Dota 2 Workshop Tools/Scripting/API/CDOTA Modifier Lua.GetEffectName

From Valve Developer Community
Jump to: navigation, search
Note: This page is automatically generated. Any changes may be overwritten

Function Description

string GetEffectName()

Return the name of the particle system that is created while this modifier is active.


Example
function CDOTA_Modifier_Lua:GetEffectName(  ) end

Returns

string - No Description Set