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Expanded [[User:TomEdwards/sandbox|TomEdwards' two-column layout]], integrating some of the features from the [[Main_Page]] in order to give it a similar style.
Expanded [[User:TomEdwards/sandbox|TomEdwards' two-column layout]], integrating some of the features from the [[Main_Page]] in order to give it a similar style.


Problems:  
Problems with HTML:  
*Even more HTML than before.
*Mixed HTML and Wiki markup
*Sections are still not editable (need to edit the whole page).
*Hard to track opening and closing of <code><nowiki><div></nowiki></code>s
**More difficult for users to edit


{|style='border-collapse: collapse; margin: 8px;'
Versions:
|style='width:50%;'|<h1>Tutorials</h1>
* [[#Mixed HTML and Wiki markup|Mixed HTML and Wiki markup]]
<div align='left'>
* [[#Wiki markup with simple tables|Wiki-only markup with simple tables]]
<div class='capsule' style='width: 98%'>
* [[#Wiki markup with complex tables|Wiki-only markup with more complex tables]]
<div class='captop'><div></div></div>
* [[#Wiki markup with dual complex tables, multiple sections and colours|Wiki-only markup with dual complex tables]]
<div class='capcontent' style='text-align: left'>
* [[#Wiki markup with sub-tables|Wiki markup with sub-tables]]
 
<h2>Beginner</h2>
__NOTOC__
<div class='categoryboxout' id='beginner' {{CategoryBox}}>
 
<h3>First steps</h3>
= Mixed HTML and Wiki markup =
<ul>
Code using a combination of HTML <code><nowiki></div></nowiki></code> tags and Wiki markup.
<li>[[Introduction to Editing]]</li>
 
<li>[[Getting_Started|Building your first room in Hammer]]</li>
 
<li>[[Grouping and VisGrouping]]</li>
{| cellspacing="0"
<li>[[Entity_Hierarchy_%28parenting%29|Entity Hierarchy (parenting)]]</li>
|style="width:50%;vertical-align: top;"|
<li>[[How To Develop A Map That Works]]</li>
<div align='left' style='width: 97%'>
<li>[[How to Release A Map]]</li>
== Tutorials ==
</ul>
<div class='capsule'>
<div class='captop'><div></div></div>
<h3>Game-specific</h3>
<div class='capcontent' style='text-align: left'>
<ul>
=== Beginner ===
<li>http://developer.valvesoftware.com/w/images/a/a5/Css.gif Counter-Strike: Source
<div class='categoryboxout' id='beginner' {{CategoryBox}}>
<ul>
==== General ====
<li>[[Making levels for Counter-Strike: Source]]</li>
* [[Getting_Started|Building your first room in Hammer]]
</ul>
* [[Introduction to Editing]]
<li>http://developer.valvesoftware.com/w/images/6/6d/Hl2px16.gif Half-Life 2
* [[Hammer Viewports]]
<ul>
* [[Leaks Explained]]
<li>[[Single-Player Mapping Tips]]</li>
* [[Inputs_and_Outputs|Entity Inputs and Outputs]]
<li>[[:Category:Regions & Atmospheres|Regions & Atmospheres]]</li>
* [[Optimization (level design)|Optimization]]
</ul>
 
</ul>
==== Game-specific ====
</div>
=====http://developer.valvesoftware.com/w/images/a/a5/Css.gif Counter-Strike: Source=====
* [[Making levels for Counter-Strike: Source]]
<h2>Intermediate</h2>
* [[How to Develop a Map That Works]]
<div class='categoryboxout' id='intermediate' {{CategoryBox}}>
</div>
<ul>
 
<li>[[Source Mapping for Half-Life 1 Mappers]]</li>
=== Intermediate ===
<li>[[Leaks Explained]]</li>
<div class='categoryboxout' id='intermediate' {{CategoryBox}}>
<li>[[Inputs_and_Outputs|Entity Inputs and Outputs]]</li>
==== General ====
<li>[[Cubemaps]]</li>
* [[Source Mapping for Half-Life 1 Mappers]]
<li>[[Displacement|Displacement Surfaces (Terrain)]]
* [[Grouping and VisGrouping]]
<li>[[Making_3D_Skyboxes|3D Skyboxes]]</li>
* [[Cubemaps]]
<li>[[Optimization]]</li>
* [[Physics Entity Overview]]
<li>[[Creating_and_Using_Prefabs|Creating and Using Prefabs]]</li>
* [[Entity_Hierarchy_%28parenting%29|Entity Hierarchy (parenting)]]
</ul>
* [[Displacement|Displacement Surfaces (Terrain)]]
</div>
* [[Making_3D_Skyboxes|3D Skyboxes]]
* [[Prefab|Creating and Using Prefabs]]
<h2>Advanced</h2>
* [[How to Release a Map]]
<div class='categoryboxout' id='advanced' {{CategoryBox}}>
 
<h3>General</h3>
==== Game-specific ====
<ul>
=====http://developer.valvesoftware.com/w/images/6/6d/Hl2px16.gif Half-Life 2=====
<li>[[Advanced Lighting]]</li>
* [[Single-Player Mapping Tips]]
<li>[[Physics Entity Overview]]</li>
* [[:Category:Regions & Atmospheres|Regions & Atmospheres]]
<li>[[Expert compile mode]]</li>
</div>
<li>[[Using Bspzip to Embed Custom Content]]</li>
 
<li>[[Creating Level Overviews]]</li>
=== Advanced ===
<li>[[Filter Applications]]</li>
<div class='categoryboxout' id='advanced' {{CategoryBox}}>
<li>[[Mini-mod tutorial]]</li>
==== General ====
</ul>
* [[Advanced Lighting]]
<h3>Game-specific</h3>
* [[Expert compile mode]]
<ul>
* [[Using Bspzip to Embed Custom Content]]
<li>http://developer.valvesoftware.com/w/images/a/a5/Css.gif Counter-Strike: Source
* [[Creating Level Overviews]]
<ul>
* [[Filter Applications]]
<li>[[Bot Navigation for Counter-Strike:Source|Bot Navigation for Counter-Strike: Source]]</li>
* [[Mini-mod tutorial]]
</ul>
* [[Navigation Meshes]]
</ul>
</div>
</div>
</div>
</div>
<div class="capbotbrown"><div></div></div>
<div class="capbotbrown"><div></div></div>
</div>
</div>
</div>
</div>


|style='vertical-align: top;'|<h1>Reference</h1>
|style='vertical-align: top;'|
<div style='width: 97%'>
 
== Reference ==
<div align='right'>
<div align='right'>
<div class='capsule' style='width: 98%'>
<div class='capsule'>
<div class='captop'><div></div></div>
<div class='captop'><div></div></div>
<div class='capcontent' style='text-align: left'>
<div class='capcontent' style='text-align: left'>
 
<h2>Abstract Mapping</h2>
=== [[Abstract Mapping]] ===
<div class='categoryboxout' id='abstractmapping' {{CategoryBox}}>
<div class='categoryboxout' id='abstractmapping' {{CategoryBox}}>
{{abstract mapping ideas}}
{{abstract mapping ideas}}
</div>
</div>
 
<h2>Hammer</h2>
=== Hammer Editor ===
<div class='categoryboxout' id='hammer' {{CategoryBox}}>
<div class='categoryboxout' id='hammer' {{CategoryBox}}>
<ul>
* [[:Category:Hammer|Hammer Editor Documentation]]
<li>[[Hammer Editor Documentation]]</li>
* [[Hammer Feature Requests]]
<li>[[Hammer Feature Requests]]</li>
</ul>
</div>
<h2>Troubleshooting</h2>
<div class='categoryboxout' id='troubleshooting'  {{CategoryBox}}>
<ul>
<li>[[Troubleshooting Level Design]]</li>
<li>[[Compile Errors]]</li>
</ul>
</div>
</div>
<div class="capbotbrown"><div></div></div>
</div>
</div>
</div>
=== Objects ===
<div class='categoryboxout' id='objects' {{CategoryBox}}>
* [[List of entities]]
* [[:Category:World Models|Prop Gallery]]
* [[:Category:Items|Items (weapons, pickups)]]
* [[:Category:NPCs|NPCs (monsters, allies, characters)]]
</div>
=== Troubleshooting ===
<div class='categoryboxout' id='troubleshooting' {{CategoryBox}}>
* [[Troubleshooting Level Design]]
* [[Showbudget|Using the Showbudget Panel]]
* [[Compile Errors]]
</div>
=== Design Theory ===
<div class='categoryboxout' id='concepts' {{CategoryBox}}>
* [[What makes a good level?]]
* [[Single-Player Mapping Tips]]
* [[Bounce (level design)]]
* [[Loops (level design)]]
* [[Push Gameplay]]
* [[Map Compiling Theory]]
* [[RAD (technical)]]
</div>
</div>
<div class="capbotbrown"><div></div></div>
</div>
</div>
</div>
|}
= Wiki markup with simple tables =
Only uses Wiki markup, with 2 simple columns.
{| cellspacing="8px" style='background:#F5F5F5; border: lightgray 1px solid;'
| width="50%" style='vertical-align: top; padding: 1em; border: lightgray 1px solid;'|
== Getting Started ==
* [[Getting_Started|Building your first room in Hammer]]
* [[Introduction to Editing]]
* [[Hammer Viewports]]
* [[Leaks Explained]]
* [[Inputs_and_Outputs|Entity Inputs and Outputs]]
* [[Optimization (level design)|Optimization]]
====http://developer.valvesoftware.com/w/images/a/a5/Css.gif Counter-Strike: Source====
* [[Making levels for Counter-Strike: Source]]
* [[How to Develop a Map That Works]]
== Intermediate Topics ==
* [[Source Mapping for Half-Life 1 Mappers]]
* [[Grouping and VisGrouping]]
* [[Cubemaps]]
* [[Physics Entity Overview]]
* [[Entity_Hierarchy_%28parenting%29|Entity Hierarchy (parenting)]]
* [[Displacement|Displacement Surfaces (Terrain)]]
* [[Making_3D_Skyboxes|3D Skyboxes]]
* [[Prefab|Creating and Using Prefabs]]
* [[How to Release a Map]]
====http://developer.valvesoftware.com/w/images/6/6d/Hl2px16.gif Half-Life 2====
* [[Single-Player Mapping Tips]]
* [[:Category:Regions & Atmospheres|Regions & Atmospheres]]
== Advanced Techniques ==
* [[Advanced Lighting]]
* [[Expert compile mode]]
* [[Using Bspzip to Embed Custom Content]]
* [[Creating Level Overviews]]
* [[Filter Applications]]
* [[Mini-mod tutorial]]
* [[Navigation Meshes]]
| width="50%" style='vertical-align: top; padding: 1em; border: lightgray 1px solid;'|
== [[Abstract Mapping]] ==
{{abstract mapping ideas}}
== Hammer Editor ==
* [[Hammer Editor Documentation]]
* [[Hammer Feature Requests]]
== Objects ==
* [[List of entities]]
* [[:Category:World Models|Prop Gallery]]
* [[:Category:Items|Items (weapons, pickups)]]
* [[:Category:NPCs|NPCs (monsters, allies, characters)]]
== Troubleshooting ==
* [[Troubleshooting Level Design]]
* [[Showbudget|Using the Showbudget Panel]]
* [[Compile Errors]]
== Design Theory ==
* [[What makes a good level?]]
* [[Single-Player Mapping Tips]]
* [[Bounce (level design)]]
* [[Loops (level design)]]
* [[Push Gameplay]]
* [[Map Compiling Theory]]
* [[RAD (technical)]]
|}
= Wiki markup with complex tables =
Uses only Wiki markup, but uses more complex table code to add sections and different color possibilties. Some of the markup could be templated fairly easily.
{{category header|background-color=#E0E0E0|border-color=lightgray}}
{{category newcolumn|rowspan=5|width=50%|background-color=#F5F5F5|border-color=lightgray}}
== Getting Started ==
* [[Getting_Started|Building your first room in Hammer]]
* [[Introduction to Editing]]
* [[Hammer Viewports]]
* [[Leaks Explained]]
* [[Inputs_and_Outputs|Entity Inputs and Outputs]]
* [[Optimization (level design)|Optimization]]
====http://developer.valvesoftware.com/w/images/a/a5/Css.gif '''Counter-Strike: Source====
* [[Making levels for Counter-Strike: Source]]
* [[How to Develop a Map That Works]]
== Intermediate Topics ==
* [[Source Mapping for Half-Life 1 Mappers]]
* [[Grouping and VisGrouping]]
* [[Cubemaps]]
* [[Physics Entity Overview]]
* [[Entity_Hierarchy_%28parenting%29|Entity Hierarchy (parenting)]]
* [[Displacement|Displacement Surfaces (Terrain)]]
* [[Making_3D_Skyboxes|3D Skyboxes]]
* [[Prefab|Creating and Using Prefabs]]
* [[How to Release a Map]]
====http://developer.valvesoftware.com/w/images/6/6d/Hl2px16.gif Half-Life 2====
* [[Single-Player Mapping Tips]]
* [[:Category:Regions & Atmospheres|Regions & Atmospheres]]
== Advanced Techniques ==
* [[Advanced Lighting]]
* [[Expert compile mode]]
* [[Using Bspzip to Embed Custom Content]]
* [[Creating Level Overviews]]
* [[Filter Applications]]
* [[Mini-mod tutorial]]
* [[Navigation Meshes]]
{{category newcolumn|rowspan=1|width=50%|background-color=#FBF7EA|border-color=#E4DCCD}}
== Hammer Editor ==
* [[Hammer Editor Documentation]]
* [[Hammer Feature Requests]]
{{category cell|width=50%|background-color=white|border-color=lightgray}}
== [[Abstract Mapping]] ==
{{abstract mapping ideas}}
{{category cell|background-color=white|border-color=lightgray}}
== Objects ==
* [[List of entities]]
* [[:Category:World Models|Prop Gallery]]
* [[:Category:Items|Items (weapons, pickups)]]
* [[:Category:NPCs|NPCs (monsters, allies, characters)]]
{{category cell|width=50%|background-color=white|border-color=lightgray}}
== Troubleshooting ==
* [[Troubleshooting Level Design]]
* [[Showbudget|Using the Showbudget Panel]]
* [[Compile Errors]]
{{category cell|width=50%|background-color=white|border-color=lightgray}}
== Design Theory ==
* [[What makes a good level?]]
* [[Single-Player Mapping Tips]]
* [[Bounce (level design)]]
* [[Loops (level design)]]
* [[Push Gameplay]]
* [[Map Compiling Theory]]
* [[RAD (technical)]]
{{category end}}
= Wiki markup with dual complex tables, multiple sections and colours =
Uses only Wiki markup, but uses more complex table code to add sections and different color possibilties. Some of the markup could be templated fairly easily.
As above, uses only Wiki markup and table code. Utilises two nested tables in order to allow independant sections for each column. Each section can be coloured, e.g. the Hammer box (yellow) and the Troubleshooting box (red). Each section also alternates between white and light grey for the background (aside from those boxes with a different colour).
Issues:
* If more sections were added (especially if in the middle), can be confusing to swap around all the background colours.
* Two nested tables could be an issue in the name of simplicity.
{| cellspacing='0'
| width='50%' |
{| cellspacing="8px" style='background:#F5F5F5; border: lightgray 1px solid;'
| width="50%" style=' vertical-align: top; padding: 1em; border: lightgray 1px solid;' |
== Getting Started ==
* [[Getting_Started|Building your first room in Hammer]]
* [[Introduction to Editing]]
* [[Hammer Viewports]]
* [[Leaks Explained]]
* [[Inputs_and_Outputs|Entity Inputs and Outputs]]
* [[Optimization (level design)|Optimization]]
====http://developer.valvesoftware.com/w/images/a/a5/Css.gif '''Counter-Strike: Source====
* [[Making levels for Counter-Strike: Source]]
* [[How to Develop a Map That Works]]
|-
| height="20%" style='background:#fafafa; vertical-align: top; padding: 1em; border: lightgray 1px solid;' |
== Intermediate Topics ==
* [[Source Mapping for Half-Life 1 Mappers]]
* [[Grouping and VisGrouping]]
* [[Cubemaps]]
* [[Physics Entity Overview]]
* [[Entity_Hierarchy_%28parenting%29|Entity Hierarchy (parenting)]]
* [[Displacement|Displacement Surfaces (Terrain)]]
* [[Making_3D_Skyboxes|3D Skyboxes]]
* [[Prefab|Creating and Using Prefabs]]
* [[How to Release a Map]]
====http://developer.valvesoftware.com/w/images/6/6d/Hl2px16.gif Half-Life 2====
* [[Single-Player Mapping Tips]]
* [[:Category:Regions & Atmospheres|Regions & Atmospheres]]
|-
| height="20%" style=' vertical-align: top; padding: 1em; border: lightgray 1px solid;' |
== Advanced Techniques ==
* [[Advanced Lighting]]
* [[Expert compile mode]]
* [[Using Bspzip to Embed Custom Content]]
* [[Creating Level Overviews]]
* [[Filter Applications]]
* [[Mini-mod tutorial]]
* [[Navigation Meshes]]
|}
| width='50%' valign='top' |
{| cellspacing="8px" style='background:#f5f5f5; border: lightgray 1px solid;'
| width="50%" height="20%" style='background: #FBF7EA; vertical-align: top; padding: 1em; border: #E4DCCD 2px solid' |
== Hammer Editor ==
* [[Hammer Editor Documentation]]
* [[Hammer Feature Requests]]
|-
| height="20%" style='background:#fafafa; vertical-align: top; padding: 1em; border: lightgray 1px solid;' |
== [[Abstract Mapping]] ==
{{abstract mapping ideas}}
|-
| height="20%" style='vertical-align: top; padding: 1em; border: lightgray 1px solid;' |
== Objects ==
* [[List of entities]]
* [[:Category:World Models|Prop Gallery]]
* [[:Category:Items|Items (weapons, pickups)]]
* [[:Category:NPCs|NPCs (monsters, allies, characters)]]
|-
| height="20%" style='background:#fcedea; vertical-align: top; padding: 1em; border: #e6cecc 1px solid;' |
== Troubleshooting ==
* [[Troubleshooting Level Design]]
* [[Showbudget|Using the Showbudget Panel]]
* [[Compile Errors]]
|-
| height="20%" style='vertical-align: top; padding: 1em; border: lightgray 1px solid;' |
== Design Theory ==
* [[What makes a good level?]]
* [[Single-Player Mapping Tips]]
* [[Bounce (level design)]]
* [[Loops (level design)]]
* [[Push Gameplay]]
* [[Map Compiling Theory]]
* [[RAD (technical)]]
|}
|}
=Wiki markup with sub-tables=
Based on design #2, but uses <code>divs</code> to display the right-hand column instead of relying on <code>rowspan</code>ning.
Problems:
*Needs conversion into a template system
{| width="100%" cellspacing="8px" style="background:#E0E0E0; border:lightgray 1px solid;"
|- width="50%"
| style="background:#F5F5F5;padding:8px;border:#D3D3D3 1px solid;" |
== Getting Started ==
* [[Getting_Started|Building your first room in Hammer]]
* [[Introduction to Editing]]
* [[Hammer Viewports]]
* [[Leaks Explained]]
* [[Inputs_and_Outputs|Entity Inputs and Outputs]]
* [[Optimization (level design)|Optimization]]
====http://developer.valvesoftware.com/w/images/a/a5/Css.gif '''Counter-Strike: Source====
* [[Making levels for Counter-Strike: Source]]
* [[How to Develop a Map That Works]]
== Intermediate Topics ==
* [[Source Mapping for Half-Life 1 Mappers]]
* [[Grouping and VisGrouping]]
* [[Cubemaps]]
* [[Physics Entity Overview]]
* [[Entity_Hierarchy_%28parenting%29|Entity Hierarchy (parenting)]]
* [[Displacement|Displacement Surfaces (Terrain)]]
* [[Making_3D_Skyboxes|3D Skyboxes]]
* [[Prefab|Creating and Using Prefabs]]
* [[How to Release a Map]]
====http://developer.valvesoftware.com/w/images/6/6d/Hl2px16.gif Half-Life 2====
* [[Single-Player Mapping Tips]]
* [[:Category:Regions & Atmospheres|Regions & Atmospheres]]
== Advanced Techniques ==
* [[Advanced Lighting]]
* [[Expert compile mode]]
* [[Using Bspzip to Embed Custom Content]]
* [[Creating Level Overviews]]
* [[Filter Applications]]
* [[Mini-mod tutorial]]
* [[Navigation Meshes]]</td>
| style="background:#E0E0E0;width:50%;height:100%;vertical-align:top;"|<div style="background:#FBF7EA;padding:8px;border:#D3D3D3 1px solid;margin-bottom:6px;magin-top:0px;">
== Hammer Editor ==
* [[Hammer Editor Documentation]]
* [[Hammer Feature Requests]]</div>
<div style="background:#FFFFFF;padding:8px;border:#D3D3D3 1px solid;margin-bottom:6px;">
== [[Abstract Mapping]] ==
{{abstract mapping ideas}}</div>
<div style="background:#FBF7EA;padding:8px;border:#D3D3D3 1px solid;margin-bottom:6px;">
== Objects ==
* [[List of entities]]
* [[:Category:World Models|Prop Gallery]]
* [[:Category:Items|Items (weapons, pickups)]]
* [[:Category:NPCs|NPCs (monsters, allies, characters)]]</div>
<div style="background:#fcedea;padding:8px;border:#D3D3D3 1px solid;margin-bottom:6px;">
== Troubleshooting ==
* [[Troubleshooting Level Design]]
* [[Showbudget|Using the Showbudget Panel]]
* [[Compile Errors]]</div>
<div style="background:#FBF7EA;padding:8px;border:#D3D3D3 1px solid;margin-bottom:0px;">
== Design Theory ==
* [[What makes a good level?]]
* [[Single-Player Mapping Tips]]
* [[Bounce (level design)]]
* [[Loops (level design)]]
* [[Push Gameplay]]
* [[Map Compiling Theory]]
* [[RAD (technical)]]</div>
|-
|}
|}

Latest revision as of 10:29, 13 August 2023

Expanded TomEdwards' two-column layout, integrating some of the features from the Main_Page in order to give it a similar style.

Problems with HTML:

  • Mixed HTML and Wiki markup
  • Hard to track opening and closing of <div>s
    • More difficult for users to edit

Versions:


Mixed HTML and Wiki markup

Code using a combination of HTML </div> tags and Wiki markup.


Tutorials

Reference


Wiki markup with simple tables

Only uses Wiki markup, with 2 simple columns.


Getting Started

http://developer.valvesoftware.com/w/images/a/a5/Css.gif Counter-Strike: Source

Intermediate Topics

http://developer.valvesoftware.com/w/images/6/6d/Hl2px16.gif Half-Life 2

Advanced Techniques

Abstract Mapping

Ammunition | List of HL2 Animals and Creatures | Mapping with Antlions | Beams and Lasers | Cables and Ropes | Moving Clouds | Color Theory in Level Design | Combat | Combine | Compression (Source 1) | Doors | Dust, Fog, & Smoke | Elevators | Level Transitions | Environmental Lighting, Sun, Weather, & Outdoors | Explosions | Fire | Half-Life 2 Foliage | Glass & Windows | Headcrab | Health | Ladders | Lighting | Optimization (level design) | Physics | Retinal scanners | Sound and Music | Special effects | Terrain | Trains | Turrets | Water | Weapons | Zombie

Hammer Editor

Objects

Troubleshooting

Design Theory


Wiki markup with complex tables

Uses only Wiki markup, but uses more complex table code to add sections and different color possibilties. Some of the markup could be templated fairly easily.


Getting Started

http://developer.valvesoftware.com/w/images/a/a5/Css.gif Counter-Strike: Source

Intermediate Topics

http://developer.valvesoftware.com/w/images/6/6d/Hl2px16.gif Half-Life 2

Advanced Techniques

Hammer Editor

Abstract Mapping

Ammunition | List of HL2 Animals and Creatures | Mapping with Antlions | Beams and Lasers | Cables and Ropes | Moving Clouds | Color Theory in Level Design | Combat | Combine | Compression (Source 1) | Doors | Dust, Fog, & Smoke | Elevators | Level Transitions | Environmental Lighting, Sun, Weather, & Outdoors | Explosions | Fire | Half-Life 2 Foliage | Glass & Windows | Headcrab | Health | Ladders | Lighting | Optimization (level design) | Physics | Retinal scanners | Sound and Music | Special effects | Terrain | Trains | Turrets | Water | Weapons | Zombie

Objects

Troubleshooting

Design Theory

Wiki markup with dual complex tables, multiple sections and colours

Uses only Wiki markup, but uses more complex table code to add sections and different color possibilties. Some of the markup could be templated fairly easily. As above, uses only Wiki markup and table code. Utilises two nested tables in order to allow independant sections for each column. Each section can be coloured, e.g. the Hammer box (yellow) and the Troubleshooting box (red). Each section also alternates between white and light grey for the background (aside from those boxes with a different colour).

Issues:

  • If more sections were added (especially if in the middle), can be confusing to swap around all the background colours.
  • Two nested tables could be an issue in the name of simplicity.


Getting Started

http://developer.valvesoftware.com/w/images/a/a5/Css.gif Counter-Strike: Source

Intermediate Topics

http://developer.valvesoftware.com/w/images/6/6d/Hl2px16.gif Half-Life 2

Advanced Techniques

Hammer Editor

Abstract Mapping

Ammunition | List of HL2 Animals and Creatures | Mapping with Antlions | Beams and Lasers | Cables and Ropes | Moving Clouds | Color Theory in Level Design | Combat | Combine | Compression (Source 1) | Doors | Dust, Fog, & Smoke | Elevators | Level Transitions | Environmental Lighting, Sun, Weather, & Outdoors | Explosions | Fire | Half-Life 2 Foliage | Glass & Windows | Headcrab | Health | Ladders | Lighting | Optimization (level design) | Physics | Retinal scanners | Sound and Music | Special effects | Terrain | Trains | Turrets | Water | Weapons | Zombie

Objects

Troubleshooting

Design Theory

Wiki markup with sub-tables

Based on design #2, but uses divs to display the right-hand column instead of relying on rowspanning.

Problems:

  • Needs conversion into a template system


Getting Started

http://developer.valvesoftware.com/w/images/a/a5/Css.gif Counter-Strike: Source

Intermediate Topics

http://developer.valvesoftware.com/w/images/6/6d/Hl2px16.gif Half-Life 2

Advanced Techniques