User:Zozart/category test: Difference between revisions
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* [[#Wiki markup with simple tables|Wiki-only markup with simple tables]] | * [[#Wiki markup with simple tables|Wiki-only markup with simple tables]] | ||
* [[#Wiki markup with complex tables|Wiki-only markup with more complex tables]] | * [[#Wiki markup with complex tables|Wiki-only markup with more complex tables]] | ||
* [[#Wiki markup with dual complex tables, multiple sections and colours|Wiki-only markup with dual complex tables]] | |||
* [[#Wiki markup with sub-tables|Wiki markup with sub-tables]] | |||
__NOTOC__ | __NOTOC__ | ||
Line 29: | Line 31: | ||
* [[Getting_Started|Building your first room in Hammer]] | * [[Getting_Started|Building your first room in Hammer]] | ||
* [[Introduction to Editing]] | * [[Introduction to Editing]] | ||
* [[ | * [[Hammer Viewports]] | ||
* [[Leaks Explained]] | * [[Leaks Explained]] | ||
* [[Inputs_and_Outputs|Entity Inputs and Outputs]] | * [[Inputs_and_Outputs|Entity Inputs and Outputs]] | ||
* [[Optimization]] | * [[Optimization (level design)|Optimization]] | ||
==== Game-specific ==== | ==== Game-specific ==== | ||
=====http://developer.valvesoftware.com/w/images/a/a5/Css.gif Counter-Strike: Source===== | =====http://developer.valvesoftware.com/w/images/a/a5/Css.gif Counter-Strike: Source===== | ||
* [[Making levels for Counter-Strike: Source]] | * [[Making levels for Counter-Strike: Source]] | ||
* [[How | * [[How to Develop a Map That Works]] | ||
</div> | </div> | ||
Line 50: | Line 52: | ||
* [[Displacement|Displacement Surfaces (Terrain)]] | * [[Displacement|Displacement Surfaces (Terrain)]] | ||
* [[Making_3D_Skyboxes|3D Skyboxes]] | * [[Making_3D_Skyboxes|3D Skyboxes]] | ||
* [[ | * [[Prefab|Creating and Using Prefabs]] | ||
* [[How to Release | * [[How to Release a Map]] | ||
==== Game-specific ==== | ==== Game-specific ==== | ||
Line 68: | Line 70: | ||
* [[Filter Applications]] | * [[Filter Applications]] | ||
* [[Mini-mod tutorial]] | * [[Mini-mod tutorial]] | ||
* [[Navigation Meshes]] | |||
* [[ | |||
</div> | </div> | ||
</div> | </div> | ||
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=== Hammer Editor === | === Hammer Editor === | ||
<div class='categoryboxout' id='hammer' {{CategoryBox}}> | <div class='categoryboxout' id='hammer' {{CategoryBox}}> | ||
* [[Hammer Editor Documentation]] | * [[:Category:Hammer|Hammer Editor Documentation]] | ||
* [[Hammer Feature Requests]] | * [[Hammer Feature Requests]] | ||
</div> | </div> | ||
Line 143: | Line 143: | ||
* [[Getting_Started|Building your first room in Hammer]] | * [[Getting_Started|Building your first room in Hammer]] | ||
* [[Introduction to Editing]] | * [[Introduction to Editing]] | ||
* [[ | * [[Hammer Viewports]] | ||
* [[Leaks Explained]] | * [[Leaks Explained]] | ||
* [[Inputs_and_Outputs|Entity Inputs and Outputs]] | * [[Inputs_and_Outputs|Entity Inputs and Outputs]] | ||
* [[Optimization]] | * [[Optimization (level design)|Optimization]] | ||
====http://developer.valvesoftware.com/w/images/a/a5/Css.gif Counter-Strike: Source==== | ====http://developer.valvesoftware.com/w/images/a/a5/Css.gif Counter-Strike: Source==== | ||
* [[Making levels for Counter-Strike: Source]] | * [[Making levels for Counter-Strike: Source]] | ||
* [[How | * [[How to Develop a Map That Works]] | ||
== Intermediate Topics == | == Intermediate Topics == | ||
Line 160: | Line 160: | ||
* [[Displacement|Displacement Surfaces (Terrain)]] | * [[Displacement|Displacement Surfaces (Terrain)]] | ||
* [[Making_3D_Skyboxes|3D Skyboxes]] | * [[Making_3D_Skyboxes|3D Skyboxes]] | ||
* [[ | * [[Prefab|Creating and Using Prefabs]] | ||
* [[How to Release | * [[How to Release a Map]] | ||
====http://developer.valvesoftware.com/w/images/6/6d/Hl2px16.gif Half-Life 2==== | ====http://developer.valvesoftware.com/w/images/6/6d/Hl2px16.gif Half-Life 2==== | ||
Line 174: | Line 174: | ||
* [[Filter Applications]] | * [[Filter Applications]] | ||
* [[Mini-mod tutorial]] | * [[Mini-mod tutorial]] | ||
* [[Navigation Meshes]] | |||
* [[ | |||
| width="50%" style='vertical-align: top; padding: 1em; border: lightgray 1px solid;'| | | width="50%" style='vertical-align: top; padding: 1em; border: lightgray 1px solid;'| | ||
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{{category header|background-color=#E0E0E0|border-color=lightgray}} | |||
{{category newcolumn|rowspan=5|width=50%|background-color=#F5F5F5|border-color=lightgray}} | |||
== Getting Started == | |||
* [[Getting_Started|Building your first room in Hammer]] | |||
* [[Introduction to Editing]] | |||
* [[Hammer Viewports]] | |||
* [[Leaks Explained]] | |||
* [[Inputs_and_Outputs|Entity Inputs and Outputs]] | |||
* [[Optimization (level design)|Optimization]] | |||
====http://developer.valvesoftware.com/w/images/a/a5/Css.gif '''Counter-Strike: Source==== | |||
* [[Making levels for Counter-Strike: Source]] | |||
* [[How to Develop a Map That Works]] | |||
== Intermediate Topics == | |||
* [[Source Mapping for Half-Life 1 Mappers]] | |||
* [[Grouping and VisGrouping]] | |||
* [[Cubemaps]] | |||
* [[Physics Entity Overview]] | |||
* [[Entity_Hierarchy_%28parenting%29|Entity Hierarchy (parenting)]] | |||
* [[Displacement|Displacement Surfaces (Terrain)]] | |||
* [[Making_3D_Skyboxes|3D Skyboxes]] | |||
* [[Prefab|Creating and Using Prefabs]] | |||
* [[How to Release a Map]] | |||
====http://developer.valvesoftware.com/w/images/6/6d/Hl2px16.gif Half-Life 2==== | |||
* [[Single-Player Mapping Tips]] | |||
* [[:Category:Regions & Atmospheres|Regions & Atmospheres]] | |||
== Advanced Techniques == | |||
* [[Advanced Lighting]] | |||
* [[Expert compile mode]] | |||
* [[Using Bspzip to Embed Custom Content]] | |||
* [[Creating Level Overviews]] | |||
* [[Filter Applications]] | |||
* [[Mini-mod tutorial]] | |||
* [[Navigation Meshes]] | |||
{{category newcolumn|rowspan=1|width=50%|background-color=#FBF7EA|border-color=#E4DCCD}} | |||
== Hammer Editor == | |||
* [[Hammer Editor Documentation]] | |||
* [[Hammer Feature Requests]] | |||
{{category cell|width=50%|background-color=white|border-color=lightgray}} | |||
== [[Abstract Mapping]] == | |||
{{abstract mapping ideas}} | |||
{{category cell|background-color=white|border-color=lightgray}} | |||
== Objects == | |||
* [[List of entities]] | |||
* [[:Category:World Models|Prop Gallery]] | |||
* [[:Category:Items|Items (weapons, pickups)]] | |||
* [[:Category:NPCs|NPCs (monsters, allies, characters)]] | |||
{{category cell|width=50%|background-color=white|border-color=lightgray}} | |||
== Troubleshooting == | |||
* [[Troubleshooting Level Design]] | |||
* [[Showbudget|Using the Showbudget Panel]] | |||
* [[Compile Errors]] | |||
{{category cell|width=50%|background-color=white|border-color=lightgray}} | |||
== Design Theory == | |||
* [[What makes a good level?]] | |||
* [[Single-Player Mapping Tips]] | |||
* [[Bounce (level design)]] | |||
* [[Loops (level design)]] | |||
* [[Push Gameplay]] | |||
* [[Map Compiling Theory]] | |||
* [[RAD (technical)]] | |||
{{category end}} | |||
= Wiki markup with dual complex tables, multiple sections and colours = | |||
Uses only Wiki markup, but uses more complex table code to add sections and different color possibilties. Some of the markup could be templated fairly easily. | |||
As above, uses only Wiki markup and table code. Utilises two nested tables in order to allow independant sections for each column. Each section can be coloured, e.g. the Hammer box (yellow) and the Troubleshooting box (red). Each section also alternates between white and light grey for the background (aside from those boxes with a different colour). | |||
Issues: | |||
* If more sections were added (especially if in the middle), can be confusing to swap around all the background colours. | |||
* Two nested tables could be an issue in the name of simplicity. | |||
{| cellspacing='0' | |||
| width='50%' | | |||
{| cellspacing="8px" style='background:#F5F5F5; border: lightgray 1px solid;' | {| cellspacing="8px" style='background:#F5F5F5; border: lightgray 1px solid;' | ||
| | | width="50%" style=' vertical-align: top; padding: 1em; border: lightgray 1px solid;' | | ||
== Getting Started == | == Getting Started == | ||
* [[Getting_Started|Building your first room in Hammer]] | * [[Getting_Started|Building your first room in Hammer]] | ||
* [[Introduction to Editing]] | * [[Introduction to Editing]] | ||
* [[ | * [[Hammer Viewports]] | ||
* [[Leaks Explained]] | * [[Leaks Explained]] | ||
* [[Inputs_and_Outputs|Entity Inputs and Outputs]] | * [[Inputs_and_Outputs|Entity Inputs and Outputs]] | ||
* [[Optimization]] | * [[Optimization (level design)|Optimization]] | ||
====http://developer.valvesoftware.com/w/images/a/a5/Css.gif '''Counter-Strike: Source==== | ====http://developer.valvesoftware.com/w/images/a/a5/Css.gif '''Counter-Strike: Source==== | ||
* [[Making levels for Counter-Strike: Source]] | * [[Making levels for Counter-Strike: Source]] | ||
* [[How | * [[How to Develop a Map That Works]] | ||
|- | |||
| height="20%" style='background:#fafafa; vertical-align: top; padding: 1em; border: lightgray 1px solid;' | | |||
== Intermediate Topics == | == Intermediate Topics == | ||
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* [[Displacement|Displacement Surfaces (Terrain)]] | * [[Displacement|Displacement Surfaces (Terrain)]] | ||
* [[Making_3D_Skyboxes|3D Skyboxes]] | * [[Making_3D_Skyboxes|3D Skyboxes]] | ||
* [[ | * [[Prefab|Creating and Using Prefabs]] | ||
* [[How to Release | * [[How to Release a Map]] | ||
====http://developer.valvesoftware.com/w/images/6/6d/Hl2px16.gif Half-Life 2==== | ====http://developer.valvesoftware.com/w/images/6/6d/Hl2px16.gif Half-Life 2==== | ||
* [[Single-Player Mapping Tips]] | * [[Single-Player Mapping Tips]] | ||
* [[:Category:Regions & Atmospheres|Regions & Atmospheres]] | * [[:Category:Regions & Atmospheres|Regions & Atmospheres]] | ||
|- | |||
| height="20%" style=' vertical-align: top; padding: 1em; border: lightgray 1px solid;' | | |||
== Advanced Techniques == | == Advanced Techniques == | ||
Line 251: | Line 344: | ||
* [[Filter Applications]] | * [[Filter Applications]] | ||
* [[Mini-mod tutorial]] | * [[Mini-mod tutorial]] | ||
* [[Navigation Meshes]] | |||
==== | |} | ||
| width='50%' valign='top' | | |||
{| cellspacing="8px" style='background:#f5f5f5; border: lightgray 1px solid;' | |||
| width="50%" height="20%" style='background: #FBF7EA; vertical-align: top; padding: 1em; border: #E4DCCD 2px solid' | | | width="50%" height="20%" style='background: #FBF7EA; vertical-align: top; padding: 1em; border: #E4DCCD 2px solid' | | ||
Line 262: | Line 357: | ||
|- | |- | ||
| height="20%" style='vertical-align: top; padding: 1em; border: lightgray 1px solid;' | | | height="20%" style='background:#fafafa; vertical-align: top; padding: 1em; border: lightgray 1px solid;' | | ||
== [[Abstract Mapping]] == | == [[Abstract Mapping]] == | ||
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|- | |- | ||
| height="20%" style='vertical-align: top; padding: 1em; border: | | height="20%" style='background:#fcedea; vertical-align: top; padding: 1em; border: #e6cecc 1px solid;' | | ||
== Troubleshooting == | == Troubleshooting == | ||
Line 295: | Line 390: | ||
* [[Map Compiling Theory]] | * [[Map Compiling Theory]] | ||
* [[RAD (technical)]] | * [[RAD (technical)]] | ||
|} | |||
|} | |||
=Wiki markup with sub-tables= | |||
Based on design #2, but uses <code>divs</code> to display the right-hand column instead of relying on <code>rowspan</code>ning. | |||
Problems: | |||
*Needs conversion into a template system | |||
{| width="100%" cellspacing="8px" style="background:#E0E0E0; border:lightgray 1px solid;" | |||
|- width="50%" | |||
| style="background:#F5F5F5;padding:8px;border:#D3D3D3 1px solid;" | | |||
== Getting Started == | |||
* [[Getting_Started|Building your first room in Hammer]] | |||
* [[Introduction to Editing]] | |||
* [[Hammer Viewports]] | |||
* [[Leaks Explained]] | |||
* [[Inputs_and_Outputs|Entity Inputs and Outputs]] | |||
* [[Optimization (level design)|Optimization]] | |||
====http://developer.valvesoftware.com/w/images/a/a5/Css.gif '''Counter-Strike: Source==== | |||
* [[Making levels for Counter-Strike: Source]] | |||
* [[How to Develop a Map That Works]] | |||
== Intermediate Topics == | |||
* [[Source Mapping for Half-Life 1 Mappers]] | |||
* [[Grouping and VisGrouping]] | |||
* [[Cubemaps]] | |||
* [[Physics Entity Overview]] | |||
* [[Entity_Hierarchy_%28parenting%29|Entity Hierarchy (parenting)]] | |||
* [[Displacement|Displacement Surfaces (Terrain)]] | |||
* [[Making_3D_Skyboxes|3D Skyboxes]] | |||
* [[Prefab|Creating and Using Prefabs]] | |||
* [[How to Release a Map]] | |||
====http://developer.valvesoftware.com/w/images/6/6d/Hl2px16.gif Half-Life 2==== | |||
* [[Single-Player Mapping Tips]] | |||
* [[:Category:Regions & Atmospheres|Regions & Atmospheres]] | |||
== Advanced Techniques == | |||
* [[Advanced Lighting]] | |||
* [[Expert compile mode]] | |||
* [[Using Bspzip to Embed Custom Content]] | |||
* [[Creating Level Overviews]] | |||
* [[Filter Applications]] | |||
* [[Mini-mod tutorial]] | |||
* [[Navigation Meshes]]</td> | |||
| style="background:#E0E0E0;width:50%;height:100%;vertical-align:top;"|<div style="background:#FBF7EA;padding:8px;border:#D3D3D3 1px solid;margin-bottom:6px;magin-top:0px;"> | |||
== Hammer Editor == | |||
* [[Hammer Editor Documentation]] | |||
* [[Hammer Feature Requests]]</div> | |||
<div style="background:#FFFFFF;padding:8px;border:#D3D3D3 1px solid;margin-bottom:6px;"> | |||
== [[Abstract Mapping]] == | |||
{{abstract mapping ideas}}</div> | |||
<div style="background:#FBF7EA;padding:8px;border:#D3D3D3 1px solid;margin-bottom:6px;"> | |||
== Objects == | |||
* [[List of entities]] | |||
* [[:Category:World Models|Prop Gallery]] | |||
* [[:Category:Items|Items (weapons, pickups)]] | |||
* [[:Category:NPCs|NPCs (monsters, allies, characters)]]</div> | |||
<div style="background:#fcedea;padding:8px;border:#D3D3D3 1px solid;margin-bottom:6px;"> | |||
== Troubleshooting == | |||
* [[Troubleshooting Level Design]] | |||
* [[Showbudget|Using the Showbudget Panel]] | |||
* [[Compile Errors]]</div> | |||
<div style="background:#FBF7EA;padding:8px;border:#D3D3D3 1px solid;margin-bottom:0px;"> | |||
== Design Theory == | |||
* [[What makes a good level?]] | |||
* [[Single-Player Mapping Tips]] | |||
* [[Bounce (level design)]] | |||
* [[Loops (level design)]] | |||
* [[Push Gameplay]] | |||
* [[Map Compiling Theory]] | |||
* [[RAD (technical)]]</div> | |||
|- | |||
|} | |} |
Latest revision as of 10:29, 13 August 2023
Expanded TomEdwards' two-column layout, integrating some of the features from the Main_Page in order to give it a similar style.
Problems with HTML:
- Mixed HTML and Wiki markup
- Hard to track opening and closing of
<div>
s- More difficult for users to edit
Versions:
- Mixed HTML and Wiki markup
- Wiki-only markup with simple tables
- Wiki-only markup with more complex tables
- Wiki-only markup with dual complex tables
- Wiki markup with sub-tables
Mixed HTML and Wiki markup
Code using a combination of HTML </div>
tags and Wiki markup.
Wiki markup with simple tables
Only uses Wiki markup, with 2 simple columns.
Wiki markup with complex tables
Uses only Wiki markup, but uses more complex table code to add sections and different color possibilties. Some of the markup could be templated fairly easily.
Wiki markup with dual complex tables, multiple sections and colours
Uses only Wiki markup, but uses more complex table code to add sections and different color possibilties. Some of the markup could be templated fairly easily. As above, uses only Wiki markup and table code. Utilises two nested tables in order to allow independant sections for each column. Each section can be coloured, e.g. the Hammer box (yellow) and the Troubleshooting box (red). Each section also alternates between white and light grey for the background (aside from those boxes with a different colour).
Issues:
- If more sections were added (especially if in the middle), can be confusing to swap around all the background colours.
- Two nested tables could be an issue in the name of simplicity.
Wiki markup with sub-tables
Based on design #2, but uses divs
to display the right-hand column instead of relying on rowspan
ning.
Problems:
- Needs conversion into a template system
Getting Started
http://developer.valvesoftware.com/w/images/a/a5/Css.gif Counter-Strike: SourceIntermediate Topics
http://developer.valvesoftware.com/w/images/6/6d/Hl2px16.gif Half-Life 2Advanced Techniques |
Hammer EditorAbstract MappingAmmunition | List of HL2 Animals and Creatures | Mapping with Antlions | Beams and Lasers | Cables and Ropes | Moving Clouds | Color Theory in Level Design | Combat | Combine | Compression (Source 1) | Doors | Dust, Fog, & Smoke | Elevators | Level Transitions | Environmental Lighting, Sun, Weather, & Outdoors | Explosions | Fire | Half-Life 2 Foliage | Glass & Windows | Headcrab | Health | Ladders | Lighting | Optimization (level design) | Physics | Retinal scanners | Sound and Music | Special effects | Terrain | Trains | Turrets | Water | Weapons | ZombieTroubleshooting |