Dota 2 Workshop Tools/Scripting/API/Global.FireEntityIOInputString

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Function Description

void FireEntityIOInputString(ehandle ehandle_1, string string_2, string string_3)

Fire Entity's Action Input with passed String - you own the memory


Parameters

Type Name Description
ehandle ehandle_1 No Description Set
string string_2 No Description Set
string string_3 No Description Set