Dota 2 Workshop Tools/Scripting/API/Global.FindUnitsInLine

From Valve Developer Community
Jump to: navigation, search
Note: This page is automatically generated. Any changes may be overwritten

Function Description

table FindUnitsInLine(int teamNumber, Vector vStartPos, Vector vEndPos, handle cacheUnit, float width, int teamFilter, int typeFilter, int flagFilter)

Finds the units in a given line with the given flags. ( iTeamNumber, vStartPos, vEndPos, hCacheUnit, flWidth, iTeamFilter, iTypeFilter, iFlagFilter)


Example
-- Find all enemy units
local hero = PlayerResource:GetPlayer(0):GetAssignedHero()
 
local vStartPos = hero:GetOrigin()
local vEndPos = vStartPos + hero:GetForwardVector() * 500
 
local width = 128
local teams = DOTA_UNIT_TARGET_TEAM_ENEMY
local types = DOTA_UNIT_TARGET_BASIC + DOTA_UNIT_TARGET_HERO + DOTA_UNIT_TARGET_BUILDING + DOTA_UNIT_TARGET_CREEP
local flags = DOTA_UNIT_TARGET_FLAG_INVULNERABLE
 
local units = FindUnitsInLine(hero:GetTeam(), vStartPos, vEndPos, hero, width, teams, types, flags)
 
-- Make the found units move to (0, 0, 0)
for _,unit in pairs(units) do
   unit:MoveToPosition(Vector(0, 0, 0))
end

Parameters

Type Name Description
int teamNumber No Description Set
Vector vStartPos No Description Set
Vector vEndPos No Description Set
handle cacheUnit No Description Set
float width No Description Set
int teamFilter No Description Set
int typeFilter No Description Set
int flagFilter No Description Set

Returns

table - No Description Set