Dota 2 Workshop Tools/Scripting/API/Global.FindUnitsInLine
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January 2024
January 2024
Note: This page is automatically generated. Any changes may be overwritten
Function Description
table FindUnitsInLine(int teamNumber, Vector vStartPos, Vector vEndPos, handle cacheUnit, float width, int teamFilter, int typeFilter, int flagFilter)
Finds the units in a given line with the given flags. ( iTeamNumber, vStartPos, vEndPos, hCacheUnit, flWidth, iTeamFilter, iTypeFilter, iFlagFilter)
- Example
-- Find all enemy units
local hero = PlayerResource:GetPlayer(0):GetAssignedHero()
local vStartPos = hero:GetOrigin()
local vEndPos = vStartPos + hero:GetForwardVector() * 500
local width = 128
local teams = DOTA_UNIT_TARGET_TEAM_ENEMY
local types = DOTA_UNIT_TARGET_BASIC + DOTA_UNIT_TARGET_HERO + DOTA_UNIT_TARGET_BUILDING + DOTA_UNIT_TARGET_CREEP
local flags = DOTA_UNIT_TARGET_FLAG_INVULNERABLE
local units = FindUnitsInLine(hero:GetTeam(), vStartPos, vEndPos, hero, width, teams, types, flags)
-- Make the found units move to (0, 0, 0)
for _,unit in pairs(units) do
unit:MoveToPosition(Vector(0, 0, 0))
end
Parameters
Type | Name | Description |
---|---|---|
int | teamNumber | No Description Set |
Vector | vStartPos | No Description Set |
Vector | vEndPos | No Description Set |
handle | cacheUnit | No Description Set |
float | width | No Description Set |
int | teamFilter | No Description Set |
int | typeFilter | No Description Set |
int | flagFilter | No Description Set |
Returns
table - No Description Set