Dota 2 Workshop Tools/Scripting/API/Global.ApplyDamage

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Function Description

float ApplyDamage(handle DamageTable)

Applies damage to a unit.

Table Inputs: victim, attacker, damage, damage_type, damage_flags, ability


Example
--Apply 500 pure damage from player 1's hero to itself
 
 
playerHero = PlayerResource:GetPlayer(1):GetAssignedHero()
 
local damageTable = {
	victim = playerHero,
	attacker = playerHero,
	damage = 500,
	damage_type = DAMAGE_TYPE_PURE,
	damage_flags = DOTA_DAMAGE_FLAG_NONE, --Optional.
	ability = playerHero:GetAbilityByIndex(0), --Optional.
}
 
ApplyDamage(damageTable)

Parameters

Type Name Description
handle DamageTable a table containing Unit Victim, Unit attacker, float damage, and DAMAGE_TYPE type

Returns

float - damage done after reductions