multiple sections and colours

Uses only Wiki markup, but uses more complex table code to add sections and different color possibilties. Some of the markup could be templated fairly easily. As above, uses only Wiki markup and table code. Utilises two nested tables in order to allow independant sections for each column. Each section can be coloured, e.g. the Hammer box (yellow) and the Troubleshooting box (red). Each section also alternates between white and light grey for the background (aside from those boxes with a different colour).

Issues:

  • If more sections were added (especially if in the middle), can be confusing to swap around all the background colours.
  • Two nested tables could be an issue in the name of simplicity.


Getting Started

http://developer.valvesoftware.com/w/images/a/a5/Css.gif Counter-Strike: Source

Intermediate Topics

http://developer.valvesoftware.com/w/images/6/6d/Hl2px16.gif Half-Life 2

Advanced Techniques

Hammer Editor

Abstract Mapping

Ammunition | List of HL2 Animals and Creatures | Mapping with Antlions | Beams and Lasers | Cables and Ropes | Moving Clouds | Color Theory in Level Design | Combat | Combine | Compression (Source 1) | Doors | Dust, Fog, & Smoke | Elevators | Level Transitions | Environmental Lighting, Sun, Weather, & Outdoors | Explosions | Fire | Half-Life 2 Foliage | Glass & Windows | Headcrab | Health | Ladders | Lighting | Optimization (level design) | Physics | Retinal scanners | Sound and Music | Special effects | Terrain | Trains | Turrets | Water | Weapons | Zombie

Objects

Troubleshooting

Design Theory

Wiki markup with sub-tables

Based on design #2, but uses divs to display the right-hand column instead of relying on rowspanning.

Problems:

  • Needs conversion into a template system


Getting Started

http://developer.valvesoftware.com/w/images/a/a5/Css.gif Counter-Strike: Source

Intermediate Topics

http://developer.valvesoftware.com/w/images/6/6d/Hl2px16.gif Half-Life 2

Advanced Techniques