Dota 2 Workshop Tools/Scripting/API/CDOTA BaseNPC.MoveToNPCToGiveItem

From Valve Developer Community
Jump to: navigation, search
Dead End - Icon.png
This article has no links to other VDC articles. Please help improve this article by adding links that are relevant to the context within the existing text.
January 2024
Note.pngNote: This page is automatically generated. Any changes may be overwritten

Function Description

void MoveToNPCToGiveItem(handle npc, handle item)

Give an item to another unit.

Example
-- We create a courier and then order player 0's hero to
-- give the item it has in slot 0 to the courier. If the
-- hero does not have an item in slot 0, we give it a blink
-- dagger (in slot 0).

local hero0 = PlayerResource:GetPlayer(0):GetAssignedHero()
if hero0:GetItemInSlot(0) == nil then
  local blink = CreateItem("item_blink", nil, nil)
  blink:SetPurchaseTime(0)
  hero0:AddItem(blink)
end
local callback = function (courier)
  hero0:MoveToNPCToGiveItem(courier, hero0:GetItemInSlot(0))
end
CreateUnitByNameAsync("npc_dota_courier", Vector(0, 0, 0), true, nil,
                      nil, DOTA_TEAM_GOODGUYS, callback)

Parameters

Type Name Description
handle npc The NPC that should get the item
handle item The item that should be given to the NPC